Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Alucardz1611
Loki
Level 53
God Stats
0W - 4L
1,189 SR
Queue Stats
65W - 80L
1,474 Elo+
Solo
Izanami
Izanami
Gathhu
Izanami
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 64L
1,358 Elo+
Party 1
Team Averages
Level 54
1,396 SR
1,444 Elo+

VS

Team Averages
Level 75
1,570 SR
1,530 Elo+
Gilgamesh
Gilgamesh
Gody09
Gilgamesh
Level 48
God Stats
20W - 10L
1,540 SR
Queue Stats
200W - 200L
1,462 Elo+
Party 2
Chang'e
Chang'e
OhEspy
Chang'e
Level 75
God Stats
5W - 2L
1,649 SR
Queue Stats
38W - 17L
1,610 Elo+
Solo
Jing Wei
Jing Wei
Valgirt
Jing Wei
Level 102
God Stats
4W - 6L
1,521 SR
Queue Stats
135W - 118L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 0 / 2
9,220
709
6,986
11,001
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 5 / 2
8,167
628
8,539
12,445
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
Gathhu
Izanami
14
1 / 3 / 2
8,413
647
5,117
10,966
7,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gody09
Gilgamesh
13
2 / 4 / 1
8,588
661
4,820
15,450
14,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
OhEspy
Chang'e
17
4 / 0 / 4
10,619
817
17,308
9,101
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Valgirt
Jing Wei
16
2 / 0 / 6
10,139
780
7,380
9,424
3,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
8
8
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
2
2
L
1
5
2
0.4
L
Izanami
Gathhu
Izanami
1
3
2
0.67
W
Gilgamesh
Gody09
Gilgamesh
2
4
1
0.63
W
Chang'e
OhEspy
Chang'e
4
0
4
6
W
Jing Wei
Valgirt
Jing Wei
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,642
Damage
29,508
34,412
Taken
33,975
23,802
Mitigated
21,799
3,501
Healing
10,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,986
1,120
763
1,511
11,001
12,221
0
5,734
5,086
28,678
1,196
L
8,539
848
0
500
12,445
4,127
0
6,674
5,390
0
32,585
L
Izanami
Gathhu
Izanami
5,117
3,156
0
727
10,966
7,454
0
4,979
5,827
0
32,932
W
Gilgamesh
Gody09
Gilgamesh
4,820
755
21
767
15,450
14,059
321
2,265
13,185
0
22,795
W
Chang'e
OhEspy
Chang'e
17,308
1,268
3,173
5,212
9,101
3,773
741
1,671
7,430
68,248
0
W
Jing Wei
Valgirt
Jing Wei
7,380
6,242
0
1,158
9,424
3,967
2,067
1,884
7,540
0
43,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,800
Gold Earned
29,346
137
Minions Killed
197
0
Camps Cleared
0
673,574
Distance Traveled
811,374
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,220
709
30
2
0
252,446
0
L
Loki
8,167
628
40
3
0
238,271
0
L
Izanami
8,413
647
67
5
0
182,857
0
W
Gilgamesh
8,588
661
19
1
0
231,997
1
W
Chang'e
10,619
817
91
7
0
297,374
2
W
Jing Wei
10,139
780
87
7
0
282,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role