Player Matchup

Mulan
Mulan
Aeulfr
Mulan
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,654 Elo+
Party 2
Izanami
Izanami
Celestial Smurf
Izanami
Level 145
God Stats
8W - 8L
1,493 SR
Queue Stats
488W - 478L
1,542 Elo+
Party 2
Sylvanus
Sylvanus
CouchNoob
Sylvanus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 74L
1,456 Elo+
Party 2
Chiron
Chiron
TSB REDBEARD
Chiron
Level 58
God Stats
24W - 11L
1,526 SR
Queue Stats
731W - 699L
1,554 Elo+
Party 2
Fafnir
Fafnir
Zach is Boss777
Fafnir
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 143L
1,511 Elo+
Party 2
Team Averages
Level 97
1,504 SR
1,543 Elo+

VS

Team Averages
Level 107
1,636 SR
1,520 Elo+
Hera
Hera
 
Hera
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
ContradictinLion
Rama
Level 89
God Stats
1W - 1L
1,726 SR
Queue Stats
126W - 123L
1,467 Elo+
Party 1
Terra
Terra
HOLLOW_KING24
Terra
Level 123
God Stats
1W - 1L
1,661 SR
Queue Stats
189W - 198L
1,523 Elo+
Party 1
Hachiman
Hachiman
LewdddLolis
Hachiman
Level 88
God Stats
5W - 4L
1,739 SR
Queue Stats
283W - 241L
1,657 Elo+
Solo
Sun Wukong
Sun Wukong
chargedcrystal
Sun Wukong
Level 129
God Stats
2W - 3L
1,553 SR
Queue Stats
115W - 120L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aeulfr
Mulan
15
6 / 2 / 5
9,086
757
9,336
13,901
18,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 1 / 5
10,382
865
15,334
10,762
6,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
CouchNoob
Sylvanus
15
1 / 2 / 12
9,586
799
7,559
19,539
22,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chiron
13
0 / 3 / 11
7,968
664
10,186
6,755
3,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
1 / 1 / 13
9,538
795
7,738
20,168
31,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 3 / 2
7,755
646
12,266
6,544
3,255
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 3 / 4
7,843
654
9,403
10,755
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 6
9,803
817
6,802
14,600
16,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
LewdddLolis
Hachiman
16
4 / 2 / 5
9,318
777
21,510
9,670
5,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
chargedcrystal
Sun Wukong
12
1 / 4 / 5
7,975
665
9,875
14,065
10,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
14
Kills
9
9
Deaths
14
46
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
2
0.67
W
Mulan
Aeulfr
Mulan
6
2
5
4.25
W
6
1
5
8.5
L
0
3
4
0.67
W
Sylvanus
CouchNoob
Sylvanus
1
2
12
3.5
L
3
2
6
3
L
Hachiman
LewdddLolis
Hachiman
4
2
5
3.25
W
Chiron
0
3
11
1.83
W
1
1
13
7.5
L
Sun Wukong
chargedcrystal
Sun Wukong
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,153
Damage
59,856
71,125
Taken
55,634
83,289
Mitigated
41,263
31,959
Healing
25,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,266
3,665
985
974
6,544
3,255
0
2,091
4,453
24,740
0
W
Mulan
Aeulfr
Mulan
9,336
1,096
1,036
1,649
13,901
18,561
364
2,937
10,964
0
16,087
W
15,334
9,571
758
2,139
10,762
6,651
2,612
3,151
7,611
0
50,958
L
9,403
7,616
410
1,686
10,755
5,566
1,152
2,139
8,616
0
17,934
W
Sylvanus
CouchNoob
Sylvanus
7,559
2,666
6,429
7,120
19,539
22,857
831
7,108
12,431
14,538
0
L
6,802
533
8,181
6,577
14,600
16,838
117
4,592
10,008
12,673
0
L
Hachiman
LewdddLolis
Hachiman
21,510
14,567
787
1,737
9,670
5,345
416
2,074
7,596
0
35,926
W
Chiron
10,186
1,140
1,645
1,000
6,755
3,426
640
1,077
5,677
0
17,861
W
7,738
2,407
3,469
6,714
20,168
31,794
0
4,795
15,373
10,564
0
L
Sun Wukong
chargedcrystal
Sun Wukong
9,875
2,592
1,209
3,034
14,065
10,259
0
4,401
9,664
0
18,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,560
Gold Earned
42,694
134
Minions Killed
129
0
Camps Cleared
0
974,254
Distance Traveled
1,034,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,755
646
38
3
0
145,595
0
W
Mulan
9,086
757
12
1
0
163,229
0
W
Izanami
10,382
865
81
7
0
182,416
0
L
Rama
7,843
654
25
2
0
185,402
0
W
Sylvanus
9,586
799
22
2
0
190,563
0
L
Terra
9,803
817
7
1
0
262,172
0
L
Hachiman
9,318
777
41
3
0
217,625
0
W
Chiron
7,968
664
12
1
0
207,528
0
W
Fafnir
9,538
795
7
1
0
230,518
0
L
Sun Wukong
7,975
665
18
2
0
224,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role