Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
 
Kali
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Chavi
Ra
Level 89
God Stats
0W - 4L
1,720 SR
Queue Stats
165W - 154L
1,486 Elo+
Party 1
Izanami
Izanami
Kamesturro
Izanami
Level 41
God Stats
0W - 5L
1,690 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Ares
Ares
Sebmax
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 85
1,582 SR
1,497 Elo+

VS

Team Averages
Level 156
1,681 SR
1,705 Elo+
Serqet
Serqet
Júninn
Serqet
Level 194
God Stats
7W - 2L
1,965 SR
Queue Stats
273W - 92L
1,848 Elo+
Party 2
Apollo
Apollo
SabmahC
Apollo
Level 208
God Stats
5W - 2L
1,862 SR
Queue Stats
160W - 41L
1,856 Elo+
Party 2
Ix Chel
Ix Chel
Saôry
Ix Chel
Level 178
God Stats
9W - 3L
1,500 SR
Queue Stats
73W - 17L
1,807 Elo+
Party 2
Ao Kuang
Ao Kuang
Seαhawks
Ao Kuang
Level 160
God Stats
9W - 1L
1,770 SR
Queue Stats
87W - 32L
1,627 Elo+
Party 2
Cernunnos
Cernunnos
TaifonTL
Cernunnos
Level 40
God Stats
3W - 3L
1,307 SR
Queue Stats
208W - 207L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 2 / 0
5,748
523
2,926
6,340
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
 
Kali
9
0 / 2 / 0
5,308
483
2,509
9,614
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
10
0 / 5 / 0
5,567
506
2,901
7,909
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Kamesturro
Izanami
10
0 / 3 / 0
5,610
510
1,437
4,590
1,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
Sebmax
Ares
8
0 / 2 / 0
5,313
483
1,194
7,135
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Júninn
Serqet
11
1 / 0 / 5
7,040
640
2,333
8,234
6,816
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
SabmahC
Apollo
13
4 / 0 / 4
7,621
693
7,645
6,762
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Saôry
Ix Chel
12
8 / 0 / 0
7,602
691
7,377
4,007
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
Seαhawks
Ao Kuang
12
0 / 0 / 2
7,122
647
3,483
9,137
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
TaifonTL
Cernunnos
13
1 / 0 / 4
6,841
622
2,556
2,732
1,175
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
14
14
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
L
Kali
 
Kali
0
2
0
0
L
Ra
0
5
0
0
W
Serqet
Júninn
Serqet
1
0
5
3.5
L
Izanami
Kamesturro
Izanami
0
3
0
0
W
Apollo
SabmahC
Apollo
4
0
4
6
W
Ix Chel
Saôry
Ix Chel
8
0
0
8
L
Ares
Sebmax
Ares
0
2
0
0
W
Ao Kuang
Seαhawks
Ao Kuang
0
0
2
1
W
Cernunnos
TaifonTL
Cernunnos
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,967
Damage
23,394
35,588
Taken
30,872
15,671
Mitigated
15,921
5,899
Healing
15,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,926
498
0
1,584
6,340
2,971
0
3,821
2,426
36,285
0
L
Kali
 
Kali
2,509
1,577
0
2,006
9,614
3,351
0
2,116
7,423
0
35,242
L
Ra
2,901
213
84
641
7,909
2,452
0
4,392
3,237
41,655
0
W
Serqet
Júninn
Serqet
2,333
554
0
2,259
8,234
6,816
0
1,530
6,629
0
19,493
L
Izanami
Kamesturro
Izanami
1,437
797
0
496
4,590
1,387
314
0
4,560
0
40,892
W
Apollo
SabmahC
Apollo
7,645
4,275
0
3,118
6,762
3,045
453
1,143
5,619
0
76,822
W
Ix Chel
Saôry
Ix Chel
7,377
1,247
944
1,538
4,007
1,447
57
1,272
2,735
51,025
0
L
Ares
Sebmax
Ares
1,194
49
0
1,088
7,135
5,510
0
232
6,895
8,181
0
W
Ao Kuang
Seαhawks
Ao Kuang
3,483
790
0
6,198
9,137
3,438
730
2,585
6,552
55,860
0
W
Cernunnos
TaifonTL
Cernunnos
2,556
1,084
0
1,031
2,732
1,175
432
416
2,316
0
46,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
36,226
307
Minions Killed
414
0
Camps Cleared
0
1,109,519
Distance Traveled
1,223,511
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,748
523
76
7
0
211,270
0
L
Kali
5,308
483
62
6
0
252,095
0
L
Ra
5,567
506
85
8
0
233,486
0
W
Serqet
7,040
640
24
2
0
273,047
2
L
Izanami
5,610
510
70
6
0
208,920
0
W
Apollo
7,621
693
109
10
0
267,763
0
W
Ix Chel
7,602
691
97
9
0
251,858
0
L
Ares
5,313
483
14
1
0
203,748
0
W
Ao Kuang
7,122
647
87
8
0
227,463
0
W
Cernunnos
6,841
622
97
9
0
203,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role