Player Matchup

Scylla
Scylla
 
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Daxman
Izanami
Level 120
God Stats
2W - 6L
1,699 SR
Queue Stats
213W - 225L
1,475 Elo+
Party 1
Chernobog
Chernobog
JinkasamaGT
Chernobog
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 137L
1,504 Elo+
Party 2
Sylvanus
Sylvanus
Korzis
Sylvanus
Level 128
God Stats
5W - 5L
1,382 SR
Queue Stats
183W - 157L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
LestarHeldar
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 32L
1,241 Elo+
Solo
Team Averages
Level 74
1,516 SR
1,443 Elo+

VS

Team Averages
Level 138
1,552 SR
1,483 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Arc4n0
Izanami
Level 198
God Stats
8W - 1L
1,714 SR
Queue Stats
305W - 327L
1,473 Elo+
Solo
Horus
Horus
NiCarlomagno
Horus
Level 166
God Stats
4W - 1L
1,748 SR
Queue Stats
162W - 166L
1,499 Elo+
Solo
Raijin
Raijin
kero33
Raijin
Level 134
God Stats
2W - 2L
1,297 SR
Queue Stats
47W - 56L
1,437 Elo+
Solo
Jing Wei
Jing Wei
koshyro
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 4 / 7
8,474
706
19,460
9,925
4,818
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Daxman
Izanami
17
4 / 4 / 6
9,427
786
12,670
12,396
6,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
JinkasamaGT
Chernobog
17
4 / 7 / 5
9,901
825
12,422
14,683
7,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Korzis
Sylvanus
14
2 / 9 / 4
8,313
693
8,069
19,263
14,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
LestarHeldar
Kuzenbo
13
0 / 2 / 7
8,036
670
2,657
9,889
10,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
6 / 3 / 13
10,227
852
8,959
11,591
8,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Arc4n0
Izanami
19
12 / 2 / 9
11,419
952
23,134
10,076
7,314
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 3 / 19
10,288
857
5,513
24,022
32,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
kero33
Raijin
18
6 / 2 / 14
10,554
880
12,560
12,604
8,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
koshyro
Jing Wei
15
1 / 3 / 17
9,409
784
12,776
12,839
7,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
98
13
Kills
26
26
Deaths
13
29
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
4
7
1.63
W
Hou Yi
 
Hou Yi
6
3
13
4.17
W
Izanami
Arc4n0
Izanami
12
2
9
8.25
L
Izanami
Daxman
Izanami
4
4
6
1.75
L
Chernobog
JinkasamaGT
Chernobog
4
7
5
0.93
L
Sylvanus
Korzis
Sylvanus
2
9
4
0.44
L
Kuzenbo
LestarHeldar
Kuzenbo
0
2
7
1.75
W
1
3
19
3.5
W
Raijin
kero33
Raijin
6
2
14
6.5
W
Jing Wei
koshyro
Jing Wei
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,278
Damage
62,942
66,156
Taken
71,132
43,654
Mitigated
64,865
16,865
Healing
40,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
19,460
1,396
973
1,549
9,925
4,818
0
1,954
7,971
26,466
0
W
Hou Yi
 
Hou Yi
8,959
3,425
489
1,417
11,591
8,732
2,419
5,201
6,390
0
24,354
W
Izanami
Arc4n0
Izanami
23,134
16,108
1,432
1,779
10,076
7,314
3,246
4,547
5,529
0
49,734
L
Izanami
Daxman
Izanami
12,670
8,881
936
1,701
12,396
6,577
342
2,339
10,057
0
34,141
L
Chernobog
JinkasamaGT
Chernobog
12,422
6,696
0
1,299
14,683
7,735
0
3,577
11,106
0
31,340
L
Sylvanus
Korzis
Sylvanus
8,069
1,639
3,846
3,224
19,263
14,088
96
2,834
16,429
12,128
588
L
Kuzenbo
LestarHeldar
Kuzenbo
2,657
1,366
1,486
1,851
9,889
10,436
45
1,856
8,033
5,065
0
W
5,513
2,091
12,927
14,295
24,022
32,632
167
7,574
16,448
0
7,236
W
Raijin
kero33
Raijin
12,560
701
1,698
2,221
12,604
8,358
408
6,823
5,781
34,570
0
W
Jing Wei
koshyro
Jing Wei
12,776
11,237
2,444
1,817
12,839
7,829
2,133
5,764
7,075
0
26,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,151
Gold Earned
51,897
121
Minions Killed
184
0
Camps Cleared
0
919,755
Distance Traveled
1,169,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,474
706
17
1
0
197,510
0
W
Hou Yi
10,227
852
34
3
0
204,300
0
W
Izanami
11,419
952
43
4
0
231,999
0
L
Izanami
9,427
786
46
4
0
202,612
0
L
Chernobog
9,901
825
45
4
0
179,938
0
L
Sylvanus
8,313
693
10
1
0
167,445
0
L
Kuzenbo
8,036
670
3
0
0
172,250
0
W
Horus
10,288
857
5
0
0
277,501
0
W
Raijin
10,554
880
62
5
0
231,864
0
W
Jing Wei
9,409
784
40
3
0
223,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role