Player Matchup

Morgan Le Fay
Morgan Le Fay
BestHealer
Morgan Le Fay
Level 67
God Stats
1W - 4L
1,371 SR
Queue Stats
212W - 232L
1,447 Elo+
Party 1
Ymir
Ymir
Fingenn
Ymir
Level 104
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 4L
1,304 Elo+
Party 1
Charybdis
Charybdis
JbReNeGaD3
Charybdis
Level 18
God Stats
3W - 7L
1,447 SR
Queue Stats
10W - 22L
1,220 Elo+
Party 1
Izanami
Izanami
Legendaryraw
Izanami
Level 29
God Stats
4W - 3L
1,615 SR
Queue Stats
10W - 19L
1,285 Elo+
Party 1
Hel
Hel
native818outlaw
Hel
Level 26
God Stats
1W - 6L
1,500 SR
Queue Stats
19W - 19L
1,608 Elo+
Solo
Team Averages
Level 49
1,533 SR
1,373 Elo+

VS

Team Averages
Level 33
1,423 SR
1,494 Elo+
Poseidon
Poseidon
AstraGalatriax
Poseidon
Level 40
God Stats
1W - 1L
1,274 SR
Queue Stats
14W - 11L
1,697 Elo+
Solo
Fenrir
Fenrir
BooferGooberBob
Fenrir
Level 39
God Stats
9W - 6L
1,342 SR
Queue Stats
48W - 38L
1,482 Elo+
Party 2
Thanatos
Thanatos
BoxiBoyo
Thanatos
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 26L
1,487 Elo+
Party 2
Ganesha
Ganesha
HollaAtchaDoggo
Ganesha
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,303 Elo+
Solo
Izanami
Izanami
interception86
Izanami
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BestHealer
Morgan Le Fay
14
3 / 2 / 1
8,104
810
7,991
5,482
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Fingenn
Ymir
13
1 / 6 / 1
7,055
706
3,740
12,489
12,539
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
JbReNeGaD3
Charybdis
12
0 / 3 / 1
6,715
672
4,889
9,058
3,017
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Legendaryraw
Izanami
13
2 / 6 / 3
7,540
754
9,510
12,470
4,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 2 / 2
8,195
820
10,804
10,107
3,160
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
18
6 / 0 / 6
9,584
958
11,491
6,767
2,841
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 0 / 4
7,937
794
6,650
7,408
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
BoxiBoyo
Thanatos
16
8 / 3 / 3
8,534
853
8,477
11,566
5,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

14
0 / 1 / 14
7,481
748
6,324
10,480
10,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 3 / 9
7,316
732
10,546
12,153
5,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
7
Kills
19
19
Deaths
7
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Poseidon
6
0
6
9
L
Morgan Le Fay
BestHealer
Morgan Le Fay
3
2
1
1.75
W
5
0
4
7
W
Thanatos
BoxiBoyo
Thanatos
8
3
3
3.17
L
Ymir
Fingenn
Ymir
1
6
1
0.25
W
0
1
14
7
L
Charybdis
JbReNeGaD3
Charybdis
0
3
1
0.17
L
Izanami
Legendaryraw
Izanami
2
6
3
0.58
W
0
3
9
1.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,934
Damage
43,488
49,606
Taken
48,374
25,197
Mitigated
27,468
6,953
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
11,491
2,353
0
2,100
6,767
2,841
0
3,788
2,901
57,876
0
L
Morgan Le Fay
BestHealer
Morgan Le Fay
7,991
585
0
149
5,482
2,042
0
3,030
2,394
27,404
0
W
6,650
2,792
0
1,147
7,408
3,582
0
2,637
4,681
0
17,361
W
Thanatos
BoxiBoyo
Thanatos
8,477
2,047
0
7,893
11,566
5,255
0
4,438
6,906
0
23,148
L
Ymir
Fingenn
Ymir
3,740
1,120
0
0
12,489
12,539
0
4,640
7,750
12,751
0
W
6,324
470
427
1,973
10,480
10,666
73
4,361
5,975
15,232
260
L
Charybdis
JbReNeGaD3
Charybdis
4,889
3,948
0
0
9,058
3,017
296
3,251
5,697
0
15,623
L
Izanami
Legendaryraw
Izanami
9,510
6,861
0
1,408
12,470
4,439
376
3,233
9,181
0
26,545
W
10,546
7,890
0
1,030
12,153
5,124
0
6,653
5,376
0
32,433
L
10,804
623
1,188
4,208
10,107
3,160
0
3,004
7,029
41,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,609
Gold Earned
40,852
222
Minions Killed
225
0
Camps Cleared
0
1,010,936
Distance Traveled
1,132,397
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,584
958
102
10
0
230,205
3
L
Morgan Le Fay
8,104
810
60
6
0
206,623
0
W
Fenrir
7,937
794
27
3
0
231,304
0
W
Thanatos
8,534
853
36
4
0
240,481
0
L
Ymir
7,055
706
21
2
0
188,385
0
W
Ganesha
7,481
748
12
1
0
227,993
0
L
Charybdis
6,715
672
29
3
0
185,474
0
L
Izanami
7,540
754
38
4
0
193,070
0
W
Izanami
7,316
732
48
5
0
202,414
0
L
Hel
8,195
820
74
7
0
237,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role