Player Matchup

Ix Chel
Ix Chel
Diddlydoodah166
Ix Chel
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 90L
1,435 Elo+
Party 2
Danzaburou
Danzaburou
DonJoeyNickels
Danzaburou
Level 122
God Stats
3W - 0L
1,847 SR
Queue Stats
12W - 6L
1,479 Elo+
Party 2
Ares
Ares
Fargoth2000
Ares
Level 147
God Stats
10W - 2L
1,731 SR
Queue Stats
47W - 42L
1,322 Elo+
Party 2
Team Averages
Level 130
1,693 SR
1,412 Elo+

VS

Team Averages
Level 65
1,369 SR
1,446 Elo+
Cthulhu
Cthulhu
Bioterrax11
Cthulhu
Level 12
God Stats
8W - 14L
1,429 SR
Queue Stats
12W - 17L
1,456 Elo+
Party 1
Janus
Janus
CHANMEZA
Janus
Level 118
God Stats
6W - 6L
1,406 SR
Queue Stats
149W - 139L
1,452 Elo+
Party 1
Hun Batz
Hun Batz
MoonyEyedWalrus
Hun Batz
Level 65
God Stats
0W - 2L
1,272 SR
Queue Stats
55W - 46L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 6
10,292
735
12,737
11,209
4,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
DonJoeyNickels
Danzaburou
16
1 / 1 / 6
9,976
713
6,175
8,928
3,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 4
10,935
781
9,133
16,640
17,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bioterrax11
Cthulhu
13
1 / 3 / 3
8,573
612
7,625
13,408
14,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
CHANMEZA
Janus
17
4 / 3 / 1
10,643
760
11,192
10,698
5,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
12
1 / 4 / 3
8,908
636
7,142
12,427
6,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
6
6
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bioterrax11
Cthulhu
1
3
3
0.83
L
Janus
CHANMEZA
Janus
4
3
1
1.5
W
4
3
6
2.33
W
Danzaburou
DonJoeyNickels
Danzaburou
1
1
6
4
W
5
2
4
3.5
L
Hun Batz
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,045
Damage
25,959
36,777
Taken
36,533
25,413
Mitigated
26,698
9,087
Healing
2,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bioterrax11
Cthulhu
7,625
342
0
846
13,408
14,869
63
8,239
5,169
10,999
646
L
Janus
CHANMEZA
Janus
11,192
584
0
1,723
10,698
5,657
187
7,176
3,522
55,818
0
W
12,737
1,620
767
1,319
11,209
4,696
661
5,429
5,297
45,728
0
W
Danzaburou
DonJoeyNickels
Danzaburou
6,175
2,518
138
2,437
8,928
3,610
2,591
5,133
3,231
0
36,187
W
9,133
516
609
3,817
16,640
17,107
263
5,974
10,038
26,069
0
L
Hun Batz
7,142
1,996
0
415
12,427
6,172
0
6,521
5,906
0
35,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
28,124
157
Minions Killed
174
0
Camps Cleared
0
761,035
Distance Traveled
755,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,573
612
9
1
0
245,007
0
L
Janus
10,643
760
120
9
0
239,927
0
W
Ix Chel
10,292
735
72
5
0
256,531
0
W
Danzaburou
9,976
713
64
5
0
244,524
0
W
Ares
10,935
781
21
2
0
259,980
0
L
Hun Batz
8,908
636
45
3
0
270,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role