Player Matchup

Tyr
Tyr
LEmaxiPRO
Tyr
Level 93
God Stats
1W - 1L
1,730 SR
Queue Stats
276W - 283L
1,419 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NoiSePoWeRQc
Morgan Le Fay
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
266W - 267L
1,477 Elo+
Party 1
Nemesis
Nemesis
alcoXXX
Nemesis
Level 121
God Stats
2W - 2L
1,743 SR
Queue Stats
213W - 201L
1,461 Elo+
Party 1
Tiamat
Tiamat
el pizza71
Tiamat
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 56L
1,366 Elo+
Solo
Ra
Ra
rektumrapper
Ra
Level 79
God Stats
4W - 3L
1,393 SR
Queue Stats
231W - 237L
1,422 Elo+
Party 1
Team Averages
Level 102
1,573 SR
1,429 Elo+

VS

Team Averages
Level 93
1,448 SR
1,441 Elo+
Skadi
Skadi
 
Skadi
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Balrog259
Zhong Kui
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,373 Elo+
Party 2
Charybdis
Charybdis
Gmo Skeev
Charybdis
Level 75
God Stats
10W - 13L
1,238 SR
Queue Stats
972W - 965L
1,438 Elo+
Solo
Ra
Ra
STLxJAWJOKERx
Ra
Level 127
God Stats
1W - 5L
1,500 SR
Queue Stats
1,001W - 1,004L
1,412 Elo+
Solo
Fafnir
Fafnir
TrashMonkeyFunky
Fafnir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 7
8,916
686
7,659
21,507
15,782
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
NoiSePoWeRQc
Morgan Le Fay
12
1 / 9 / 5
7,875
606
7,026
14,792
6,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
alcoXXX
Nemesis
16
2 / 5 / 7
8,586
660
6,217
17,627
15,940
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
el pizza71
Tiamat
12
4 / 6 / 3
8,299
638
8,209
9,746
6,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 3 / 7
10,763
828
19,812
15,193
7,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
7 / 1 / 16
10,490
807
13,347
9,018
4,479
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Balrog259
Zhong Kui
18
5 / 1 / 22
11,037
849
18,344
16,146
14,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Gmo Skeev
Charybdis
17
7 / 4 / 17
10,553
812
15,675
11,634
5,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
8 / 3 / 13
11,203
862
15,107
11,996
5,553
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

16
2 / 5 / 22
10,772
829
10,622
20,650
24,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
119
14
Kills
29
30
Deaths
14
29
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
1
16
15
W
Zhong Kui
Balrog259
Zhong Kui
5
1
22
16
W
Charybdis
Gmo Skeev
Charybdis
7
4
17
3.88
L
2
7
7
0.79
L
Morgan Le Fay
NoiSePoWeRQc
Morgan Le Fay
1
9
5
0.39
W
8
3
13
4.83
W
2
5
22
2.6
L
Nemesis
alcoXXX
Nemesis
2
5
7
1.1
L
Tiamat
el pizza71
Tiamat
4
6
3
0.92
L
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,923
Damage
73,095
78,865
Taken
69,444
52,035
Mitigated
54,263
26,262
Healing
29,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,347
5,257
810
2,059
9,018
4,479
1,517
4,500
4,358
0
26,112
W
Zhong Kui
Balrog259
Zhong Kui
18,344
2,175
2,262
5,849
16,146
14,848
1,661
9,028
6,774
34,228
0
W
Charybdis
Gmo Skeev
Charybdis
15,675
7,050
1,316
1,417
11,634
5,070
3,357
4,486
6,991
0
30,788
L
7,659
1,906
547
4,371
21,507
15,782
0
11,284
10,198
0
15,544
L
Morgan Le Fay
NoiSePoWeRQc
Morgan Le Fay
7,026
870
390
1,594
14,792
6,695
0
7,843
6,942
14,031
0
W
15,107
1,531
6,223
4,247
11,996
5,553
1,852
7,358
4,638
37,380
0
W
10,622
3,152
2,491
2,993
20,650
24,313
483
8,793
11,636
19,907
0
L
Nemesis
alcoXXX
Nemesis
6,217
2,550
720
2,723
17,627
15,940
0
9,963
7,650
0
10,057
L
Tiamat
el pizza71
Tiamat
8,209
283
1,000
906
9,746
6,104
94
5,266
4,480
11,965
0
L
19,812
1,181
5,361
8,650
15,193
7,514
0
9,591
5,522
49,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,439
Gold Earned
54,055
111
Minions Killed
155
0
Camps Cleared
0
1,131,868
Distance Traveled
1,216,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,490
807
25
2
0
280,140
0
W
Zhong Kui
11,037
849
41
3
0
274,629
0
W
Charybdis
10,553
812
22
2
0
221,171
0
L
Tyr
8,916
686
11
1
0
264,978
0
L
Morgan Le Fay
7,875
606
21
2
0
179,308
0
W
Ra
11,203
862
48
4
0
225,801
0
W
Fafnir
10,772
829
19
1
0
215,147
0
L
Nemesis
8,586
660
11
1
0
260,627
0
L
Tiamat
8,299
638
10
1
0
155,540
0
L
Ra
10,763
828
58
4
0
271,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role