Player Matchup

Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DancyKicks
Cerberus
Level 121
God Stats
4W - 1L
1,500 SR
Queue Stats
141W - 154L
1,431 Elo+
Party 1
Geb
Geb
Droccm Wehttam
Geb
Level 138
God Stats
5W - 0L
1,798 SR
Queue Stats
67W - 53L
1,560 Elo+
Party 1
Bastet
Bastet
TheMrBadKid
Bastet
Level 129
God Stats
3W - 3L
1,264 SR
Queue Stats
61W - 72L
1,399 Elo+
Party 1
Chronos
Chronos
kidqz
Chronos
Level 157
God Stats
8W - 9L
1,742 SR
Queue Stats
560W - 569L
1,478 Elo+
Solo
Team Averages
Level 129
1,561 SR
1,474 Elo+

VS

Team Averages
Level 131
1,409 SR
1,452 Elo+
Nemesis
Nemesis
J4M35
Nemesis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 145L
1,478 Elo+
Solo
Izanami
Izanami
SatanXR
Izanami
Level 122
God Stats
0W - 1L
1,478 SR
Queue Stats
21W - 22L
1,375 Elo+
Party 2
Sun Wukong
Sun Wukong
ShurlockH13
Sun Wukong
Level 149
God Stats
0W - 1L
1,354 SR
Queue Stats
63W - 57L
1,485 Elo+
Party 2
Loki
Loki
mickal9090
Loki
Level 149
God Stats
2W - 4L
1,213 SR
Queue Stats
181W - 173L
1,421 Elo+
Solo
Odin
Odin
theflyingshaft
Odin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 4 / 9
8,432
767
10,397
11,276
5,827
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
DancyKicks
Cerberus
15
2 / 1 / 12
9,704
882
8,875
12,942
16,001
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
4 / 1 / 11
9,932
903
9,766
11,283
13,102
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bastet
18
7 / 1 / 9
10,045
913
15,866
8,963
5,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
kidqz
Chronos
16
3 / 1 / 11
9,386
853
18,903
8,592
4,413
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
J4M35
Nemesis
14
3 / 3 / 2
8,150
741
8,151
12,589
12,669
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Izanami
SatanXR
Izanami
10
0 / 5 / 0
7,162
651
4,117
7,954
2,967
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ShurlockH13
Sun Wukong
14
0 / 4 / 5
7,615
692
7,549
15,364
9,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 4 / 4
9,273
843
9,036
17,635
7,601
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 7
8,337
758
8,268
18,057
14,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
18
Kills
8
8
Deaths
18
52
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
4
9
1.63
W
Cerberus
DancyKicks
Cerberus
2
1
12
8
W
4
1
11
9.5
L
Nemesis
J4M35
Nemesis
3
3
2
1.33
L
Izanami
SatanXR
Izanami
0
5
0
0
L
Sun Wukong
ShurlockH13
Sun Wukong
0
4
5
0.63
W
Bastet
7
1
9
11.5
W
Chronos
kidqz
Chronos
3
1
11
8.5
L
4
4
4
1.5
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,807
Damage
37,121
53,056
Taken
71,599
44,346
Mitigated
47,084
16,940
Healing
21,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,397
3,807
1,089
1,641
11,276
5,827
2,079
102
10,824
0
20,919
W
Cerberus
DancyKicks
Cerberus
8,875
379
1,481
5,168
12,942
16,001
389
150
12,628
17,409
0
W
9,766
704
810
1,742
11,283
13,102
400
0
11,108
19,284
0
L
Nemesis
J4M35
Nemesis
8,151
1,465
857
1,863
12,589
12,669
0
6,757
5,832
0
9,717
L
Izanami
SatanXR
Izanami
4,117
2,914
688
732
7,954
2,967
1,678
3,196
4,758
0
12,915
L
Sun Wukong
ShurlockH13
Sun Wukong
7,549
822
956
4,341
15,364
9,818
0
8,816
6,548
0
14,186
W
Bastet
15,866
3,052
1,227
1,273
8,963
5,003
580
160
8,707
0
22,510
W
Chronos
kidqz
Chronos
18,903
4,354
1,089
1,420
8,592
4,413
1,396
144
8,272
36,866
0
L
9,036
928
369
3,750
17,635
7,601
308
8,908
8,727
0
21,230
L
8,268
2,024
889
6,992
18,057
14,029
0
9,867
8,190
596
20,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,499
Gold Earned
40,537
139
Minions Killed
120
0
Camps Cleared
0
1,047,105
Distance Traveled
880,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,432
767
22
2
0
188,191
0
W
Cerberus
9,704
882
34
3
0
240,912
0
W
Geb
9,932
903
22
2
0
197,129
0
L
Nemesis
8,150
741
7
1
0
163,086
0
L
Izanami
7,162
651
33
3
0
110,804
0
L
Sun Wukong
7,615
692
18
2
0
200,204
0
W
Bastet
10,045
913
22
2
0
242,857
0
W
Chronos
9,386
853
39
4
0
178,016
0
L
Loki
9,273
843
29
3
0
203,213
0
L
Odin
8,337
758
33
3
0
202,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role