Player Matchup

Lancelot
Lancelot
BoushkaNoodile
Lancelot
Level 126
God Stats
8W - 7L
1,500 SR
Queue Stats
147W - 112L
1,538 Elo+
Party 2
Atlas
Atlas
Levithia
Atlas
Level 105
God Stats
2W - 2L
1,672 SR
Queue Stats
263W - 215L
1,550 Elo+
Party 2
Jormungandr
Jormungandr
ThePanzerKid
Jormungandr
Level 82
God Stats
8W - 4L
1,651 SR
Queue Stats
168W - 131L
1,586 Elo+
Party 2
Apollo
Apollo
UrsusMajoris
Apollo
Level 157
God Stats
2W - 9L
1,180 SR
Queue Stats
46W - 66L
1,368 Elo+
Solo
Ix Chel
Ix Chel
Valkyraboo
Ix Chel
Level 107
God Stats
6W - 4L
1,504 SR
Queue Stats
280W - 220L
1,553 Elo+
Party 2
Team Averages
Level 115
1,501 SR
1,519 Elo+

VS

Team Averages
Level 117
1,520 SR
1,535 Elo+
Horus
Horus
Darcia111
Horus
Level 164
God Stats
27W - 16L
1,844 SR
Queue Stats
253W - 215L
1,568 Elo+
Solo
Ymir
Ymir
FartDemonBlm
Ymir
Level 16
God Stats
0W - 1L
1,235 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mulan
Mulan
IslamEnjoyer
Mulan
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 36L
1,600 Elo+
Party 1
Cernunnos
Cernunnos
TheBigC75
Cernunnos
Level 149
God Stats
1W - 3L
1,293 SR
Queue Stats
74W - 64L
1,538 Elo+
Party 1
Ix Chel
Ix Chel
Zombievictim181
Ix Chel
Level 119
God Stats
6W - 7L
1,727 SR
Queue Stats
748W - 701L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
4 / 0 / 3
7,845
560
5,531
11,070
4,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Levithia
Atlas
12
3 / 1 / 6
7,884
563
4,302
8,247
6,906
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jormungandr
ThePanzerKid
Jormungandr
14
1 / 0 / 4
8,368
598
12,849
9,581
8,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
15
0 / 1 / 1
8,048
575
2,345
8,856
3,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Valkyraboo
Ix Chel
16
8 / 1 / 3
9,649
689
12,714
7,821
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Darcia111
Horus
12
3 / 2 / 0
7,361
526
6,592
12,721
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+75
Health

7
0 / 4 / 0
5,281
377
1,595
7,318
5,116
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 0
7,203
515
7,988
16,219
13,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
TheBigC75
Cernunnos
14
0 / 0 / 1
7,777
556
6,674
8,851
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
0 / 6 / 1
7,442
532
3,971
10,268
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
3
3
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
4
0
3
5.5
L
Horus
Darcia111
Horus
3
2
0
1.5
L
0
4
0
0
L
0
4
0
0
W
Atlas
Levithia
Atlas
3
1
6
6
L
Cernunnos
TheBigC75
Cernunnos
0
0
1
0.5
W
Jormungandr
ThePanzerKid
Jormungandr
1
0
4
3
W
Apollo
0
1
1
0.5
W
Ix Chel
Valkyraboo
Ix Chel
8
1
3
9.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,741
Damage
26,820
45,575
Taken
55,377
26,074
Mitigated
32,010
20,416
Healing
17,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
5,531
1,433
0
4,533
11,070
4,849
0
1,194
9,876
0
58,581
L
Horus
Darcia111
Horus
6,592
3,287
480
5,279
12,721
6,036
0
5,310
7,290
0
54,390
L
1,595
452
0
0
7,318
5,116
50
4,307
3,011
9,373
0
L
7,988
1,183
0
5,406
16,219
13,436
0
10,778
4,472
0
54,096
W
Atlas
Levithia
Atlas
4,302
1,415
2,319
2,264
8,247
6,906
0
1,070
7,177
16,255
0
L
Cernunnos
TheBigC75
Cernunnos
6,674
4,152
0
5,001
8,851
3,467
0
678
8,173
0
75,405
W
Jormungandr
ThePanzerKid
Jormungandr
12,849
4,556
0
2,421
9,581
8,116
61
339
9,242
72,974
272
W
Apollo
2,345
2,131
0
4,243
8,856
3,475
999
477
8,379
0
75,143
W
Ix Chel
Valkyraboo
Ix Chel
12,714
1,318
872
3,764
7,821
2,728
0
2,486
5,335
93,493
0
L
3,971
383
66
1,128
10,268
3,955
0
7,430
2,838
59,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,794
Gold Earned
35,064
528
Minions Killed
452
0
Camps Cleared
0
1,532,774
Distance Traveled
1,343,178
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,845
560
85
6
0
357,247
1
L
Horus
7,361
526
84
6
0
314,763
0
L
Ymir
5,281
377
7
1
0
256,213
0
L
Mulan
7,203
515
97
7
0
250,594
2
W
Atlas
7,884
563
27
2
0
307,581
3
L
Cernunnos
7,777
556
146
10
0
280,461
0
W
Jormungandr
8,368
598
122
9
0
264,038
2
W
Apollo
8,048
575
136
10
0
281,924
0
W
Ix Chel
9,649
689
158
11
0
321,984
0
L
Ix Chel
7,442
532
118
8
0
241,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role