Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gimbo1435
Ah Muzen Cab
Level 75
God Stats
32W - 34L
1,472 SR
Queue Stats
354W - 473L
1,313 Elo+
Party 1
Surtr
Surtr
TVGpapiChulo
Surtr
Level 54
God Stats
21W - 15L
1,609 SR
Queue Stats
126W - 169L
1,350 Elo+
Party 1
Ao Kuang
Ao Kuang
xJohnWBoothX666
Ao Kuang
Level 25
God Stats
5W - 2L
1,568 SR
Queue Stats
33W - 49L
1,271 Elo+
Party 1
Team Averages
Level 51
1,549 SR
1,311 Elo+

VS

Team Averages
Level 72
1,427 SR
1,481 Elo+
Bacchus
Bacchus
Agito3232
Bacchus
Level 120
God Stats
1W - 1L
1,535 SR
Queue Stats
10W - 11L
1,634 Elo+
Party 2
Danzaburou
Danzaburou
knight_junior
Danzaburou
Level 49
God Stats
2W - 2L
1,497 SR
Queue Stats
4W - 4L
1,520 Elo+
Party 2
Ix Chel
Ix Chel
rage3rd
Ix Chel
Level 46
God Stats
1W - 2L
1,249 SR
Queue Stats
51W - 64L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gimbo1435
Ah Muzen Cab
15
1 / 3 / 5
9,863
658
7,192
15,273
5,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 5 / 8
11,519
768
20,158
20,122
11,544
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
16
9 / 4 / 3
11,446
763
13,680
18,053
16,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Agito3232
Bacchus
15
2 / 7 / 8
9,670
645
11,739
21,742
29,185
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
knight_junior
Danzaburou
15
2 / 8 / 9
11,452
763
12,235
17,957
8,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
rage3rd
Ix Chel
15
7 / 2 / 5
10,743
716
14,168
9,666
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
33
17
Kills
11
12
Deaths
17
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Agito3232
Bacchus
2
7
8
0.86
W
Ah Muzen Cab
Gimbo1435
Ah Muzen Cab
1
3
5
1.17
W
7
5
8
2.2
L
Danzaburou
knight_junior
Danzaburou
2
8
9
0.81
L
Ix Chel
rage3rd
Ix Chel
7
2
5
4.75
W
Ao Kuang
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,030
Damage
38,142
53,448
Taken
49,365
34,174
Mitigated
41,965
6,066
Healing
6,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Agito3232
Bacchus
11,739
1,108
473
1,489
21,742
29,185
224
7,672
14,070
28,703
0
W
Ah Muzen Cab
Gimbo1435
Ah Muzen Cab
7,192
1,481
92
363
15,273
5,958
1,985
10,413
4,856
0
44,879
W
20,158
11,715
334
2,006
20,122
11,544
215
8,531
11,584
389
40,125
L
Danzaburou
knight_junior
Danzaburou
12,235
6,935
616
1,445
17,957
8,161
1,073
5,085
12,872
0
40,440
L
Ix Chel
rage3rd
Ix Chel
14,168
1,518
862
1,937
9,666
4,619
0
1,249
8,417
38,811
0
W
Ao Kuang
13,680
2,889
14
3,257
18,053
16,672
0
6,992
11,057
24,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,828
Gold Earned
31,865
135
Minions Killed
151
0
Camps Cleared
0
818,483
Distance Traveled
686,304
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,670
645
30
2
0
260,827
1
W
Ah Muzen Cab
9,863
658
68
5
0
277,794
0
W
Surtr
11,519
768
45
3
0
285,202
0
L
Danzaburou
11,452
763
55
4
0
206,986
0
L
Ix Chel
10,743
716
66
4
0
218,491
0
W
Ao Kuang
11,446
763
22
1
0
255,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role