Player Matchup

Apollo
Apollo
Jawajuce
Apollo
Level 107
God Stats
1W - 3L
1,526 SR
Queue Stats
5W - 7L
1,249 Elo+
Solo
Yemoja
Yemoja
Love_bugggg1234
Yemoja
Level 74
God Stats
15W - 11L
1,589 SR
Queue Stats
38W - 45L
1,354 Elo+
Solo
Ymir
Ymir
OberonTheFae
Ymir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,373 Elo+
Solo
Thanatos
Thanatos
SOVDovahkiin
Thanatos
Level 109
God Stats
2W - 7L
1,341 SR
Queue Stats
61W - 84L
1,352 Elo+
Solo
Hun Batz
Hun Batz
millox84
Hun Batz
Level 137
God Stats
0W - 2L
1,505 SR
Queue Stats
94W - 88L
1,498 Elo+
Solo
Team Averages
Level 114
1,492 SR
1,365 Elo+

VS

Team Averages
Level 120
1,401 SR
1,399 Elo+
Hercules
Hercules
BROSKI SQUAD
Hercules
Level 118
God Stats
3W - 1L
1,645 SR
Queue Stats
31W - 43L
1,337 Elo+
Solo
Serqet
Serqet
BuckNasty5151
Serqet
Level 143
God Stats
2W - 1L
1,261 SR
Queue Stats
66W - 62L
1,447 Elo+
Solo
Sol
Sol
LT Firejay
Sol
Level 126
God Stats
3W - 8L
1,405 SR
Queue Stats
225W - 228L
1,431 Elo+
Solo
Vamana
Vamana
LmaoGaara
Vamana
Level 87
God Stats
1W - 2L
1,239 SR
Queue Stats
132W - 108L
1,449 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wickison
Ah Muzen Cab
Level 124
God Stats
22W - 23L
1,457 SR
Queue Stats
148W - 146L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jawajuce
Apollo
7
0 / 1 / 0
4,389
439
2,741
6,520
1,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 2 / 0
4,541
454
2,244
7,934
4,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 1 / 0
5,583
558
4,780
7,725
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
SOVDovahkiin
Thanatos
7
0 / 7 / 0
4,558
456
2,700
9,367
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
millox84
Hun Batz
6
0 / 2 / 0
4,186
419
1,070
6,249
1,673
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BROSKI SQUAD
Hercules
8
3 / 0 / 0
5,097
510
4,082
6,876
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 0 / 0
5,810
581
931
5,818
2,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 0
6,249
625
4,847
6,235
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
LmaoGaara
Vamana
11
7 / 0 / 2
7,206
721
7,069
5,993
3,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
Wickison
Ah Muzen Cab
10
0 / 0 / 2
5,522
552
5,379
4,682
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
13
13
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
BROSKI SQUAD
Hercules
3
0
0
3
W
2
0
0
2
L
Apollo
Jawajuce
Apollo
0
1
0
0
W
1
0
0
1
W
Vamana
LmaoGaara
Vamana
7
0
2
8
L
0
2
0
0
L
0
1
0
0
L
Thanatos
SOVDovahkiin
Thanatos
0
7
0
0
W
Ah Muzen Cab
Wickison
Ah Muzen Cab
0
0
2
1
L
Hun Batz
millox84
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,535
Damage
22,308
37,795
Taken
29,604
15,125
Mitigated
12,416
10,809
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BROSKI SQUAD
Hercules
4,082
1,208
0
3,715
6,876
3,021
0
1,260
5,616
0
24,891
W
931
409
0
450
5,818
2,034
324
953
4,803
0
37,289
L
Apollo
Jawajuce
Apollo
2,741
1,808
0
1,339
6,520
1,946
0
0
6,520
0
25,474
W
4,847
1,915
0
4,632
6,235
2,050
1,156
3,511
2,470
44,409
0
W
Vamana
LmaoGaara
Vamana
7,069
4,024
0
1,986
5,993
3,629
0
0
5,993
0
41,338
L
2,244
589
1,039
2,096
7,934
4,498
0
0
7,934
15,850
0
L
4,780
988
0
1,587
7,725
3,709
0
4,847
2,878
39,041
0
L
Thanatos
SOVDovahkiin
Thanatos
2,700
597
0
3,384
9,367
3,299
0
0
9,367
0
24,873
W
Ah Muzen Cab
Wickison
Ah Muzen Cab
5,379
2,275
0
1,219
4,682
1,682
325
984
3,698
0
39,765
L
Hun Batz
millox84
Hun Batz
1,070
248
0
1,364
6,249
1,673
0
0
6,015
0
15,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,257
Gold Earned
29,884
209
Minions Killed
287
0
Camps Cleared
0
870,147
Distance Traveled
915,141
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,097
510
36
4
0
172,052
0
W
Serqet
5,810
581
64
6
0
215,787
0
L
Apollo
4,389
439
47
5
0
196,461
1
W
Sol
6,249
625
70
7
0
168,267
0
W
Vamana
7,206
721
65
7
0
193,631
3
L
Yemoja
4,541
454
22
2
0
167,787
2
L
Ymir
5,583
558
67
7
0
185,006
0
L
Thanatos
4,558
456
44
4
0
159,264
1
W
Ah Muzen Cab
5,522
552
52
5
0
165,404
0
L
Hun Batz
4,186
419
29
3
0
161,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role