Player Matchup

King Arthur
King Arthur
Haelelti
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 84L
1,551 Elo+
Party 2
Rama
Rama
Natzy
Rama
Level 149
God Stats
7W - 13L
1,506 SR
Queue Stats
57W - 91L
1,553 Elo+
Party 2
Janus
Janus
PeteyJay
Janus
Level 152
God Stats
2W - 4L
1,500 SR
Queue Stats
50W - 79L
1,566 Elo+
Party 2
Athena
Athena
darkbeasley
Athena
Level 157
God Stats
1W - 4L
1,559 SR
Queue Stats
63W - 94L
1,566 Elo+
Party 2
Guan Yu
Guan Yu
powerhungry66
Guan Yu
Level 124
God Stats
3W - 11L
1,510 SR
Queue Stats
21W - 56L
1,456 Elo+
Party 2
Team Averages
Level 138
1,515 SR
1,538 Elo+

VS

Team Averages
Level 143
1,521 SR
1,590 Elo+
Ix Chel
Ix Chel
BigChungusCome69
Ix Chel
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 30L
1,614 Elo+
Party 3
Hera
Hera
BlastingBussy
Hera
Level 159
God Stats
3W - 2L
1,527 SR
Queue Stats
334W - 316L
1,542 Elo+
Party 1
Thanatos
Thanatos
Goobussy
Thanatos
Level 142
God Stats
13W - 14L
1,527 SR
Queue Stats
142W - 143L
1,584 Elo+
Party 1
Sobek
Sobek
ImposterIsSus
Sobek
Level 137
God Stats
7W - 8L
1,590 SR
Queue Stats
36W - 28L
1,618 Elo+
Party 3
Ishtar
Ishtar
MagicAddict
Ishtar
Level 152
God Stats
17W - 15L
1,461 SR
Queue Stats
313W - 282L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Haelelti
King Arthur
9
0 / 4 / 0
4,963
496
1,492
8,563
5,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
Natzy
Rama
9
1 / 3 / 0
5,320
532
3,650
7,180
2,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
PeteyJay
Janus
10
0 / 4 / 1
5,634
563
2,363
7,163
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
7
0 / 3 / 1
4,709
471
3,066
9,527
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Guan Yu
8
0 / 4 / 1
4,945
495
1,598
8,124
5,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,418
742
5,612
5,837
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 3
7,101
710
3,259
2,779
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Goobussy
Thanatos
11
3 / 1 / 5
6,658
666
5,980
8,287
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 0 / 7
7,071
707
3,757
8,353
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
11
5 / 0 / 3
7,143
714
7,735
4,465
1,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
18
18
Deaths
1
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
2
0
3
3.5
W
Thanatos
Goobussy
Thanatos
3
1
5
5.5
L
King Arthur
Haelelti
King Arthur
0
4
0
0
W
4
0
7
7.5
W
Ishtar
5
0
3
6.5
L
Rama
Natzy
Rama
1
3
0
0.33
L
Janus
PeteyJay
Janus
0
4
1
0.13
L
Athena
0
3
1
0.17
L
Guan Yu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,169
Damage
26,343
40,557
Taken
29,721
19,662
Mitigated
15,722
8,197
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,612
1,626
0
2,889
5,837
2,041
90
519
5,318
51,665
0
W
3,259
746
0
941
2,779
1,119
1,096
1,054
1,725
58,945
0
W
Thanatos
Goobussy
Thanatos
5,980
1,277
0
5,802
8,287
3,430
0
1,917
6,370
0
44,597
L
King Arthur
Haelelti
King Arthur
1,492
320
0
427
8,563
5,561
0
5,445
3,118
0
26,183
W
3,757
219
189
4,499
8,353
7,351
78
1,719
6,634
17,396
0
W
Ishtar
7,735
6,191
0
2,187
4,465
1,781
579
792
3,673
0
51,234
L
Rama
Natzy
Rama
3,650
3,040
0
1,720
7,180
2,215
0
1,201
5,979
0
38,672
L
Janus
PeteyJay
Janus
2,363
67
0
1,211
7,163
2,198
0
2,200
4,963
44,009
0
L
Athena
3,066
1,320
0
2,273
9,527
4,185
0
1,855
7,672
22,899
0
L
Guan Yu
1,598
114
714
1,852
8,124
5,503
0
2,162
5,962
0
6,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,571
Gold Earned
35,391
254
Minions Killed
366
0
Camps Cleared
0
1,022,103
Distance Traveled
1,071,930
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,418
742
84
8
0
200,536
0
W
Hera
7,101
710
114
11
0
208,771
0
W
Thanatos
6,658
666
67
7
0
250,356
0
L
King Arthur
4,963
496
46
5
0
185,986
2
W
Sobek
7,071
707
13
1
0
216,257
2
W
Ishtar
7,143
714
88
9
0
196,010
0
L
Rama
5,320
532
64
6
0
190,242
0
L
Janus
5,634
563
86
9
0
208,025
4
L
Athena
4,709
471
47
5
0
220,909
2
L
Guan Yu
4,945
495
11
1
0
216,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role