Player Matchup

Jormungandr
Jormungandr
Andybobandy902
Jormungandr
Level 93
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 20L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
hex Venti
Danzaburou
Level 25
God Stats
17W - 22L
1,434 SR
Queue Stats
36W - 50L
1,342 Elo+
Party 1
Scylla
Scylla
liljumpa
Scylla
Level 67
God Stats
41W - 41L
1,376 SR
Queue Stats
317W - 295L
1,512 Elo+
Solo
Team Averages
Level 62
1,437 SR
1,452 Elo+

VS

Team Averages
Level 83
1,577 SR
1,179 Elo+
Zeus
Zeus
DvnDragoon
Zeus
Level 106
God Stats
10W - 8L
1,544 SR
Queue Stats
13W - 14L
1,396 Elo+
Solo
Chaac
Chaac
Panson02000
Chaac
Level 17
God Stats
2W - 2L
1,688 SR
Queue Stats
77W - 91L
1,147 Elo+
Party 2
Heimdallr
Heimdallr
TeddySenpaiSama
Heimdallr
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 81L
992 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Andybobandy902
Jormungandr
17
7 / 2 / 10
12,331
771
17,655
20,628
22,364
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
hex Venti
Danzaburou
18
8 / 2 / 7
13,201
825
12,010
18,844
9,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
liljumpa
Scylla
18
5 / 1 / 9
12,375
773
10,804
9,164
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 1
11,275
705
19,254
14,563
6,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 5 / 2
9,478
592
3,344
15,033
16,408
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
TeddySenpaiSama
Heimdallr
14
2 / 9 / 2
10,260
641
14,752
19,200
9,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
20
Kills
5
5
Deaths
20
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Andybobandy902
Jormungandr
7
2
10
6
L
3
6
1
0.58
L
0
5
2
0.2
L
Heimdallr
TeddySenpaiSama
Heimdallr
2
9
2
0.33
W
Danzaburou
hex Venti
Danzaburou
8
2
7
5.75
W
Scylla
liljumpa
Scylla
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,469
Damage
37,350
48,636
Taken
48,796
35,811
Mitigated
32,752
8,674
Healing
6,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Andybobandy902
Jormungandr
17,655
2,805
215
2,113
20,628
22,364
760
8,594
12,034
40,045
1,756
L
19,254
3,593
289
2,363
14,563
6,665
172
9,809
4,754
58,254
0
L
3,344
413
0
1,832
15,033
16,408
0
8,043
6,990
0
28,814
L
Heimdallr
TeddySenpaiSama
Heimdallr
14,752
9,713
284
2,116
19,200
9,679
350
8,906
10,294
0
33,111
W
Danzaburou
hex Venti
Danzaburou
12,010
6,378
0
3,520
18,844
9,462
1,882
6,582
12,259
0
57,894
W
Scylla
liljumpa
Scylla
10,804
571
0
2,826
9,164
3,985
1,408
4,120
5,041
65,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,907
Gold Earned
31,013
216
Minions Killed
138
0
Camps Cleared
0
899,621
Distance Traveled
762,957
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,331
771
27
2
0
267,223
0
L
Zeus
11,275
705
72
5
0
250,655
2
L
Chaac
9,478
592
34
2
0
278,752
0
L
Heimdallr
10,260
641
32
2
0
233,550
0
W
Danzaburou
13,201
825
87
5
0
316,099
0
W
Scylla
12,375
773
102
6
0
316,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role