Player Matchup

Thoth
Thoth
Demonfkhuntr
Thoth
Level 133
God Stats
11W - 9L
1,551 SR
Queue Stats
270W - 265L
1,539 Elo+
Party 2
Khepri
Khepri
Drshaneomac56
Khepri
Level 108
God Stats
8W - 1L
1,500 SR
Queue Stats
11W - 8L
1,314 Elo+
Party 2
Neith
Neith
Sidvrath
Neith
Level 129
God Stats
99W - 101L
1,605 SR
Queue Stats
195W - 188L
1,638 Elo+
Solo
Team Averages
Level 123
1,552 SR
1,497 Elo+

VS

Team Averages
Level 149
1,567 SR
1,664 Elo+
Ne Zha
Ne Zha
BalrogSlayer
Ne Zha
Level 171
God Stats
42W - 15L
1,613 SR
Queue Stats
266W - 123L
1,775 Elo+
Party 1
Kuzenbo
Kuzenbo
Hydraxxx
Kuzenbo
Level 121
God Stats
1W - 0L
1,295 SR
Queue Stats
8W - 4L
1,563 Elo+
Solo
Ix Chel
Ix Chel
UncleViny
Ix Chel
Level 154
God Stats
2W - 0L
1,792 SR
Queue Stats
10W - 9L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 1
11,294
627
14,850
12,937
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
0 / 2 / 1
10,313
573
3,985
19,803
27,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Sidvrath
Neith
17
1 / 3 / 1
11,139
619
13,727
18,350
8,879
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
3 / 0 / 4
12,225
679
18,608
19,784
22,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Kuzenbo
Hydraxxx
Kuzenbo
17
2 / 0 / 4
11,479
638
8,031
14,671
23,737
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
UncleViny
Ix Chel
19
3 / 2 / 5
12,800
711
18,437
12,290
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
0
4
5
L
1
3
1
0.5
L
0
2
1
0.25
W
Kuzenbo
Hydraxxx
Kuzenbo
2
0
4
4
L
Neith
Sidvrath
Neith
1
3
1
0.5
W
Ix Chel
UncleViny
Ix Chel
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,562
Damage
45,076
51,090
Taken
46,745
42,173
Mitigated
52,624
6,982
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
18,608
2,226
0
5,878
19,784
22,545
1,263
6,601
12,602
0
81,557
L
14,850
143
170
1,868
12,937
5,305
771
5,543
7,220
44,279
0
L
3,985
347
0
1,419
19,803
27,989
13
12,621
7,182
17,126
0
W
Kuzenbo
Hydraxxx
Kuzenbo
8,031
3,368
0
851
14,671
23,737
645
5,882
8,385
32,326
281
L
Neith
Sidvrath
Neith
13,727
5,748
0
3,525
18,350
8,879
908
8,023
10,289
0
68,711
W
Ix Chel
UncleViny
Ix Chel
18,437
2,315
1,896
3,963
12,290
6,342
1,072
5,336
6,716
79,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,746
Gold Earned
36,504
208
Minions Killed
248
0
Camps Cleared
0
970,911
Distance Traveled
1,088,492
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,225
679
69
4
0
391,756
0
L
Thoth
11,294
627
90
5
0
344,138
2
L
Khepri
10,313
573
20
1
0
313,023
7
W
Kuzenbo
11,479
638
45
3
0
340,537
0
L
Neith
11,139
619
98
5
0
313,750
0
W
Ix Chel
12,800
711
134
7
0
356,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role