Player Matchup

Ymir
Ymir
B1NGCH1LL1N
Ymir
Level 107
God Stats
0W - 2L
1,412 SR
Queue Stats
89W - 77L
1,573 Elo+
Party 2
Jing Wei
Jing Wei
HamDaJokerz
Jing Wei
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,489 Elo+
Party 2
Chang'e
Chang'e
catokami
Chang'e
Level 106
God Stats
0W - 1L
1,340 SR
Queue Stats
3W - 7L
1,341 Elo+
Party 3
Neith
Neith
gman0128
Neith
Level 129
God Stats
2W - 1L
1,590 SR
Queue Stats
71W - 60L
1,541 Elo+
Party 3
Nox
Nox
tacoislove
Nox
Level 144
God Stats
0W - 3L
1,306 SR
Queue Stats
55W - 79L
1,427 Elo+
Solo
Team Averages
Level 119
1,430 SR
1,474 Elo+

VS

Team Averages
Level 97
1,418 SR
1,541 Elo+
Terra
Terra
Fleq1001
Terra
Level 65
God Stats
1W - 2L
1,164 SR
Queue Stats
226W - 230L
1,524 Elo+
Solo
He Bo
He Bo
ShadeXI
He Bo
Level 128
God Stats
1W - 0L
1,496 SR
Queue Stats
17W - 9L
1,612 Elo+
Solo
Hades
Hades
The Po Folk
Hades
Level 45
God Stats
5W - 8L
1,500 SR
Queue Stats
571W - 619L
1,534 Elo+
Solo
Kuzenbo
Kuzenbo
WamuelBamuel
Kuzenbo
Level 127
God Stats
4W - 5L
1,603 SR
Queue Stats
231W - 227L
1,517 Elo+
Party 1
Izanami
Izanami
iEZblutch
Izanami
Level 120
God Stats
7W - 5L
1,328 SR
Queue Stats
234W - 226L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 11
9,943
765
5,459
25,037
34,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
HamDaJokerz
Jing Wei
17
4 / 5 / 13
10,350
796
24,129
14,724
8,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
catokami
Chang'e
16
4 / 7 / 9
10,033
772
6,931
17,313
8,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
gman0128
Neith
18
9 / 4 / 8
11,332
872
21,523
15,715
8,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
2 / 3 / 15
10,228
787
10,708
13,215
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fleq1001
Terra
18
1 / 2 / 24
10,941
842
10,726
16,786
20,767
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

He Bo
ShadeXI
He Bo
19
9 / 4 / 11
11,992
922
17,265
14,187
7,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 4 / 17
11,412
878
21,355
18,552
15,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
WamuelBamuel
Kuzenbo
16
1 / 6 / 15
10,324
794
6,590
24,114
40,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
iEZblutch
Izanami
17
7 / 4 / 11
10,778
829
23,071
15,485
9,609
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
104
20
Kills
26
26
Deaths
20
56
Assists
78
Player
Kills
Deaths
Assists
KDA
L
1
7
11
0.93
W
Terra
Fleq1001
Terra
1
2
24
6.5
L
Jing Wei
HamDaJokerz
Jing Wei
4
5
13
2.1
W
He Bo
ShadeXI
He Bo
9
4
11
3.63
W
8
4
17
4.13
W
Kuzenbo
WamuelBamuel
Kuzenbo
1
6
15
1.42
L
Chang'e
catokami
Chang'e
4
7
9
1.21
L
Neith
gman0128
Neith
9
4
8
3.25
W
Izanami
iEZblutch
Izanami
7
4
11
3.13
L
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,750
Damage
79,007
86,004
Taken
89,124
67,313
Mitigated
93,953
31,566
Healing
36,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,459
1,024
3,368
5,374
25,037
34,472
288
11,518
13,519
9,455
0
W
Terra
Fleq1001
Terra
10,726
694
5,305
4,227
16,786
20,767
625
4,496
12,290
25,916
0
L
Jing Wei
HamDaJokerz
Jing Wei
24,129
20,266
881
2,344
14,724
8,439
1,453
9,221
5,503
0
40,984
W
He Bo
ShadeXI
He Bo
17,265
416
4,146
3,790
14,187
7,907
2,181
3,159
11,028
35,455
0
W
21,355
869
3,408
6,119
18,552
15,615
1,807
5,816
12,736
35,974
0
W
Kuzenbo
WamuelBamuel
Kuzenbo
6,590
1,753
2,230
2,694
24,114
40,055
71
6,359
17,755
13,686
0
L
Chang'e
catokami
Chang'e
6,931
554
6,132
4,406
17,313
8,594
657
13,259
4,054
16,109
0
L
Neith
gman0128
Neith
21,523
8,765
1,180
4,879
15,715
8,566
1,755
12,564
3,151
0
43,436
W
Izanami
iEZblutch
Izanami
23,071
17,317
789
4,037
15,485
9,609
3,400
3,268
12,217
0
43,111
L
10,708
346
1,026
1,976
13,215
7,242
765
9,374
3,841
27,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,886
Gold Earned
55,447
159
Minions Killed
149
0
Camps Cleared
0
1,090,732
Distance Traveled
1,186,915
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,943
765
6
0
0
199,543
0
W
Terra
10,941
842
25
2
0
246,100
0
L
Jing Wei
10,350
796
38
3
0
218,156
0
W
He Bo
11,992
922
38
3
0
258,455
0
W
Hades
11,412
878
29
2
0
226,825
0
W
Kuzenbo
10,324
794
11
1
0
246,434
0
L
Chang'e
10,033
772
12
1
0
211,417
0
L
Neith
11,332
872
56
4
0
218,065
0
W
Izanami
10,778
829
46
4
0
209,101
0
L
Nox
10,228
787
47
4
0
243,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role