Player Matchup

Cerberus
Cerberus
ImmortalsWillDie
Cerberus
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
347W - 323L
1,454 Elo+
Solo
Ix Chel
Ix Chel
NcCk CHRONIC707
Ix Chel
Level 129
God Stats
15W - 28L
1,276 SR
Queue Stats
393W - 401L
1,415 Elo+
Solo
Scylla
Scylla
Y2M0
Scylla
Level 55
God Stats
3W - 4L
1,571 SR
Queue Stats
149W - 156L
1,432 Elo+
Solo
Cernunnos
Cernunnos
alienovel
Cernunnos
Level 112
God Stats
5W - 5L
1,806 SR
Queue Stats
286W - 278L
1,453 Elo+
Solo
Cabrakan
Cabrakan
yosoyjuancamanei
Cabrakan
Level 154
God Stats
2W - 5L
1,326 SR
Queue Stats
152W - 141L
1,494 Elo+
Solo
Team Averages
Level 110
1,496 SR
1,450 Elo+

VS

Team Averages
Level 92
1,535 SR
1,382 Elo+
Chang'e
Chang'e
 
Chang'e
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Kingsoma
Ix Chel
Level 127
God Stats
2W - 2L
1,425 SR
Queue Stats
4W - 4L
1,370 Elo+
Solo
Bacchus
Bacchus
SCUMBAG_915
Bacchus
Level 48
God Stats
1W - 0L
1,478 SR
Queue Stats
2W - 3L
1,262 Elo+
Party 1
Xbalanque
Xbalanque
iRepNorfolk
Xbalanque
Level 51
God Stats
5W - 1L
1,770 SR
Queue Stats
75W - 90L
1,445 Elo+
Solo
Surtr
Surtr
wettCoochiee
Surtr
Level 98
God Stats
9W - 2L
1,500 SR
Queue Stats
12W - 5L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 5
6,613
509
2,941
14,438
10,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 3 / 0
6,584
506
4,167
6,127
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Scylla
Y2M0
Scylla
11
2 / 3 / 3
6,480
498
5,992
7,684
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
alienovel
Cernunnos
8
3 / 4 / 0
5,853
450
3,794
7,352
2,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 1
7,668
590
6,961
10,642
7,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 2 / 2
7,062
543
5,746
8,072
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Kingsoma
Ix Chel
9
3 / 2 / 3
7,014
540
4,534
9,839
6,187
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
SCUMBAG_915
Bacchus
10
1 / 4 / 5
6,221
479
5,821
11,379
6,741
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
iRepNorfolk
Xbalanque
12
5 / 3 / 4
7,583
583
7,955
8,061
3,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 6
7,748
596
7,739
10,717
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
12
Kills
15
15
Deaths
12
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
2
2
1.5
L
0
4
5
0.63
W
Ix Chel
Kingsoma
Ix Chel
3
2
3
2.25
L
2
3
0
0.67
W
Bacchus
SCUMBAG_915
Bacchus
1
4
5
0.88
L
Scylla
Y2M0
Scylla
2
3
3
1.17
L
Cernunnos
alienovel
Cernunnos
3
4
0
0.75
W
Xbalanque
iRepNorfolk
Xbalanque
5
3
4
2.33
W
4
1
6
7
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,855
Damage
31,795
46,243
Taken
48,068
25,242
Mitigated
24,226
12,476
Healing
15,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,746
850
1,590
3,239
8,072
2,884
451
4,520
3,552
46,815
0
L
2,941
513
1,095
4,017
14,438
10,384
0
5,948
8,490
26,643
0
W
Ix Chel
Kingsoma
Ix Chel
4,534
1,129
1,684
4,021
9,839
6,187
105
3,437
6,402
22,376
0
L
4,167
202
270
847
6,127
2,397
170
2,908
3,219
37,291
0
W
Bacchus
SCUMBAG_915
Bacchus
5,821
697
408
1,576
11,379
6,741
0
5,855
5,524
29,254
0
L
Scylla
Y2M0
Scylla
5,992
1,127
0
1,470
7,684
3,060
0
4,221
3,463
41,401
0
L
Cernunnos
alienovel
Cernunnos
3,794
2,054
0
1,632
7,352
2,267
265
1,027
6,325
0
19,598
W
Xbalanque
iRepNorfolk
Xbalanque
7,955
4,748
0
1,800
8,061
3,136
1,258
3,009
5,052
0
43,406
W
7,739
3,853
0
1,320
10,717
5,278
0
3,941
6,776
495
50,777
L
6,961
532
237
2,908
10,642
7,134
0
2,152
8,490
54,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,198
Gold Earned
35,628
296
Minions Killed
277
0
Camps Cleared
0
1,085,988
Distance Traveled
1,247,530
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,062
543
85
7
0
253,644
2
L
Cerberus
6,613
509
55
4
0
240,788
0
W
Ix Chel
7,014
540
26
2
0
210,834
3
L
Ix Chel
6,584
506
53
4
0
234,306
0
W
Bacchus
6,221
479
33
3
0
256,888
0
L
Scylla
6,480
498
69
5
0
244,492
1
L
Cernunnos
5,853
450
27
2
0
131,007
0
W
Xbalanque
7,583
583
63
5
0
229,334
2
W
Surtr
7,748
596
70
5
0
296,830
0
L
Cabrakan
7,668
590
92
7
0
235,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role