Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 285
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
RenegadeDuck
Hercules
Level 158
God Stats
7W - 5L
1,535 SR
Queue Stats
185W - 153L
1,591 Elo+
Party 3
Izanami
Izanami
Vezingly
Izanami
Level 109
God Stats
3W - 1L
1,727 SR
Queue Stats
262W - 221L
1,555 Elo+
Solo
Awilix
Awilix
iGankidiots
Awilix
Level 104
God Stats
11W - 6L
1,529 SR
Queue Stats
248W - 236L
1,504 Elo+
Party 3
Athena
Athena
thebaddest98
Athena
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,407 Elo+
Party 2
Team Averages
Level 161
1,558 SR
1,512 Elo+

VS

Team Averages
Level 138
1,574 SR
1,435 Elo+
Ah Puch
Ah Puch
ByrdBrain
Ah Puch
Level 102
God Stats
21W - 16L
1,581 SR
Queue Stats
160W - 137L
1,547 Elo+
Party 1
Fenrir
Fenrir
KilledByLoneWolf
Fenrir
Level 152
God Stats
0W - 2L
1,737 SR
Queue Stats
3W - 9L
1,311 Elo+
Party 1
Ymir
Ymir
Stolen_Jules_ttv
Ymir
Level 126
God Stats
0W - 2L
1,531 SR
Queue Stats
14W - 15L
1,458 Elo+
Party 1
Izanami
Izanami
TheMF_Tea_
Izanami
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 137L
1,351 Elo+
Party 1
Surtr
Surtr
urcrazymom
Surtr
Level 156
God Stats
0W - 2L
1,520 SR
Queue Stats
69W - 94L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
5 / 1 / 4
6,612
661
9,066
4,594
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
RenegadeDuck
Hercules
11
4 / 0 / 1
6,225
623
6,185
7,952
5,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
Vezingly
Izanami
11
1 / 1 / 2
6,215
622
3,322
4,602
1,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
11
5 / 1 / 4
6,382
638
4,633
7,438
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
8
1 / 0 / 7
5,407
541
2,142
5,411
3,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ByrdBrain
Ah Puch
8
1 / 5 / 0
5,177
518
3,713
8,263
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 1
4,617
462
1,517
8,007
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
1 / 2 / 1
5,165
517
2,274
7,610
4,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
TheMF_Tea_
Izanami
8
0 / 2 / 0
4,840
484
3,377
4,503
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
9
0 / 3 / 0
5,322
532
4,046
8,090
7,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
16
Kills
2
3
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
1
4
7
L
Ah Puch
ByrdBrain
Ah Puch
1
5
0
0.2
L
0
4
1
0.13
W
Hercules
RenegadeDuck
Hercules
4
0
1
4.5
L
1
2
1
0.75
L
Izanami
TheMF_Tea_
Izanami
0
2
0
0
W
Izanami
Vezingly
Izanami
1
1
2
2
W
Awilix
5
1
4
7
W
Athena
1
0
7
4.5
L
Surtr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
14,927
29,997
Taken
36,473
14,380
Mitigated
19,697
8,661
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,066
1,697
422
1,271
4,594
1,529
0
1,645
2,759
48,395
0
L
Ah Puch
ByrdBrain
Ah Puch
3,713
182
0
1,661
8,263
2,919
0
5,081
2,934
26,004
0
L
1,517
436
0
1,963
8,007
3,534
0
2,420
5,501
0
24,517
W
Hercules
RenegadeDuck
Hercules
6,185
2,131
0
3,094
7,952
5,308
0
407
7,477
0
44,618
L
2,274
372
0
1,600
7,610
4,059
0
2,958
4,581
9,987
0
L
Izanami
TheMF_Tea_
Izanami
3,377
2,132
0
1,807
4,503
1,232
0
344
4,159
0
40,067
W
Izanami
Vezingly
Izanami
3,322
2,597
0
1,952
4,602
1,494
22
208
4,394
0
56,419
W
Awilix
4,633
2,282
0
500
7,438
2,544
0
1,299
6,069
0
44,165
W
Athena
2,142
666
0
1,422
5,411
3,505
0
2,115
3,226
9,753
0
L
Surtr
4,046
926
0
1,462
8,090
7,953
0
0
8,090
422
34,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,841
Gold Earned
25,121
369
Minions Killed
248
0
Camps Cleared
0
1,048,639
Distance Traveled
894,327
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,612
661
78
8
0
211,740
2
L
Ah Puch
5,177
518
61
6
0
180,497
0
L
Fenrir
4,617
462
41
4
0
175,700
0
W
Hercules
6,225
623
93
9
0
220,408
2
L
Ymir
5,165
517
10
1
0
185,358
1
L
Izanami
4,840
484
74
7
0
180,675
6
W
Izanami
6,215
622
122
12
0
181,022
1
W
Awilix
6,382
638
69
7
0
231,751
0
W
Athena
5,407
541
7
1
0
203,718
2
L
Surtr
5,322
532
62
6
0
172,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role