Player Matchup

Arachne
Arachne
Ethereal_Visage
Arachne
Level 137
God Stats
9W - 5L
1,500 SR
Queue Stats
161W - 136L
1,748 Elo+
Solo
Thor
Thor
Mazter2xY
Thor
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,457 Elo+
Party 1
Hera
Hera
ThamiReyes
Hera
Level 149
God Stats
6W - 5L
1,442 SR
Queue Stats
267W - 259L
1,460 Elo+
Solo
Chiron
Chiron
ViiZions-_-
Chiron
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 28L
1,476 Elo+
Party 1
Surtr
Surtr
joepsykokiller
Surtr
Level 101
God Stats
6W - 5L
1,724 SR
Queue Stats
179W - 158L
1,519 Elo+
Party 1
Team Averages
Level 104
1,533 SR
1,532 Elo+

VS

Team Averages
Level 118
1,598 SR
1,484 Elo+
Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DIRTYHOBO420
Hercules
Level 93
God Stats
9W - 16L
1,440 SR
Queue Stats
407W - 393L
1,492 Elo+
Solo
Ix Chel
Ix Chel
ITzYhunggz
Ix Chel
Level 125
God Stats
5W - 8L
1,500 SR
Queue Stats
144W - 154L
1,386 Elo+
Solo
Hou Yi
Hou Yi
duneeeeeeeee
Hou Yi
Level 122
God Stats
3W - 3L
1,848 SR
Queue Stats
135W - 126L
1,527 Elo+
Solo
Arachne
Arachne
goldy5pr
Arachne
Level 105
God Stats
0W - 1L
1,702 SR
Queue Stats
39W - 37L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
8,483
530
8,688
13,314
5,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
13
1 / 2 / 2
7,592
475
7,582
12,455
7,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 0 / 5
8,485
530
15,590
8,061
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chiron
12
3 / 1 / 2
7,599
475
6,736
9,124
3,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 3 / 5
7,673
480
6,355
14,145
11,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 4 / 2
6,836
427
5,047
13,540
9,986
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
DIRTYHOBO420
Hercules
14
3 / 1 / 0
8,613
538
6,783
12,792
15,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
ITzYhunggz
Ix Chel
12
1 / 6 / 1
7,397
462
7,327
11,406
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
13
5 / 1 / 0
8,142
509
8,677
10,353
4,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
goldy5pr
Arachne
12
0 / 4 / 2
7,291
456
4,821
15,130
6,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
16
Kills
9
9
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
2
0.25
L
Hercules
DIRTYHOBO420
Hercules
3
1
0
3
W
4
3
3
1.83
L
Ix Chel
ITzYhunggz
Ix Chel
1
6
1
0.25
W
Thor
1
2
2
1
W
6
0
5
8.5
W
Chiron
3
1
2
4
L
Hou Yi
5
1
0
5
L
Arachne
goldy5pr
Arachne
0
4
2
0.25
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,951
Damage
32,655
57,099
Taken
63,221
31,879
Mitigated
41,605
14,727
Healing
15,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,047
52
0
3,893
13,540
9,986
729
3,872
9,668
37,878
0
L
Hercules
DIRTYHOBO420
Hercules
6,783
898
0
4,691
12,792
15,525
425
407
12,385
0
57,604
W
8,688
5,430
0
2,383
13,314
5,895
456
2,151
11,163
0
58,953
L
Ix Chel
ITzYhunggz
Ix Chel
7,327
1,531
100
1,278
11,406
5,119
0
6,008
5,398
56,874
0
W
Thor
7,582
930
0
2,000
12,455
7,524
272
429
12,026
0
47,651
W
15,590
4,269
42
3,667
8,061
3,220
0
4,457
3,604
67,141
0
W
Chiron
6,736
3,414
473
1,984
9,124
3,344
1,066
661
8,463
0
46,448
L
Hou Yi
8,677
3,811
0
2,568
10,353
4,562
0
1,605
8,748
0
59,185
L
Arachne
goldy5pr
Arachne
4,821
3,713
0
3,130
15,130
6,413
0
3,973
11,157
0
54,290
W
6,355
2,000
322
3,856
14,145
11,896
63
4,676
9,469
573
29,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,832
Gold Earned
38,279
360
Minions Killed
437
0
Camps Cleared
0
1,530,619
Distance Traveled
1,431,195
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,836
427
66
4
0
264,625
4
L
Hercules
8,613
538
88
6
0
278,320
0
W
Arachne
8,483
530
80
5
0
361,951
0
L
Ix Chel
7,397
462
99
6
0
255,632
4
W
Thor
7,592
475
74
5
0
303,146
0
W
Hera
8,485
530
98
6
0
246,057
6
W
Chiron
7,599
475
78
5
0
312,055
0
L
Hou Yi
8,142
509
106
7
0
287,304
0
L
Arachne
7,291
456
78
5
0
345,314
8
W
Surtr
7,673
480
30
2
0
307,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role