Player Matchup

Bakasura
Bakasura
AJollyRodger
Bakasura
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 71L
1,119 Elo+
Party 2
Ares
Ares
Bricky4212
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
ELmentalGinger
Ix Chel
Level 112
God Stats
7W - 12L
1,400 SR
Queue Stats
666W - 580L
1,511 Elo+
Solo
Hou Yi
Hou Yi
SneakyLinkP
Hou Yi
Level 72
God Stats
2W - 3L
1,500 SR
Queue Stats
83W - 103L
1,119 Elo+
Party 2
Vamana
Vamana
Tboul9617
Vamana
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 80L
1,119 Elo+
Party 2
Team Averages
Level 63
1,480 SR
1,274 Elo+

VS

Team Averages
Level 77
1,564 SR
1,483 Elo+
Sun Wukong
Sun Wukong
HawkDownHank
Sun Wukong
Level 121
God Stats
7W - 3L
1,646 SR
Queue Stats
208W - 209L
1,447 Elo+
Party 1
Yemoja
Yemoja
JokaBoiDrey
Yemoja
Level 59
God Stats
5W - 7L
1,852 SR
Queue Stats
291W - 281L
1,457 Elo+
Solo
Thanatos
Thanatos
KrypticOblivion
Thanatos
Level 81
God Stats
18W - 15L
1,511 SR
Queue Stats
510W - 495L
1,482 Elo+
Party 1
Tiamat
Tiamat
RIP ref0820
Tiamat
Level 53
God Stats
1W - 3L
1,500 SR
Queue Stats
355W - 318L
1,478 Elo+
Solo
Anhur
Anhur
jwivan28
Anhur
Level 72
God Stats
1W - 2L
1,309 SR
Queue Stats
145W - 140L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AJollyRodger
Bakasura
13
0 / 3 / 1
7,411
463
3,073
14,461
6,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
6,713
420
1,635
10,765
8,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 0
8,622
539
8,872
9,911
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
11
0 / 2 / 1
6,799
425
2,776
7,605
3,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vamana
Tboul9617
Vamana
15
1 / 3 / 0
8,004
500
4,933
14,128
10,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HawkDownHank
Sun Wukong
16
5 / 1 / 3
10,407
650
16,394
13,029
13,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
2 / 0 / 2
8,529
533
2,929
4,439
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
13
3 / 2 / 4
8,719
545
4,816
13,050
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
15
4 / 1 / 3
9,494
593
10,824
10,617
6,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
jwivan28
Anhur
14
2 / 0 / 2
8,773
548
4,670
7,459
3,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
16
16
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AJollyRodger
Bakasura
0
3
1
0.17
L
0
5
0
0
L
3
3
0
1
W
Sun Wukong
HawkDownHank
Sun Wukong
5
1
3
6.5
W
Yemoja
2
0
2
3
W
Thanatos
3
2
4
2.5
W
Tiamat
4
1
3
5.5
L
Hou Yi
0
2
1
0.25
L
Vamana
Tboul9617
Vamana
1
3
0
0.33
W
Anhur
jwivan28
Anhur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,289
Damage
39,633
56,870
Taken
48,594
33,426
Mitigated
33,468
12,134
Healing
25,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AJollyRodger
Bakasura
3,073
2,162
0
2,791
14,461
6,560
0
2,018
12,443
0
54,299
L
1,635
374
0
1,255
10,765
8,604
0
3,408
7,357
9,622
0
L
8,872
1,323
331
1,499
9,911
4,308
0
5,576
4,335
71,309
0
W
Sun Wukong
HawkDownHank
Sun Wukong
16,394
4,135
0
1,323
13,029
13,400
294
602
12,280
565
90,485
W
Yemoja
2,929
1,151
2,933
2,320
4,439
3,792
156
913
3,386
20,045
0
W
Thanatos
4,816
1,085
0
12,059
13,050
6,661
154
2,073
10,927
0
67,715
W
Tiamat
10,824
822
0
3,792
10,617
6,558
526
4,949
5,668
78,898
0
L
Hou Yi
2,776
853
0
2,165
7,605
3,159
0
2,751
4,854
0
46,888
L
Vamana
Tboul9617
Vamana
4,933
2,836
0
4,093
14,128
10,795
0
145
13,983
0
63,513
W
Anhur
jwivan28
Anhur
4,670
2,807
0
2,725
7,459
3,057
2,890
1,970
5,489
0
63,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,549
Gold Earned
45,922
426
Minions Killed
483
0
Camps Cleared
0
1,591,973
Distance Traveled
1,638,328
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,411
463
113
7
0
387,464
0
L
Ares
6,713
420
18
1
0
315,346
0
L
Ix Chel
8,622
539
115
7
0
288,457
0
W
Sun Wukong
10,407
650
135
8
0
345,409
0
W
Yemoja
8,529
533
22
1
0
316,165
5
W
Thanatos
8,719
545
90
6
0
365,232
0
W
Tiamat
9,494
593
116
7
0
313,046
0
L
Hou Yi
6,799
425
76
5
0
277,070
2
L
Vamana
8,004
500
104
7
0
323,636
5
W
Anhur
8,773
548
120
8
0
298,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role