Player Matchup

Sol
Sol
JPemdas
Sol
Level 41
God Stats
23W - 22L
1,502 SR
Queue Stats
33W - 37L
1,318 Elo+
Party 2
Gilgamesh
Gilgamesh
JewcyFrewt
Gilgamesh
Level 32
God Stats
1W - 4L
1,255 SR
Queue Stats
40W - 63L
1,300 Elo+
Party 2
Bakasura
Bakasura
MamaJugsss
Bakasura
Level 50
God Stats
8W - 4L
1,779 SR
Queue Stats
36W - 52L
1,311 Elo+
Party 2
Team Averages
Level 41
1,512 SR
1,310 Elo+

VS

Team Averages
Level 75
1,588 SR
1,356 Elo+
Sun Wukong
Sun Wukong
MambaForever453
Sun Wukong
Level 41
God Stats
2W - 2L
1,571 SR
Queue Stats
19W - 19L
1,372 Elo+
Party 1
Arachne
Arachne
dfmarques
Arachne
Level 113
God Stats
22W - 15L
1,506 SR
Queue Stats
201W - 189L
1,312 Elo+
Solo
Ix Chel
Ix Chel
xSavagexCapx
Ix Chel
Level 72
God Stats
3W - 3L
1,686 SR
Queue Stats
83W - 70L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 1 / 4
9,195
766
16,758
12,093
4,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
JewcyFrewt
Gilgamesh
14
2 / 1 / 7
10,021
835
9,400
16,918
16,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
MamaJugsss
Bakasura
14
4 / 1 / 5
9,669
806
9,933
11,241
7,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MambaForever453
Sun Wukong
13
2 / 3 / 1
8,483
707
10,926
16,002
9,124
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
dfmarques
Arachne
12
0 / 4 / 2
7,967
664
8,833
17,535
8,356
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
xSavagexCapx
Ix Chel
14
1 / 3 / 1
8,539
712
10,445
10,457
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
3
3
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
4
1
4
6
W
Gilgamesh
JewcyFrewt
Gilgamesh
2
1
7
5.5
W
Bakasura
MamaJugsss
Bakasura
4
1
5
6.5
L
Sun Wukong
MambaForever453
Sun Wukong
2
3
1
0.83
L
Arachne
dfmarques
Arachne
0
4
2
0.25
L
Ix Chel
xSavagexCapx
Ix Chel
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,091
Damage
30,204
40,252
Taken
43,994
28,133
Mitigated
21,851
9,126
Healing
11,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
16,758
5,851
0
2,533
12,093
4,971
1,826
4,206
7,619
50,361
0
W
Gilgamesh
JewcyFrewt
Gilgamesh
9,400
2,168
2,246
2,189
16,918
16,106
482
3,534
13,156
0
29,172
W
Bakasura
MamaJugsss
Bakasura
9,933
5,683
0
2,158
11,241
7,056
1,384
2,735
8,332
0
37,759
L
Sun Wukong
MambaForever453
Sun Wukong
10,926
2,736
0
761
16,002
9,124
315
6,431
8,950
0
21,362
L
Arachne
dfmarques
Arachne
8,833
5,741
0
4,296
17,535
8,356
0
6,500
10,289
0
33,339
L
Ix Chel
xSavagexCapx
Ix Chel
10,445
814
2,334
4,037
10,457
4,371
108
3,926
6,046
46,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,885
Gold Earned
24,989
190
Minions Killed
154
0
Camps Cleared
0
738,588
Distance Traveled
680,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,195
766
79
7
0
231,958
0
W
Gilgamesh
10,021
835
24
2
0
251,722
0
W
Bakasura
9,669
806
87
7
0
254,908
0
L
Sun Wukong
8,483
707
28
2
0
211,148
0
L
Arachne
7,967
664
40
3
0
247,135
0
L
Ix Chel
8,539
712
86
7
0
222,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role