Player Matchup

Olorun
Olorun
M4li365
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,323 Elo+
Party 1
Anubis
Anubis
NaomiBarbie
Anubis
Level 109
God Stats
4W - 4L
1,320 SR
Queue Stats
275W - 273L
1,405 Elo+
Party 1
Loki
Loki
TeabagzMcgee
Loki
Level 79
God Stats
9W - 14L
1,372 SR
Queue Stats
35W - 44L
1,322 Elo+
Party 3
Sol
Sol
Tristen3943
Sol
Level 102
God Stats
32W - 22L
1,751 SR
Queue Stats
340W - 294L
1,429 Elo+
Solo
Bellona
Bellona
xxghostlyvitoxx
Bellona
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,338 Elo+
Party 3
Team Averages
Level 88
1,489 SR
1,364 Elo+

VS

Team Averages
Level 111
1,510 SR
1,449 Elo+
Izanami
Izanami
Isra1109
Izanami
Level 68
God Stats
43W - 25L
1,594 SR
Queue Stats
76W - 79L
1,412 Elo+
Solo
Geb
Geb
MossAndStone
Geb
Level 158
God Stats
2W - 3L
1,888 SR
Queue Stats
282W - 274L
1,504 Elo+
Party 2
Ix Chel
Ix Chel
XDolphinzZ
Ix Chel
Level 86
God Stats
0W - 1L
1,307 SR
Queue Stats
148W - 144L
1,470 Elo+
Party 2
Ne Zha
Ne Zha
alienovel
Ne Zha
Level 112
God Stats
12W - 17L
1,488 SR
Queue Stats
286W - 278L
1,467 Elo+
Solo
Hercules
Hercules
chino_figura10
Hercules
Level 129
God Stats
2W - 8L
1,276 SR
Queue Stats
308W - 384L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
M4li365
Olorun
8
0 / 2 / 2
4,762
595
4,756
4,907
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
9
2 / 0 / 1
5,053
632
3,490
3,963
1,588
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 0 / 2
5,145
643
1,807
3,102
924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 0 / 2
4,747
593
3,045
3,335
958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 1
5,263
658
4,596
6,264
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Isra1109
Izanami
10
1 / 2 / 1
5,622
703
2,172
5,755
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
1 / 1 / 0
4,344
543
2,037
8,084
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
XDolphinzZ
Ix Chel
7
0 / 2 / 0
3,844
481
1,171
3,387
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
alienovel
Ne Zha
2
0 / 1 / 0
3,190
399
403
954
243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
8
1 / 3 / 0
4,563
570
3,555
7,702
4,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
3
3
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
Isra1109
Izanami
1
2
1
0.75
W
Olorun
M4li365
Olorun
0
2
2
0.5
L
1
1
0
1
W
Anubis
2
0
1
2.5
W
2
0
2
3
W
1
0
2
2
L
Ix Chel
XDolphinzZ
Ix Chel
0
2
0
0
L
Ne Zha
alienovel
Ne Zha
0
1
0
0
L
Hercules
1
3
0
0.33
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,694
Damage
9,338
21,571
Taken
25,882
10,008
Mitigated
12,355
7,389
Healing
6,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Isra1109
Izanami
2,172
1,573
0
1,619
5,755
1,834
28
2,529
3,226
0
49,546
W
Olorun
M4li365
Olorun
4,756
2,909
144
842
4,907
1,551
0
1,135
3,700
23,552
0
L
2,037
195
0
2,551
8,084
5,035
0
5,745
2,339
9,842
0
W
Anubis
3,490
72
0
1,804
3,963
1,588
0
549
3,362
28,683
0
W
1,807
866
0
1,416
3,102
924
0
0
3,030
0
21,033
W
3,045
1,611
0
1,557
3,335
958
1,123
1,338
1,935
31,095
0
L
Ix Chel
XDolphinzZ
Ix Chel
1,171
159
596
100
3,387
829
0
2,635
752
17,551
0
L
Ne Zha
alienovel
Ne Zha
403
112
0
20
954
243
0
382
572
0
2,633
L
Hercules
3,555
1,600
0
2,091
7,702
4,414
0
0
7,702
0
24,410
W
4,596
1,316
0
1,626
6,264
4,987
0
0
5,856
0
26,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,970
Gold Earned
21,563
218
Minions Killed
184
0
Camps Cleared
0
785,451
Distance Traveled
637,853
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,622
703
89
11
0
144,798
0
W
Olorun
4,762
595
38
5
0
159,453
0
L
Geb
4,344
543
15
2
0
157,471
0
W
Anubis
5,053
632
48
6
0
138,527
0
W
Loki
5,145
643
39
5
0
170,408
1
W
Sol
4,747
593
42
5
0
144,263
0
L
Ix Chel
3,844
481
38
5
0
162,699
0
L
Ne Zha
3,190
399
3
0
0
20,295
0
L
Hercules
4,563
570
39
5
0
152,590
2
W
Bellona
5,263
658
51
6
0
172,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role