Player Matchup

Kali
Kali
 
Kali
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Dopers TV
Ix Chel
Level 157
God Stats
4W - 1L
1,483 SR
Queue Stats
7W - 10L
1,309 Elo+
Solo
Atlas
Atlas
JN Hyper1813
Atlas
Level 125
God Stats
9W - 10L
1,294 SR
Queue Stats
590W - 608L
1,546 Elo+
Solo
Team Averages
Level 143
1,426 SR
1,452 Elo+

VS

Team Averages
Level 126
1,504 SR
1,434 Elo+
Ix Chel
Ix Chel
DinoProGamer360
Ix Chel
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Fenrictyr
Cthulhu
Level 143
God Stats
1W - 2L
1,400 SR
Queue Stats
6W - 9L
1,434 Elo+
Party 1
Cernunnos
Cernunnos
Lonwolf1744
Cernunnos
Level 118
God Stats
0W - 2L
1,611 SR
Queue Stats
6W - 9L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
5 / 1 / 3
9,002
818
7,415
9,266
4,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Dopers TV
Ix Chel
14
2 / 0 / 6
8,096
736
7,726
6,644
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 7
8,190
745
5,741
12,502
11,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,996
636
6,534
8,385
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Fenrictyr
Cthulhu
11
0 / 1 / 0
6,888
626
5,350
6,768
6,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Lonwolf1744
Cernunnos
12
1 / 3 / 0
7,237
658
8,944
7,543
2,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
8
Kills
1
1
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
1
3
6.5
L
0
4
1
0.13
W
Ix Chel
Dopers TV
Ix Chel
2
0
6
5
L
Cthulhu
Fenrictyr
Cthulhu
0
1
0
0
W
1
0
7
4.5
L
Cernunnos
Lonwolf1744
Cernunnos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,882
Damage
20,828
28,412
Taken
22,696
18,722
Mitigated
12,463
7,998
Healing
3,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,415
2,319
0
3,199
9,266
4,332
248
3,934
5,332
0
38,815
L
6,534
126
262
1,050
8,385
3,360
0
3,946
4,439
31,525
0
W
Ix Chel
Dopers TV
Ix Chel
7,726
1,099
475
1,154
6,644
2,961
126
4,178
2,466
31,939
0
L
Cthulhu
Fenrictyr
Cthulhu
5,350
167
278
1,577
6,768
6,136
0
3,865
2,903
28,379
0
W
5,741
2,208
1,659
1,511
12,502
11,429
0
3,829
8,673
15,518
0
L
Cernunnos
Lonwolf1744
Cernunnos
8,944
3,473
0
2
7,543
2,967
0
5,664
1,879
0
19,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,288
Gold Earned
21,121
139
Minions Killed
123
0
Camps Cleared
0
594,706
Distance Traveled
542,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,002
818
54
5
0
207,587
0
L
Ix Chel
6,996
636
43
4
0
191,433
0
W
Ix Chel
8,096
736
64
6
0
181,249
0
L
Cthulhu
6,888
626
43
4
0
179,410
0
W
Atlas
8,190
745
21
2
0
205,870
0
L
Cernunnos
7,237
658
37
3
0
171,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role