Player Matchup

Horus
Horus
Platinum V
 
Horus
Platinum V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
 
Ra
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
RespectNV
Izanami
Silver I
Level 142
God Stats
11W - 9L
1,771 SR
Queue Stats
38W - 36L
1,629 MMR
Solo
Bakasura
Bakasura
Platinum V
Too_Tall_Taye
Bakasura
Platinum V
Level 153
God Stats
2W - 2L
1,587 SR
Queue Stats
152W - 146L
1,624 MMR
Solo
Achilles
Achilles
Platinum V
reguardo
Achilles
Platinum V
Level 159
God Stats
8W - 5L
1,705 SR
Queue Stats
395W - 379L
1,616 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,613 SR
1,574 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,769 SR
1,637 MMR
Gilgamesh
Gilgamesh
Gold I
AИDY
Gilgamesh
Gold I
Level 148
God Stats
1W - 2L
1,786 SR
Queue Stats
217W - 221L
1,608 MMR
Solo
Tiamat
Tiamat
Gold III
Faraway13
Tiamat
Gold III
Level 109
God Stats
8W - 1L
1,923 SR
Queue Stats
56W - 49L
1,647 MMR
Party 1
Geb
Geb
Gold II
Nitronix-Phul
Geb
Gold II
Level 153
God Stats
9W - 4L
1,731 SR
Queue Stats
313W - 300L
1,609 MMR
Solo
Cernunnos
Cernunnos
Gold II
Re1inqu1sher
Cernunnos
Gold II
Level 145
God Stats
2W - 1L
1,750 SR
Queue Stats
247W - 249L
1,615 MMR
Solo
Awilix
Awilix
Platinum V
lmFeed
Awilix
Platinum V
Level 109
God Stats
16W - 16L
1,658 SR
Queue Stats
233W - 213L
1,708 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 2 / 4
8,817
551
11,314
12,473
11,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
 
Ra
12
0 / 7 / 0
7,181
449
4,676
11,435
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
RespectNV
Izanami
16
1 / 3 / 2
9,303
581
10,512
10,245
4,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Too_Tall_Taye
Bakasura
14
4 / 5 / 1
8,868
554
5,823
16,691
6,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
reguardo
Achilles
9
1 / 3 / 0
7,187
449
3,864
11,859
11,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
He BoChironAphroditeThor

VS

Bans
Ao KuangMartichorasAnubisSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AИDY
Gilgamesh
14
0 / 2 / 3
8,385
524
7,008
16,013
12,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
Faraway13
Tiamat
16
9 / 0 / 4
10,435
652
15,490
8,331
6,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 0 / 10
7,804
488
3,569
11,214
10,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Re1inqu1sher
Cernunnos
17
0 / 1 / 1
9,844
615
2,275
7,812
3,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
lmFeed
Awilix
16
11 / 3 / 6
10,528
658
16,576
14,328
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
20
20
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
4
1
L
Ra
 
Ra
0
7
0
0
W
Gilgamesh
AИDY
Gilgamesh
0
2
3
0.75
W
Tiamat
Faraway13
Tiamat
9
0
4
11
W
0
0
10
5
W
Cernunnos
Re1inqu1sher
Cernunnos
0
1
1
0.5
L
Izanami
RespectNV
Izanami
1
3
2
0.67
L
Bakasura
Too_Tall_Taye
Bakasura
4
5
1
0.9
W
Awilix
lmFeed
Awilix
11
3
6
4.67
L
Achilles
reguardo
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,189
Damage
44,918
62,703
Taken
57,698
38,374
Mitigated
39,345
16,165
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
11,314
4,110
80
5,959
12,473
11,935
0
301
12,172
0
68,425
L
Ra
 
Ra
4,676
135
447
616
11,435
4,230
0
6,715
4,720
49,161
0
W
Gilgamesh
AИDY
Gilgamesh
7,008
2,589
0
4,359
16,013
12,126
0
281
14,555
0
62,085
W
Tiamat
Faraway13
Tiamat
15,490
1,410
0
1,884
8,331
6,797
0
1,884
6,294
86,336
0
W
3,569
682
0
1,932
11,214
10,924
741
1,408
9,519
15,483
564
W
Cernunnos
Re1inqu1sher
Cernunnos
2,275
981
0
3,994
7,812
3,230
4,310
0
7,647
0
96,859
L
Izanami
RespectNV
Izanami
10,512
8,257
0
2,524
10,245
4,261
839
937
9,308
0
100,978
L
Bakasura
Too_Tall_Taye
Bakasura
5,823
3,824
0
2,803
16,691
6,766
0
4,799
11,892
0
66,670
W
Awilix
lmFeed
Awilix
16,576
6,971
0
4,466
14,328
6,268
889
975
12,576
0
73,077
L
Achilles
reguardo
Achilles
3,864
871
0
3,736
11,859
11,182
0
6,307
5,552
0
14,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,356
Gold Earned
46,996
494
Minions Killed
524
0
Camps Cleared
0
1,561,811
Distance Traveled
1,728,809
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,817
551
113
7
0
331,457
6
L
Ra
7,181
449
75
5
0
304,431
0
W
Gilgamesh
8,385
524
96
6
0
318,098
3
W
Tiamat
10,435
652
143
9
0
380,862
5
W
Geb
7,804
488
20
1
0
348,011
2
W
Cernunnos
9,844
615
160
10
0
293,047
0
L
Izanami
9,303
581
172
11
0
312,904
0
L
Bakasura
8,868
554
118
7
0
356,835
0
W
Awilix
10,528
658
105
7
0
388,791
4
L
Achilles
7,187
449
16
1
0
256,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role