Player Matchup

Medusa
Medusa
Adrian6940
Medusa
Level 86
God Stats
1W - 2L
1,727 SR
Queue Stats
46W - 71L
1,353 Elo+
Party 4
Hercules
Hercules
Calmical
Hercules
Level 127
God Stats
1W - 11L
1,500 SR
Queue Stats
641W - 633L
1,119 Elo+
Party 3
Danzaburou
Danzaburou
Sakurinaz
Danzaburou
Level 48
God Stats
0W - 2L
1,279 SR
Queue Stats
58W - 67L
1,400 Elo+
Party 4
Artio
Artio
mothmannn
Artio
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,316 Elo+
Party 3
Atlas
Atlas
obiyop
Atlas
Level 159
God Stats
0W - 2L
1,489 SR
Queue Stats
62W - 75L
1,383 Elo+
Party 4
Team Averages
Level 98
1,499 SR
1,314 Elo+

VS

Team Averages
Level 107
1,381 SR
1,450 Elo+
Persephone
Persephone
 
Persephone
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Ashlizannlar
Yu Huang
Level 149
God Stats
8W - 4L
1,753 SR
Queue Stats
440W - 458L
1,493 Elo+
Party 1
Medusa
Medusa
Bearlamp
Medusa
Level 108
God Stats
1W - 4L
1,113 SR
Queue Stats
122W - 143L
1,460 Elo+
Party 1
Jormungandr
Jormungandr
SonDen
Jormungandr
Level 128
God Stats
1W - 1L
1,307 SR
Queue Stats
668W - 649L
1,479 Elo+
Party 2
Olorun
Olorun
veget465
Olorun
Level 49
God Stats
2W - 5L
1,234 SR
Queue Stats
133W - 153L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Adrian6940
Medusa
14
0 / 5 / 0
7,749
646
8,094
10,546
5,113
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Calmical
Hercules
16
5 / 1 / 2
8,520
710
7,719
13,807
11,564
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Sakurinaz
Danzaburou
12
1 / 4 / 5
8,058
672
7,105
10,662
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
mothmannn
Artio
15
0 / 1 / 3
7,507
626
2,640
10,429
7,022
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
obiyop
Atlas
17
1 / 2 / 6
9,509
792
18,055
10,654
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
2 / 1 / 8
9,140
762
13,691
7,928
3,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Yu Huang
Ashlizannlar
Yu Huang
16
3 / 1 / 6
9,006
751
12,821
9,584
4,928
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Bearlamp
Medusa
14
1 / 2 / 8
8,292
691
4,352
7,860
3,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SonDen
Jormungandr
16
3 / 2 / 8
9,889
824
13,362
21,397
20,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
veget465
Olorun
17
4 / 1 / 7
9,582
799
7,364
10,858
5,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
7
Kills
13
13
Deaths
7
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
2
1
8
6
L
Medusa
Adrian6940
Medusa
0
5
0
0
W
Yu Huang
Ashlizannlar
Yu Huang
3
1
6
6
W
Medusa
Bearlamp
Medusa
1
2
8
2.5
L
Hercules
Calmical
Hercules
5
1
2
6
L
Danzaburou
Sakurinaz
Danzaburou
1
4
5
0.88
W
Jormungandr
SonDen
Jormungandr
3
2
8
3.5
L
Artio
mothmannn
Artio
0
1
3
1.5
L
Atlas
obiyop
Atlas
1
2
6
2
W
Olorun
veget465
Olorun
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,613
Damage
51,590
56,098
Taken
57,627
36,486
Mitigated
38,912
19,337
Healing
29,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
13,691
288
1,122
1,994
7,928
3,799
0
4,165
3,752
32,587
0
L
Medusa
Adrian6940
Medusa
8,094
2,910
542
1,228
10,546
5,113
0
8,834
1,712
0
25,938
W
Yu Huang
Ashlizannlar
Yu Huang
12,821
1,752
1,703
2,890
9,584
4,928
88
3,672
5,912
24,555
0
W
Medusa
Bearlamp
Medusa
4,352
1,289
530
947
7,860
3,702
246
3,296
4,564
0
8,971
L
Hercules
Calmical
Hercules
7,719
1,000
605
3,890
13,807
11,564
0
11,173
2,634
0
8,830
L
Danzaburou
Sakurinaz
Danzaburou
7,105
3,319
650
2,248
10,662
5,895
0
9,218
1,444
0
12,308
W
Jormungandr
SonDen
Jormungandr
13,362
1,678
696
7,224
21,397
20,673
276
5,694
15,703
24,351
0
L
Artio
mothmannn
Artio
2,640
205
1,871
3,283
10,429
7,022
0
9,343
1,086
6,210
274
L
Atlas
obiyop
Atlas
18,055
3,903
1,525
3,495
10,654
6,892
0
8,670
1,984
41,472
0
W
Olorun
veget465
Olorun
7,364
2,444
5,938
6,446
10,858
5,810
860
3,594
7,264
18,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,343
Gold Earned
45,909
119
Minions Killed
136
0
Camps Cleared
0
1,118,476
Distance Traveled
1,189,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
9,140
762
30
3
0
225,567
0
L
Medusa
7,749
646
38
3
0
191,619
0
W
Yu Huang
9,006
751
35
3
0
225,808
0
W
Medusa
8,292
691
13
1
0
264,158
0
L
Hercules
8,520
710
4
0
0
242,142
0
L
Danzaburou
8,058
672
9
1
0
172,102
0
W
Jormungandr
9,889
824
29
2
0
225,744
0
L
Artio
7,507
626
13
1
0
275,880
0
L
Atlas
9,509
792
55
5
0
236,733
0
W
Olorun
9,582
799
29
2
0
248,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role