Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
BossBeefy
Ix Chel
Level 89
God Stats
0W - 5L
1,278 SR
Queue Stats
550W - 534L
1,445 Elo+
Party 3
Danzaburou
Danzaburou
JPE0510
Danzaburou
Level 94
God Stats
129W - 104L
1,638 SR
Queue Stats
216W - 208L
1,530 Elo+
Party 1
Serqet
Serqet
RacecarArcelay
Serqet
Level 68
God Stats
13W - 18L
1,464 SR
Queue Stats
125W - 130L
1,438 Elo+
Solo
King Arthur
King Arthur
gembock
King Arthur
Level 104
God Stats
1W - 4L
1,253 SR
Queue Stats
115W - 106L
1,515 Elo+
Party 3
Team Averages
Level 95
1,427 SR
1,486 Elo+

VS

Team Averages
Level 112
1,436 SR
1,399 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Ephideon
Maui
Level 115
God Stats
18W - 12L
1,515 SR
Queue Stats
26W - 24L
1,404 Elo+
Party 2
Yu Huang
Yu Huang
GriD MasteRXLP
Yu Huang
Level 147
God Stats
2W - 3L
1,360 SR
Queue Stats
36W - 47L
1,385 Elo+
Party 2
Shiva
Shiva
Soulheir Knight
Shiva
Level 128
God Stats
1W - 0L
1,623 SR
Queue Stats
7W - 8L
1,313 Elo+
Party 2
Mercury
Mercury
TF91x Ezio
Mercury
Level 73
God Stats
2W - 1L
1,183 SR
Queue Stats
19W - 23L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 1 / 2
8,226
484
6,151
16,428
14,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
BossBeefy
Ix Chel
14
1 / 4 / 0
8,312
489
5,808
10,818
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JPE0510
Danzaburou
14
3 / 4 / 0
8,803
518
6,564
10,847
4,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
0 / 3 / 1
7,318
430
5,111
14,453
6,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
gembock
King Arthur
13
4 / 4 / 0
8,149
479
7,634
18,082
20,848
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
0 / 2 / 4
8,013
471
7,212
10,051
4,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
14
5 / 0 / 7
9,459
556
5,721
10,054
9,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
14
2 / 2 / 6
8,867
522
6,906
8,276
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 3
8,314
489
8,272
15,695
10,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
TF91x Ezio
Mercury
15
8 / 2 / 4
9,491
558
12,808
13,312
5,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
9
Kills
16
16
Deaths
9
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
2
2
W
Heimdallr
 
Heimdallr
0
2
4
1
L
Ix Chel
BossBeefy
Ix Chel
1
4
0
0.25
W
Maui
5
0
7
8.5
W
Yu Huang
2
2
6
2.5
L
Danzaburou
JPE0510
Danzaburou
3
4
0
0.75
L
0
3
1
0.17
W
1
3
3
0.83
W
Mercury
TF91x Ezio
Mercury
8
2
4
5
L
King Arthur
gembock
King Arthur
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,268
Damage
40,919
70,628
Taken
57,388
51,135
Mitigated
33,889
20,360
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,151
412
1,658
4,127
16,428
14,390
0
3,004
13,424
33,078
0
W
Heimdallr
 
Heimdallr
7,212
3,300
0
3,225
10,051
4,647
144
1,040
9,011
0
58,276
L
Ix Chel
BossBeefy
Ix Chel
5,808
650
914
2,106
10,818
5,023
678
3,564
7,254
77,392
0
W
Maui
5,721
1,385
139
3,422
10,054
9,869
234
1,889
7,865
36,461
0
W
Yu Huang
6,906
658
0
1,000
8,276
3,362
710
4,683
3,365
68,708
0
L
Danzaburou
JPE0510
Danzaburou
6,564
2,798
0
4,314
10,847
4,694
1,349
1,421
9,426
0
73,521
L
5,111
893
0
5,371
14,453
6,180
0
2,237
12,216
0
54,963
W
8,272
1,134
0
3,346
15,695
10,641
292
1,297
14,286
0
58,518
W
Mercury
TF91x Ezio
Mercury
12,808
6,902
0
956
13,312
5,370
1,309
3,050
9,890
0
60,158
L
King Arthur
gembock
King Arthur
7,634
1,082
0
1,870
18,082
20,848
0
2,401
15,681
0
44,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,808
Gold Earned
44,144
479
Minions Killed
418
0
Camps Cleared
0
1,644,154
Distance Traveled
1,748,353
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,226
484
79
5
0
361,307
7
W
Heimdallr
8,013
471
95
6
0
334,809
8
L
Ix Chel
8,312
489
125
7
0
296,086
0
W
Maui
9,459
556
47
3
0
349,697
4
W
Yu Huang
8,867
522
118
7
0
324,145
2
L
Danzaburou
8,803
518
128
8
0
362,076
4
L
Serqet
7,318
430
84
5
0
361,124
0
W
Shiva
8,314
489
81
5
0
333,555
0
W
Mercury
9,491
558
77
5
0
406,147
1
L
King Arthur
8,149
479
63
4
0
263,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role