Player Matchup

Ix Chel
Ix Chel
Joserodd99
Ix Chel
Level 102
God Stats
4W - 3L
1,500 SR
Queue Stats
135W - 127L
1,542 Elo+
Solo
Arachne
Arachne
YeezySznLegend
Arachne
Level 145
God Stats
4W - 1L
1,841 SR
Queue Stats
167W - 177L
1,485 Elo+
Party 1
Sobek
Sobek
ZzZTkozZzKillZzZ
Sobek
Level 95
God Stats
6W - 2L
1,500 SR
Queue Stats
99W - 105L
1,439 Elo+
Party 1
Neith
Neith
joseecva
Neith
Level 96
God Stats
26W - 22L
1,504 SR
Queue Stats
44W - 36L
1,377 Elo+
Solo
Mulan
Mulan
sosa_above_all
Mulan
Level 69
God Stats
12W - 11L
1,500 SR
Queue Stats
69W - 84L
1,500 Elo+
Party 1
Team Averages
Level 101
1,569 SR
1,469 Elo+

VS

Team Averages
Level 73
1,594 SR
1,519 Elo+
Ix Chel
Ix Chel
AquaHolic67
Ix Chel
Level 82
God Stats
2W - 4L
1,420 SR
Queue Stats
40W - 32L
1,509 Elo+
Party 2
Pele
Pele
BigwaveDave42
Pele
Level 29
God Stats
6W - 6L
1,583 SR
Queue Stats
8W - 6L
1,594 Elo+
Party 2
Osiris
Osiris
CivilianPrawnJr
Osiris
Level 129
God Stats
1W - 1L
1,751 SR
Queue Stats
45W - 44L
1,485 Elo+
Party 2
Cthulhu
Cthulhu
Psycho boom17
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
mercilessblaze
Medusa
Level 116
God Stats
17W - 7L
1,718 SR
Queue Stats
244W - 239L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Joserodd99
Ix Chel
11
3 / 0 / 1
6,050
605
5,794
4,286
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 3
5,443
544
2,897
6,098
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 0 / 5
5,658
566
2,884
6,292
5,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
joseecva
Neith
10
5 / 0 / 1
5,783
578
6,996
5,291
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 2 / 1
6,356
636
5,063
7,891
3,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AquaHolic67
Ix Chel
9
0 / 2 / 0
5,124
512
2,722
5,718
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 3 / 0
4,553
455
1,973
8,380
2,990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 3 / 0
6,008
601
5,070
10,123
9,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
6
0 / 3 / 0
4,127
413
1,609
7,597
4,038
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

7
0 / 3 / 0
4,186
419
2,436
5,677
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
14
Kills
2
2
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AquaHolic67
Ix Chel
0
2
0
0
L
0
3
0
0
L
2
3
0
0.67
W
Ix Chel
Joserodd99
Ix Chel
3
0
1
3.5
L
Cthulhu
0
3
0
0
W
0
0
3
1.5
W
2
0
5
4.5
W
Neith
joseecva
Neith
5
0
1
5.5
L
0
3
0
0
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,634
Damage
13,810
29,858
Taken
37,495
15,350
Mitigated
20,722
12,450
Healing
6,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AquaHolic67
Ix Chel
2,722
199
354
1,465
5,718
1,970
0
2,466
3,252
40,200
0
L
1,973
374
0
1,087
8,380
2,990
0
3,012
5,368
0
25,425
L
5,070
2,167
0
2,667
10,123
9,962
0
642
9,481
0
44,356
W
Ix Chel
Joserodd99
Ix Chel
5,794
834
167
1,811
4,286
1,476
0
1,325
2,961
42,228
0
L
Cthulhu
1,609
93
0
0
7,597
4,038
34
1,160
6,437
12,827
0
W
2,897
1,752
0
2,702
6,098
2,808
0
1,018
5,080
0
37,146
W
2,884
397
110
3,452
6,292
5,284
0
587
5,705
17,720
0
W
Neith
joseecva
Neith
6,996
2,048
0
1,273
5,291
1,975
471
932
4,359
0
39,332
L
2,436
933
0
545
5,677
1,762
140
1,398
4,279
0
20,412
W
5,063
1,340
0
2,935
7,891
3,807
0
469
7,422
0
41,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,290
Gold Earned
23,998
316
Minions Killed
246
0
Camps Cleared
0
1,008,944
Distance Traveled
954,826
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,124
512
78
8
0
199,838
0
L
Pele
4,553
455
44
4
0
221,027
0
L
Osiris
6,008
601
69
7
0
191,030
0
W
Ix Chel
6,050
605
80
8
0
197,336
1
L
Cthulhu
4,127
413
23
2
0
183,699
0
W
Arachne
5,443
544
70
7
0
245,119
0
W
Sobek
5,658
566
21
2
0
199,215
0
W
Neith
5,783
578
72
7
0
169,185
0
L
Medusa
4,186
419
32
3
0
159,232
0
W
Mulan
6,356
636
73
7
0
198,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role