Player Matchup

Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CarlitoMarx
Hun Batz
Level 57
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 30L
1,436 Elo+
Party 1
Ymir
Ymir
KaleDani
Ymir
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Anubis
Anubis
Musashi-chanBR
Anubis
Level 138
God Stats
2W - 1L
1,731 SR
Queue Stats
22W - 24L
1,339 Elo+
Party 1
Team Averages
Level 83
1,546 SR
1,455 Elo+

VS

Team Averages
Level 105
1,547 SR
1,458 Elo+
Chang'e
Chang'e
Anderrhcp
Chang'e
Level 123
God Stats
3W - 7L
1,443 SR
Queue Stats
92W - 81L
1,500 Elo+
Party 2
Kali
Kali
Itadori_Reis
Kali
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
340W - 332L
1,544 Elo+
Solo
Ix Chel
Ix Chel
Juliocesarei
Ix Chel
Level 85
God Stats
9W - 13L
1,747 SR
Queue Stats
148W - 135L
1,503 Elo+
Party 2
Odin
Odin
Kalayn
Odin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,222 Elo+
Solo
Martichoras
Martichoras
pessanhaaa
Martichoras
Level 129
God Stats
29W - 25L
1,543 SR
Queue Stats
207W - 191L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
9 / 0 / 6
10,244
603
13,533
15,125
17,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
 
Danzaburou
14
2 / 3 / 2
8,464
498
6,057
9,577
4,240
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
CarlitoMarx
Hun Batz
14
2 / 2 / 4
8,416
495
6,488
13,213
5,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
8
0 / 0 / 1
6,261
368
35
3,386
1,666
13
5 / 3 / 4
8,827
519
8,241
9,724
5,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Anderrhcp
Chang'e
13
0 / 4 / 3
8,178
481
6,637
11,717
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 3 / 1
8,537
502
6,095
16,549
8,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Juliocesarei
Ix Chel
13
1 / 2 / 2
8,140
479
5,123
6,804
3,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
Kalayn
Odin
10
0 / 5 / 0
6,273
369
1,011
10,740
9,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
pessanhaaa
Martichoras
12
4 / 4 / 1
8,074
475
8,892
12,424
6,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
18
Kills
7
8
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
0
6
12
W
Danzaburou
 
Danzaburou
2
3
2
1
L
Chang'e
Anderrhcp
Chang'e
0
4
3
0.38
W
Hun Batz
CarlitoMarx
Hun Batz
2
2
4
2
L
2
3
1
0.83
L
Ix Chel
Juliocesarei
Ix Chel
1
2
2
1
L
Odin
Kalayn
Odin
0
5
0
0
W
Ymir
0
0
1
0.5
W
5
3
4
2.33
L
Martichoras
pessanhaaa
Martichoras
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,354
Damage
27,758
51,025
Taken
58,234
34,667
Mitigated
31,227
18,451
Healing
15,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,533
6,902
0
7,523
15,125
17,785
0
4,331
10,794
0
74,004
W
Danzaburou
 
Danzaburou
6,057
2,980
0
3,419
9,577
4,240
0
1,148
8,429
0
64,073
L
Chang'e
Anderrhcp
Chang'e
6,637
302
1,038
4,180
11,717
4,092
818
2,882
8,835
64,225
0
W
Hun Batz
CarlitoMarx
Hun Batz
6,488
1,678
0
4,375
13,213
5,774
0
2,359
10,854
0
54,585
L
6,095
2,979
0
4,515
16,549
8,075
5
2,586
13,963
0
77,601
L
Ix Chel
Juliocesarei
Ix Chel
5,123
174
1,509
2,030
6,804
3,081
96
1,616
5,188
41,279
0
L
Odin
Kalayn
Odin
1,011
409
0
250
10,740
9,605
34
178
10,562
707
25,513
W
Ymir
35
0
0
0
3,386
1,666
19
544
2,842
13,113
0
W
8,241
264
0
3,134
9,724
5,202
0
4,346
5,378
55,102
0
L
Martichoras
pessanhaaa
Martichoras
8,892
3,125
0
1,668
12,424
6,374
0
1,014
11,410
0
53,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,212
Gold Earned
39,202
397
Minions Killed
425
0
Camps Cleared
0
1,490,139
Distance Traveled
1,632,266
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,244
603
105
6
0
359,684
2
W
Danzaburou
8,464
498
95
6
0
335,959
7
L
Chang'e
8,178
481
114
7
0
311,710
4
W
Hun Batz
8,416
495
86
5
0
320,545
2
L
Kali
8,537
502
110
6
0
412,368
0
L
Ix Chel
8,140
479
75
4
0
322,379
8
L
Odin
6,273
369
36
2
0
315,468
0
W
Ymir
6,261
368
20
1
0
172,282
0
W
Anubis
8,827
519
91
5
0
301,669
0
L
Martichoras
8,074
475
90
5
0
270,341
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role