Player Matchup

Zeus
Zeus
BrendenMad
Zeus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,772 Elo+
Solo
Hercules
Hercules
MrSHIFUHU
Hercules
Level 126
God Stats
6W - 11L
1,156 SR
Queue Stats
1,463W - 1,504L
1,549 Elo+
Solo
Tyr
Tyr
Reiketsuna
Tyr
Level 123
God Stats
6W - 3L
1,648 SR
Queue Stats
75W - 41L
1,623 Elo+
Party 2
Hachiman
Hachiman
Vviirus
Hachiman
Level 196
God Stats
5W - 2L
1,517 SR
Queue Stats
246W - 153L
1,605 Elo+
Party 2
Ymir
Ymir
allenelric
Ymir
Level 117
God Stats
4W - 0L
1,500 SR
Queue Stats
412W - 386L
1,548 Elo+
Solo
Team Averages
Level 128
1,464 SR
1,619 Elo+

VS

Team Averages
Level 111
1,408 SR
1,537 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
DiscoBear45
Charybdis
Level 111
God Stats
19W - 17L
1,323 SR
Queue Stats
884W - 891L
1,524 Elo+
Solo
Hades
Hades
JwainSmooth
Hades
Level 105
God Stats
2W - 4L
1,463 SR
Queue Stats
849W - 821L
1,577 Elo+
Solo
Tiamat
Tiamat
MuburTheGuide
Tiamat
Level 133
God Stats
4W - 5L
1,454 SR
Queue Stats
290W - 260L
1,548 Elo+
Party 1
Thanatos
Thanatos
huntding
Thanatos
Level 65
God Stats
5W - 12L
1,298 SR
Queue Stats
317W - 297L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 10
8,431
843
12,431
6,077
2,960
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
MrSHIFUHU
Hercules
16
3 / 1 / 11
8,533
853
7,389
14,951
20,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 3 / 9
8,701
870
6,022
9,953
7,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Vviirus
Hachiman
15
5 / 1 / 11
9,155
916
10,232
8,667
4,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 1 / 11
8,915
892
3,389
10,928
10,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
1 / 3 / 4
8,039
804
7,262
5,925
3,214
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
DiscoBear45
Charybdis
13
0 / 6 / 4
7,582
758
10,957
10,179
5,230
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 2
7,661
766
4,925
11,574
14,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 3 / 1
7,985
799
7,241
6,976
5,418
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
huntding
Thanatos
13
2 / 5 / 4
7,593
759
5,560
7,774
4,033
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
21
Kills
6
9
Deaths
21
52
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
3
4
1
W
3
3
10
2.67
L
Charybdis
DiscoBear45
Charybdis
0
6
4
0.33
L
1
4
2
0.5
W
Hercules
MrSHIFUHU
Hercules
3
1
11
8.5
L
2
3
1
0.83
W
7
3
9
3.83
W
Hachiman
Vviirus
Hachiman
5
1
11
10.5
W
3
1
11
8.5
L
Thanatos
huntding
Thanatos
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,463
Damage
35,945
50,576
Taken
42,428
45,978
Mitigated
32,294
22,876
Healing
8,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
7,262
384
676
138
5,925
3,214
171
2,430
3,407
15,680
298
W
12,431
803
0
295
6,077
2,960
1,059
2,335
3,669
30,023
0
L
Charybdis
DiscoBear45
Charybdis
10,957
4,599
256
1,095
10,179
5,230
414
3,594
6,486
0
21,235
L
4,925
164
431
3,568
11,574
14,399
81
5,194
6,088
10,788
0
W
Hercules
MrSHIFUHU
Hercules
7,389
1,802
1,401
6,945
14,951
20,518
236
4,256
10,430
0
13,398
L
7,241
454
220
854
6,976
5,418
423
3,025
3,793
20,828
0
W
6,022
13
1,438
1,025
9,953
7,473
299
3,940
5,862
0
12,234
W
Hachiman
Vviirus
Hachiman
10,232
4,312
1,290
3,025
8,667
4,629
1,542
4,522
3,914
0
26,889
W
3,389
517
3,636
3,821
10,928
10,398
302
3,184
7,571
12,662
0
L
Thanatos
huntding
Thanatos
5,560
273
0
1,637
7,774
4,033
748
1,577
6,074
0
6,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,735
Gold Earned
38,860
116
Minions Killed
87
0
Camps Cleared
0
1,001,159
Distance Traveled
953,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,039
804
22
2
0
200,368
0
W
Zeus
8,431
843
35
4
0
182,412
0
L
Charybdis
7,582
758
25
3
0
176,276
0
L
Hades
7,661
766
7
1
0
170,616
0
W
Hercules
8,533
853
10
1
0
173,089
0
L
Tiamat
7,985
799
32
3
0
183,630
0
W
Tyr
8,701
870
14
1
0
241,097
0
W
Hachiman
9,155
916
46
5
0
213,213
0
W
Ymir
8,915
892
11
1
0
191,348
0
L
Thanatos
7,593
759
1
0
0
222,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role