Player Matchup

Discordia
Discordia
 
Discordia
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
CHILLIN_N_SC
Scylla
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
234W - 241L
1,539 Elo+
Party 3
Hercules
Hercules
Eisey
Hercules
Level 126
God Stats
1W - 1L
1,943 SR
Queue Stats
65W - 16L
1,843 Elo+
Party 1
King Arthur
King Arthur
baraGodzilla
King Arthur
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 54L
1,598 Elo+
Solo
Neith
Neith
xeur1
Neith
Level 105
God Stats
4W - 1L
1,500 SR
Queue Stats
99W - 32L
1,804 Elo+
Party 1
Team Averages
Level 148
1,589 SR
1,657 Elo+

VS

Team Averages
Level 97
1,626 SR
1,501 Elo+
Odin
Odin
ATrueStark
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Awilix
Awilix
Gs x LoL
Awilix
Level 146
God Stats
0W - 1L
1,723 SR
Queue Stats
32W - 23L
1,511 Elo+
Solo
Serqet
Serqet
Mozaar
Serqet
Level 158
God Stats
10W - 7L
1,754 SR
Queue Stats
389W - 361L
1,550 Elo+
Solo
Chernobog
Chernobog
SweenyT3
Chernobog
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,353 Elo+
Party 2
Neith
Neith
Viottic
Neith
Level 126
God Stats
10W - 10L
1,655 SR
Queue Stats
499W - 480L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
5 / 3 / 17
10,225
852
16,555
8,907
4,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
16
7 / 2 / 10
10,241
853
5,843
7,030
3,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Eisey
Hercules
17
7 / 3 / 18
10,346
862
13,699
19,690
33,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
baraGodzilla
King Arthur
15
3 / 4 / 19
9,402
784
7,088
16,870
24,543
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Neith
xeur1
Neith
18
11 / 1 / 17
11,300
942
22,620
10,861
9,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 7
8,057
671
4,885
14,391
18,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Gs x LoL
Awilix
14
1 / 8 / 5
7,951
663
7,346
18,043
19,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
Mozaar
Serqet
15
5 / 7 / 3
8,703
725
10,687
12,834
9,238
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

Chernobog
SweenyT3
Chernobog
13
0 / 7 / 1
7,324
610
6,370
12,194
6,147
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Viottic
Neith
17
4 / 5 / 5
9,400
783
13,455
14,210
7,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
33
33
Kills
12
13
Deaths
33
81
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
3
17
4.5
L
2
6
7
0.92
W
Scylla
7
2
10
6
W
Hercules
Eisey
Hercules
7
3
18
5.33
L
Awilix
Gs x LoL
Awilix
1
8
5
0.44
L
Serqet
Mozaar
Serqet
5
7
3
0.93
L
Chernobog
SweenyT3
Chernobog
0
7
1
0.07
L
Neith
Viottic
Neith
4
5
5
1.3
W
King Arthur
baraGodzilla
King Arthur
3
4
19
3.13
W
Neith
xeur1
Neith
11
1
17
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,805
Damage
42,743
63,358
Taken
71,672
75,103
Mitigated
60,688
20,500
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
16,555
450
1,085
1,351
8,907
4,631
845
0
8,620
26,690
0
L
4,885
1,104
0
2,270
14,391
18,318
0
4,759
9,208
325
8,950
W
Scylla
5,843
157
521
890
7,030
3,326
1,266
169
6,762
22,969
0
W
Hercules
Eisey
Hercules
13,699
2,450
2,184
7,897
19,690
33,158
200
243
17,923
0
21,793
L
Awilix
Gs x LoL
Awilix
7,346
1,512
1,084
1,241
18,043
19,970
0
4,146
13,550
734
11,653
L
Serqet
Mozaar
Serqet
10,687
1,825
280
662
12,834
9,238
0
3,594
8,958
0
12,436
L
Chernobog
SweenyT3
Chernobog
6,370
3,404
134
699
12,194
6,147
0
4,261
7,809
0
17,697
L
Neith
Viottic
Neith
13,455
5,095
335
4,002
14,210
7,015
52
5,638
8,373
0
32,962
W
King Arthur
baraGodzilla
King Arthur
7,088
1,011
400
552
16,870
24,543
373
120
16,000
0
13,335
W
Neith
xeur1
Neith
22,620
15,479
1,291
4,329
10,861
9,445
5,942
527
10,129
0
35,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,514
Gold Earned
41,435
133
Minions Killed
92
0
Camps Cleared
0
1,139,106
Distance Traveled
946,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,225
852
29
2
0
222,182
0
L
Odin
8,057
671
11
1
0
180,008
0
W
Scylla
10,241
853
51
4
0
219,151
0
W
Hercules
10,346
862
14
1
0
236,790
0
L
Awilix
7,951
663
7
1
0
162,770
0
L
Serqet
8,703
725
7
1
0
232,940
0
L
Chernobog
7,324
610
25
2
0
173,394
0
L
Neith
9,400
783
42
4
0
197,105
0
W
King Arthur
9,402
784
11
1
0
232,355
0
W
Neith
11,300
942
28
2
0
228,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role