Player Matchup

Achilles
Achilles
Halawallah
Achilles
Level 96
God Stats
7W - 12L
1,351 SR
Queue Stats
404W - 395L
1,504 Elo+
Solo
Danzaburou
Danzaburou
MAJD GL0RY
Danzaburou
Level 124
God Stats
5W - 8L
1,450 SR
Queue Stats
304W - 282L
1,524 Elo+
Solo
Nemesis
Nemesis
XBlackDiamondX
Nemesis
Level 124
God Stats
6W - 3L
1,274 SR
Queue Stats
499W - 497L
1,462 Elo+
Solo
Cupid
Cupid
mirrorspage
Cupid
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 48L
1,565 Elo+
Party 2
The Morrigan
The Morrigan
Мirumiru
The Morrigan
Level 129
God Stats
4W - 7L
1,695 SR
Queue Stats
102W - 89L
1,571 Elo+
Party 2
Team Averages
Level 124
1,454 SR
1,525 Elo+

VS

Team Averages
Level 115
1,372 SR
1,565 Elo+
Tyr
Tyr
AhmedElKing
Tyr
Level 128
God Stats
3W - 4L
1,251 SR
Queue Stats
85W - 98L
1,516 Elo+
Party 1
Kukulkan
Kukulkan
IXxTheWitCheRxXI
Kukulkan
Level 107
God Stats
11W - 5L
1,366 SR
Queue Stats
366W - 372L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
Karafaraa
Baron Samedi
Level 74
God Stats
0W - 3L
1,325 SR
Queue Stats
155W - 125L
1,580 Elo+
Solo
Ullr
Ullr
POP-THE-CAPS
Ullr
Level 126
God Stats
0W - 1L
1,489 SR
Queue Stats
2W - 3L
1,623 Elo+
Solo
Arachne
Arachne
haydarmahmut
Arachne
Level 140
God Stats
3W - 6L
1,432 SR
Queue Stats
528W - 519L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Halawallah
Achilles
15
2 / 3 / 10
9,035
753
8,947
18,675
27,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MAJD GL0RY
Danzaburou
17
8 / 2 / 4
11,007
917
16,400
12,090
6,820
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
2 / 3 / 8
9,864
822
5,459
15,977
18,092
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

15
1 / 2 / 9
9,127
761
6,852
10,681
5,274
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Мirumiru
The Morrigan
15
2 / 2 / 9
9,084
757
14,232
7,173
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 10
8,793
733
10,851
14,679
20,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
2 / 3 / 4
8,977
748
8,602
7,705
4,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
Karafaraa
Baron Samedi
16
4 / 2 / 6
9,005
750
13,466
8,850
6,377
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 7
8,966
747
11,489
8,672
4,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Arachne
haydarmahmut
Arachne
14
2 / 4 / 9
8,469
706
3,831
15,881
15,800
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
48
15
Kills
12
12
Deaths
15
40
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
3
10
1.67
W
Achilles
Halawallah
Achilles
2
3
10
2.33
L
2
3
4
1.33
L
Baron Samedi
Karafaraa
Baron Samedi
4
2
6
3.5
W
Danzaburou
MAJD GL0RY
Danzaburou
8
2
4
5
L
4
3
7
2.5
W
2
3
8
2
L
Arachne
haydarmahmut
Arachne
2
4
9
1.63
W
1
2
9
2.75
W
The Morrigan
Мirumiru
The Morrigan
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,890
Damage
48,239
64,596
Taken
55,787
61,200
Mitigated
50,968
24,850
Healing
19,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,851
794
790
3,792
14,679
20,502
84
3,285
11,005
0
17,107
W
Achilles
Halawallah
Achilles
8,947
1,519
1,294
3,643
18,675
27,607
430
6,773
11,902
0
12,854
L
8,602
123
320
574
7,705
4,103
420
1,498
6,030
26,396
0
L
Baron Samedi
Karafaraa
Baron Samedi
13,466
1,294
5,644
3,659
8,850
6,377
180
1,077
7,602
31,930
0
W
Danzaburou
MAJD GL0RY
Danzaburou
16,400
7,641
1,449
3,457
12,090
6,820
3,242
3,765
8,325
0
40,632
L
11,489
4,659
0
917
8,672
4,186
791
2,485
5,955
0
18,302
W
5,459
1,157
225
2,775
15,977
18,092
500
3,874
12,103
0
10,241
L
Arachne
haydarmahmut
Arachne
3,831
3,141
533
3,759
15,881
15,800
440
5,887
9,723
0
8,622
W
6,852
2,041
5,718
3,922
10,681
5,274
3,081
4,851
5,830
0
31,129
W
The Morrigan
Мirumiru
The Morrigan
14,232
1,758
1,061
1,306
7,173
3,407
1,250
2,805
4,368
30,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,117
Gold Earned
44,210
171
Minions Killed
128
0
Camps Cleared
0
1,134,363
Distance Traveled
1,060,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,793
733
15
1
0
228,583
0
W
Achilles
9,035
753
2
0
0
232,299
0
L
Kukulkan
8,977
748
49
4
0
202,119
0
L
Baron Samedi
9,005
750
24
2
0
218,062
0
W
Danzaburou
11,007
917
60
5
0
229,255
0
L
Ullr
8,966
747
25
2
0
203,271
0
W
Nemesis
9,864
822
6
1
0
250,342
0
L
Arachne
8,469
706
15
1
0
208,329
0
W
Cupid
9,127
761
62
5
0
218,589
0
W
The Morrigan
9,084
757
41
3
0
203,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role