Player Matchup

Nox
Nox
Slay3232
Nox
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 69L
1,434 Elo+
Solo
Khepri
Khepri
StonedSnorlax
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,147 Elo+
Solo
Fenrir
Fenrir
X4V13r_B43Z
Fenrir
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 38L
1,397 Elo+
Solo
Terra
Terra
fern081
Terra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,244 Elo+
Solo
Freya
Freya
lChiyox
Freya
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,342 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,313 Elo+

VS

Team Averages
Level 28
1,461 SR
1,387 Elo+
Janus
Janus
AHolyHellhound
Janus
Level 26
God Stats
3W - 3L
1,303 SR
Queue Stats
99W - 117L
1,301 Elo+
Party 2
Horus
Horus
KevTheGamer
Horus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Ohlgorn
Ah Muzen Cab
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 34L
1,320 Elo+
Solo
Odin
Odin
beffjezos1969
Odin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 1
Camazotz
Camazotz
gweedo104
Camazotz
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 127L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 2
8,453
768
11,428
6,312
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 2 / 5
6,949
632
2,596
7,986
9,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
14
2 / 6 / 2
7,330
666
7,502
13,660
16,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Terra
fern081
Terra
8
0 / 6 / 1
6,509
592
4,200
11,333
11,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Freya
lChiyox
Freya
15
0 / 2 / 7
7,571
688
7,905
7,381
4,941
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 12
8,894
809
11,235
6,084
2,663
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 16
9,583
871
5,213
15,565
20,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Muzen Cab
Ohlgorn
Ah Muzen Cab
15
6 / 1 / 11
8,996
818
12,350
6,082
2,827
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 12
9,447
859
8,259
10,514
12,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
gweedo104
Camazotz
12
1 / 2 / 10
7,510
683
5,767
8,291
3,431
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
6
Kills
20
20
Deaths
8
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
W
3
2
16
5.5
W
Ah Muzen Cab
Ohlgorn
Ah Muzen Cab
6
1
11
11.5
L
4
4
2
1.25
L
0
2
5
1.25
L
Fenrir
2
6
2
0.5
W
6
1
12
12
L
Terra
fern081
Terra
0
6
1
0.08
W
Camazotz
gweedo104
Camazotz
1
2
10
3
L
Freya
lChiyox
Freya
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,631
Damage
42,824
46,672
Taken
46,536
47,431
Mitigated
42,019
8,351
Healing
20,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,235
2,021
1,082
1,065
6,084
2,663
0
4,095
1,989
28,086
0
W
5,213
2,657
4,268
5,437
15,565
20,736
0
9,149
6,416
0
10,481
W
Ah Muzen Cab
Ohlgorn
Ah Muzen Cab
12,350
5,998
1,251
1,190
6,082
2,827
2,112
2,102
3,980
0
22,778
L
11,428
1,283
181
93
6,312
4,394
0
1,110
5,202
30,044
0
L
2,596
382
246
1,070
7,986
9,941
0
3,315
4,671
4,969
0
L
Fenrir
7,502
900
61
2,752
13,660
16,211
0
1,679
11,981
0
12,087
W
8,259
1,363
870
2,096
10,514
12,362
70
4,152
6,362
0
23,223
L
Terra
fern081
Terra
4,200
710
1,042
452
11,333
11,944
0
3,709
7,624
6,402
0
W
Camazotz
gweedo104
Camazotz
5,767
2,392
834
2,572
8,291
3,431
74
6,631
1,660
0
8,680
L
Freya
lChiyox
Freya
7,905
2,072
0
2,454
7,381
4,941
0
1,422
5,959
21,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,812
Gold Earned
44,430
109
Minions Killed
114
0
Camps Cleared
0
907,940
Distance Traveled
1,085,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,894
809
45
4
0
205,478
0
W
Horus
9,583
871
16
1
0
208,153
0
W
Ah Muzen Cab
8,996
818
18
2
0
216,834
0
L
Nox
8,453
768
41
4
0
194,356
0
L
Khepri
6,949
632
5
0
0
176,186
0
L
Fenrir
7,330
666
11
1
0
225,377
0
W
Odin
9,447
859
30
3
0
220,479
0
L
Terra
6,509
592
7
1
0
108,783
0
W
Camazotz
7,510
683
5
0
0
234,146
0
L
Freya
7,571
688
45
4
0
203,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role