Player Matchup

Fenrir
Fenrir
Platinum V
DAMR1TE
Fenrir
Platinum V
Level 163
God Stats
3W - 4L
1,184 SR
Queue Stats
355W - 330L
1,804 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
DaBarbarian
Kuzenbo
Platinum IV
Level 113
God Stats
15W - 10L
1,573 SR
Queue Stats
335W - 292L
1,750 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum II
Weazzel94
Ao Kuang
Platinum II
Level 159
God Stats
13W - 8L
1,547 SR
Queue Stats
497W - 448L
1,939 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,435 SR
1,831 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,536 SR
1,792 MMR
Sylvanus
Sylvanus
Gold III
Franquitolml
Sylvanus
Gold III
Level 127
God Stats
2W - 4L
1,407 SR
Queue Stats
20W - 17L
1,825 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
ZulAtiram
Cu Chulainn
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,746 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold II
chopylml
Morgan Le Fay
Gold II
Level 156
God Stats
1W - 2L
1,700 SR
Queue Stats
18W - 12L
1,806 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DAMR1TE
Fenrir
16
6 / 1 / 2
11,287
752
14,147
21,423
19,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
DaBarbarian
Kuzenbo
17
2 / 2 / 2
11,216
748
7,330
18,429
25,513
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Weazzel94
Ao Kuang
15
0 / 0 / 6
9,801
653
6,390
17,109
17,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
AphroditeAchillesHelMartichorasAtlas

VS

Bans
Ne ZhaHerculesShivaSurtrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Franquitolml
Sylvanus
15
0 / 1 / 3
10,349
690
11,598
11,491
14,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
ZulAtiram
Cu Chulainn
15
1 / 2 / 2
9,657
644
12,182
15,108
20,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
chopylml
Morgan Le Fay
15
2 / 5 / 1
10,377
692
15,784
12,782
7,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
3
3
Deaths
8
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DAMR1TE
Fenrir
6
1
2
7
W
Kuzenbo
DaBarbarian
Kuzenbo
2
2
2
1.5
L
Sylvanus
Franquitolml
Sylvanus
0
1
3
1.5
W
Ao Kuang
Weazzel94
Ao Kuang
0
0
6
3
L
Cu Chulainn
ZulAtiram
Cu Chulainn
1
2
2
1
L
Morgan Le Fay
chopylml
Morgan Le Fay
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,867
Damage
39,564
56,961
Taken
39,381
62,466
Mitigated
42,725
16,689
Healing
13,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DAMR1TE
Fenrir
14,147
3,314
0
4,984
21,423
19,483
0
10,445
9,589
0
46,257
W
Kuzenbo
DaBarbarian
Kuzenbo
7,330
2,628
1,887
5,123
18,429
25,513
660
7,951
9,769
37,109
141
L
Sylvanus
Franquitolml
Sylvanus
11,598
3,484
4,923
5,459
11,491
14,723
50
5,313
5,751
30,043
0
W
Ao Kuang
Weazzel94
Ao Kuang
6,390
1,076
0
4,695
17,109
17,470
2,942
9,008
7,534
45,592
0
L
Cu Chulainn
ZulAtiram
Cu Chulainn
12,182
2,179
0
1,600
15,108
20,619
55
3,960
10,126
620
36,896
L
Morgan Le Fay
chopylml
Morgan Le Fay
15,784
946
0
1,126
12,782
7,383
609
3,394
8,815
59,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,304
Gold Earned
30,383
175
Minions Killed
170
0
Camps Cleared
0
929,845
Distance Traveled
868,209
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,287
752
57
4
0
335,811
0
W
Kuzenbo
11,216
748
44
3
0
294,534
0
L
Sylvanus
10,349
690
31
2
0
250,663
0
W
Ao Kuang
9,801
653
74
5
0
299,500
0
L
Cu Chulainn
9,657
644
42
3
0
317,928
2
L
Morgan Le Fay
10,377
692
97
6
0
299,618
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role