Player Matchup

Izanami
Izanami
AZAEL9991091
Izanami
Level 106
God Stats
20W - 21L
1,584 SR
Queue Stats
497W - 530L
1,476 Elo+
Party 1
Zhong Kui
Zhong Kui
Improbable97
Zhong Kui
Level 128
God Stats
23W - 13L
1,634 SR
Queue Stats
463W - 418L
1,447 Elo+
Party 1
Chang'e
Chang'e
Kidbuu6401
Chang'e
Level 46
God Stats
1W - 3L
1,404 SR
Queue Stats
96W - 99L
1,428 Elo+
Party 1
Bacchus
Bacchus
Papaunivers
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
heracless22
Hercules
Level 82
God Stats
155W - 122L
1,589 SR
Queue Stats
348W - 324L
1,492 Elo+
Party 3
Team Averages
Level 73
1,542 SR
1,469 Elo+

VS

Team Averages
Level 32
1,475 SR
1,326 Elo+
Skadi
Skadi
FramedLegend
Skadi
Level 47
God Stats
4W - 4L
1,660 SR
Queue Stats
8W - 17L
1,219 Elo+
Party 4
Thanatos
Thanatos
Great_Lord_12
Thanatos
Level 29
God Stats
0W - 1L
1,215 SR
Queue Stats
2W - 4L
1,161 Elo+
Party 4
Ymir
Ymir
Nox_LP_
Ymir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,252 Elo+
Party 2
Ix Chel
Ix Chel
v4mp3nbyy
Ix Chel
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 283L
1,500 Elo+
Solo
Shiva
Shiva
vCrispyTj
Shiva
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AZAEL9991091
Izanami
13
3 / 4 / 7
8,259
590
11,115
9,391
3,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Improbable97
Zhong Kui
13
3 / 3 / 5
7,736
553
7,916
13,478
8,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Kidbuu6401
Chang'e
15
8 / 0 / 4
9,392
671
8,679
8,719
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Papaunivers
Bacchus
7
1 / 11 / 3
5,989
428
2,794
15,769
13,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
heracless22
Hercules
12
4 / 1 / 3
8,510
608
9,541
13,830
14,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 4 / 4
8,054
575
12,269
10,139
3,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
Great_Lord_12
Thanatos
12
2 / 2 / 6
6,957
497
6,426
11,697
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Nox_LP_
Ymir
11
3 / 6 / 10
6,406
458
8,076
14,468
16,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
v4mp3nbyy
Ix Chel
12
1 / 5 / 2
7,159
511
8,675
11,352
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
vCrispyTj
Shiva
11
1 / 3 / 2
6,350
454
6,835
11,320
7,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
43
19
Kills
19
19
Deaths
20
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
AZAEL9991091
Izanami
3
4
7
1.63
L
12
4
4
3.5
L
Thanatos
Great_Lord_12
Thanatos
2
2
6
2.5
W
Zhong Kui
Improbable97
Zhong Kui
3
3
5
1.83
W
Chang'e
Kidbuu6401
Chang'e
8
0
4
10
L
Ymir
Nox_LP_
Ymir
3
6
10
1.33
W
Bacchus
Papaunivers
Bacchus
1
11
3
0.23
W
Hercules
heracless22
Hercules
4
1
3
5.5
L
Ix Chel
v4mp3nbyy
Ix Chel
1
5
2
0.4
L
Shiva
vCrispyTj
Shiva
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,045
Damage
42,281
61,187
Taken
58,976
42,704
Mitigated
36,288
21,140
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AZAEL9991091
Izanami
11,115
7,608
0
1,609
9,391
3,399
940
1,793
7,598
0
72,393
L
12,269
7,033
0
315
10,139
3,997
883
3,042
7,097
0
50,429
L
Thanatos
Great_Lord_12
Thanatos
6,426
2,155
0
7,936
11,697
4,769
16
1,451
10,246
0
57,174
W
Zhong Kui
Improbable97
Zhong Kui
7,916
76
0
4,963
13,478
8,738
0
7,779
5,699
49,380
0
W
Chang'e
Kidbuu6401
Chang'e
8,679
540
760
6,728
8,719
3,277
231
1,353
7,366
63,117
0
L
Ymir
Nox_LP_
Ymir
8,076
2,132
0
415
14,468
16,007
93
4,705
9,763
25,196
380
W
Bacchus
Papaunivers
Bacchus
2,794
1,190
0
542
15,769
13,230
0
3,317
12,452
6,252
0
W
Hercules
heracless22
Hercules
9,541
4,714
0
6,538
13,830
14,060
735
2,129
11,701
0
57,744
L
Ix Chel
v4mp3nbyy
Ix Chel
8,675
1,415
0
1,916
11,352
4,500
173
8,311
3,041
51,791
0
L
Shiva
vCrispyTj
Shiva
6,835
1,471
110
1,130
11,320
7,015
123
1,880
9,440
0
35,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,886
Gold Earned
34,926
410
Minions Killed
313
0
Camps Cleared
0
1,379,116
Distance Traveled
1,317,966
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,259
590
124
9
0
278,713
0
L
Skadi
8,054
575
79
6
0
271,245
0
L
Thanatos
6,957
497
89
6
0
319,465
0
W
Zhong Kui
7,736
553
77
6
0
235,610
0
W
Chang'e
9,392
671
101
7
0
324,848
2
L
Ymir
6,406
458
20
1
0
236,432
0
W
Bacchus
5,989
428
6
0
0
269,386
0
W
Hercules
8,510
608
102
7
0
270,559
0
L
Ix Chel
7,159
511
67
5
0
234,762
0
L
Shiva
6,350
454
58
4
0
256,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role