Player Matchup

Serqet
Serqet
Azaezlle
Serqet
Level 122
God Stats
4W - 3L
1,356 SR
Queue Stats
60W - 46L
1,423 Elo+
Party 1
Ymir
Ymir
GRIPIVITO555
Ymir
Level 25
God Stats
18W - 26L
1,446 SR
Queue Stats
22W - 37L
1,353 Elo+
Party 3
Hades
Hades
Roco_Morales
Hades
Level 88
God Stats
4W - 8L
1,575 SR
Queue Stats
40W - 50L
1,415 Elo+
Party 3
Sol
Sol
Starxfallen
Sol
Level 120
God Stats
1W - 6L
1,391 SR
Queue Stats
37W - 34L
1,430 Elo+
Party 1
Izanami
Izanami
Y4E-Goose
Izanami
Level 88
God Stats
2W - 3L
1,575 SR
Queue Stats
51W - 63L
1,402 Elo+
Party 3
Team Averages
Level 89
1,468 SR
1,404 Elo+

VS

Team Averages
Level 96
1,488 SR
1,423 Elo+
Bacchus
Bacchus
 
Bacchus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
CourageStauber
Ix Chel
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
81W - 82L
1,415 Elo+
Solo
Hercules
Hercules
Tych90
Hercules
Level 102
God Stats
14W - 20L
1,501 SR
Queue Stats
414W - 384L
1,457 Elo+
Solo
Set
Set
xKING_ROBBOx
Set
Level 88
God Stats
29W - 21L
1,456 SR
Queue Stats
852W - 935L
1,354 Elo+
Party 2
Skadi
Skadi
xLITTLE_JOELx
Skadi
Level 86
God Stats
39W - 22L
1,483 SR
Queue Stats
836W - 882L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Azaezlle
Serqet
10
0 / 3 / 0
6,110
470
4,643
9,954
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 1
5,905
454
1,789
7,618
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 0
6,060
466
2,067
11,718
5,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 4 / 0
5,509
424
2,204
6,818
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Y4E-Goose
Izanami
11
2 / 2 / 0
6,677
514
7,671
8,936
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 3
6,610
508
4,648
9,405
8,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 1
7,645
588
9,687
6,084
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Tych90
Hercules
12
3 / 0 / 4
8,013
616
4,941
10,268
6,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 0 / 3
7,996
615
4,154
10,948
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 3
6,610
508
6,300
4,299
1,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
10
12
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
3
2.5
L
Serqet
Azaezlle
Serqet
0
3
0
0
W
2
2
1
1.25
L
0
1
1
0.5
L
1
2
0
0.5
L
0
4
0
0
W
Hercules
Tych90
Hercules
3
0
4
5
L
Izanami
Y4E-Goose
Izanami
2
2
0
1
W
4
0
3
5.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,374
Damage
29,730
45,044
Taken
41,004
21,983
Mitigated
23,374
13,690
Healing
10,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,648
719
0
3,067
9,405
8,948
11
1,471
7,934
20,121
0
L
Serqet
Azaezlle
Serqet
4,643
1,988
0
2,696
9,954
4,799
11
0
9,954
0
44,416
W
9,687
1,086
573
1,526
6,084
2,291
448
1,225
4,859
57,730
0
L
1,789
389
0
1,227
7,618
6,462
0
2,881
4,737
13,012
0
L
2,067
82
0
4,580
11,718
5,677
85
8,728
2,990
32,710
0
L
2,204
788
0
2,192
6,818
1,843
24
0
6,818
22,059
0
W
Hercules
Tych90
Hercules
4,941
1,831
0
3,701
10,268
6,088
9
1,305
8,651
0
44,303
L
Izanami
Y4E-Goose
Izanami
7,671
5,050
0
2,995
8,936
3,202
0
2,726
6,210
0
56,626
W
4,154
536
0
550
10,948
4,523
0
1,453
9,495
0
62,519
W
6,300
1,897
0
1,046
4,299
1,524
414
606
3,693
0
50,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,261
Gold Earned
36,874
299
Minions Killed
348
0
Camps Cleared
0
1,179,578
Distance Traveled
1,345,860
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,610
508
26
2
0
278,253
0
L
Serqet
6,110
470
72
6
0
267,602
1
W
Ix Chel
7,645
588
90
7
0
252,826
0
L
Ymir
5,905
454
11
1
0
258,675
0
L
Hades
6,060
466
74
6
0
244,192
0
L
Sol
5,509
424
36
3
0
167,680
0
W
Hercules
8,013
616
82
6
0
253,688
1
L
Izanami
6,677
514
106
8
0
241,429
0
W
Set
7,996
615
93
7
0
289,470
0
W
Skadi
6,610
508
57
4
0
271,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role