Player Matchup

Vulcan
Vulcan
Gold III
Aceman100100
Vulcan
Gold III
Level 148
God Stats
11W - 2L
1,834 SR
Queue Stats
61W - 51L
1,633 MMR
Solo
Ganesha
Ganesha
Platinum V
CrustyFlapMeat
Ganesha
Platinum V
Level 142
God Stats
34W - 29L
1,600 SR
Queue Stats
531W - 530L
1,631 MMR
Solo
Vamana
Vamana
Platinum V
FantasticFetusOk
Vamana
Platinum V
Level 65
God Stats
7W - 5L
1,719 SR
Queue Stats
199W - 184L
1,668 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
VoteForTrump2024
Guan Yu
Gold IV
Level 156
God Stats
1W - 1L
1,626 SR
Queue Stats
54W - 50L
1,620 MMR
Solo
Martichoras
Martichoras
Platinum V
xIsles_
Martichoras
Platinum V
Level 127
God Stats
11W - 8L
1,511 SR
Queue Stats
168W - 156L
1,622 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,658 SR
1,635 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,634 SR
1,634 MMR
Ishtar
Ishtar
Gold V
AjaxOutlaw
Ishtar
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,616 MMR
Solo
Bakasura
Bakasura
Gold III
Shroomsworth
Bakasura
Gold III
Level 149
God Stats
2W - 2L
1,583 SR
Queue Stats
21W - 17L
1,657 MMR
Party 3
Fenrir
Fenrir
Silver II
SmiteBoyToy
Fenrir
Silver II
Level 94
God Stats
0W - 1L
1,739 SR
Queue Stats
29W - 11L
1,485 MMR
Party 1
Hercules
Hercules
Gold III
Syncrooooo
Hercules
Gold III
Level 122
God Stats
1W - 1L
1,727 SR
Queue Stats
66W - 48L
1,804 MMR
Party 1
Chaac
Chaac
Gold IV
VinylicChip6866
Chaac
Gold IV
Level 148
God Stats
0W - 2L
1,622 SR
Queue Stats
22W - 19L
1,610 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
4 / 7 / 8
9,507
528
19,323
10,736
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 0 / 12
9,219
512
7,378
13,558
18,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
4 / 3 / 5
10,353
575
16,763
18,420
14,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 1 / 1
10,875
604
14,095
16,648
24,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Martichoras
xIsles_
Martichoras
18
5 / 2 / 0
11,071
615
7,871
9,696
5,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
CliodhnaAphroditeCernunnosThor

VS

Bans
NoxHe BoMercurySurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AjaxOutlaw
Ishtar
15
3 / 3 / 2
9,748
542
7,950
10,789
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Shroomsworth
Bakasura
14
3 / 5 / 3
8,991
500
5,517
20,193
9,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
16
5 / 5 / 4
9,940
552
17,633
23,223
12,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Syncrooooo
Hercules
11
0 / 4 / 6
7,584
421
6,499
18,442
18,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 1 / 0
10,485
583
14,072
19,410
22,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
18
Kills
13
13
Deaths
18
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vulcan
4
7
8
1.14
L
Ishtar
AjaxOutlaw
Ishtar
3
3
2
1.33
W
0
0
12
6
W
4
3
5
2.17
L
Bakasura
Shroomsworth
Bakasura
3
5
3
0.9
L
Fenrir
5
5
4
1.4
L
Hercules
Syncrooooo
Hercules
0
4
6
0.75
L
2
1
0
2
W
5
1
1
5.5
W
Martichoras
xIsles_
Martichoras
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,430
Damage
51,671
69,058
Taken
92,057
67,408
Mitigated
67,306
12,998
Healing
32,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
19,323
4,624
0
350
10,736
4,597
274
0
10,540
76,123
0
L
Ishtar
AjaxOutlaw
Ishtar
7,950
4,837
0
3,802
10,789
5,094
0
1,820
8,969
0
74,639
W
7,378
577
0
2,880
13,558
18,587
0
250
13,163
27,692
0
W
16,763
9,238
0
1,512
18,420
14,304
0
0
18,050
0
111,702
L
Bakasura
Shroomsworth
Bakasura
5,517
3,564
0
6,253
20,193
9,214
0
4,187
16,006
0
72,640
L
Fenrir
17,633
7,138
0
9,336
23,223
12,358
0
8,838
14,385
0
93,516
L
Hercules
Syncrooooo
Hercules
6,499
1,273
0
4,495
18,442
18,613
0
10,744
7,698
0
18,610
L
14,072
3,786
0
8,503
19,410
22,027
0
1,525
17,885
0
100,143
W
14,095
2,575
431
5,113
16,648
24,633
0
0
16,288
1,197
90,074
W
Martichoras
xIsles_
Martichoras
7,871
3,917
0
2,712
9,696
5,287
2,028
0
9,656
0
102,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,025
Gold Earned
46,748
626
Minions Killed
592
0
Camps Cleared
0
1,947,108
Distance Traveled
1,828,705
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,507
528
117
7
0
403,360
1
L
Ishtar
9,748
542
126
7
0
335,551
3
W
Ganesha
9,219
512
11
1
0
372,020
5
W
Vamana
10,353
575
161
9
0
429,390
5
L
Bakasura
8,991
500
122
7
0
396,999
0
L
Fenrir
9,940
552
138
8
0
386,872
0
L
Hercules
7,584
421
26
1
0
394,162
2
L
Chaac
10,485
583
180
10
0
315,121
0
W
Guan Yu
10,875
604
150
8
0
370,362
0
W
Martichoras
11,071
615
187
10
0
371,976
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role