Player Matchup

Surtr
Surtr
DarthSaedash
Surtr
Level 121
God Stats
9W - 5L
1,793 SR
Queue Stats
62W - 55L
1,553 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Froaky981
Ah Muzen Cab
Level 104
God Stats
4W - 4L
1,594 SR
Queue Stats
15W - 17L
1,497 Elo+
Party 2
Ix Chel
Ix Chel
Shade5400
Ix Chel
Level 156
God Stats
22W - 16L
1,592 SR
Queue Stats
78W - 70L
1,539 Elo+
Party 2
Team Averages
Level 127
1,660 SR
1,530 Elo+

VS

Team Averages
Level 88
1,562 SR
1,532 Elo+
Surtr
Surtr
DrBeanBean
Surtr
Level 62
God Stats
4W - 3L
1,616 SR
Queue Stats
32W - 24L
1,543 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TGs6000
Ah Muzen Cab
Level 89
God Stats
3W - 3L
1,454 SR
Queue Stats
43W - 45L
1,495 Elo+
Party 1
Anubis
Anubis
Warrior_VDR
Anubis
Level 114
God Stats
27W - 16L
1,616 SR
Queue Stats
76W - 79L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,312
594
8,173
19,443
19,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Froaky981
Ah Muzen Cab
14
0 / 4 / 3
9,123
652
9,665
9,736
4,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ix Chel
Shade5400
Ix Chel
15
3 / 6 / 0
10,009
715
15,375
13,564
6,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
4 / 1 / 10
10,267
733
8,179
16,678
22,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
TGs6000
Ah Muzen Cab
17
9 / 1 / 4
11,355
811
17,250
13,689
7,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
16
1 / 1 / 11
9,966
712
12,559
11,051
6,654
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
14
14
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Surtr
4
1
10
9
L
Ah Muzen Cab
Froaky981
Ah Muzen Cab
0
4
3
0.38
L
Ix Chel
Shade5400
Ix Chel
3
6
0
0.5
W
Ah Muzen Cab
TGs6000
Ah Muzen Cab
9
1
4
11
W
Anubis
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,213
Damage
37,988
42,743
Taken
41,418
30,377
Mitigated
37,242
7,098
Healing
13,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,173
2,207
281
2,098
19,443
19,460
66
6,198
13,245
940
17,276
W
Surtr
8,179
1,785
0
4,467
16,678
22,871
136
6,849
9,829
506
18,106
L
Ah Muzen Cab
Froaky981
Ah Muzen Cab
9,665
1,440
0
155
9,736
4,714
217
2,581
7,155
0
47,947
L
Ix Chel
Shade5400
Ix Chel
15,375
1,965
1,931
2,633
13,564
6,203
368
4,210
9,354
57,010
0
W
Ah Muzen Cab
TGs6000
Ah Muzen Cab
17,250
7,154
0
3,085
13,689
7,717
2,788
3,988
9,701
0
71,461
W
Anubis
12,559
624
0
5,954
11,051
6,654
606
5,004
6,047
63,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,444
Gold Earned
31,588
225
Minions Killed
236
0
Camps Cleared
0
737,217
Distance Traveled
776,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,312
594
34
2
0
254,180
0
W
Surtr
10,267
733
19
1
0
265,828
0
L
Ah Muzen Cab
9,123
652
103
7
0
248,735
0
L
Ix Chel
10,009
715
88
6
0
234,302
0
W
Ah Muzen Cab
11,355
811
127
9
0
275,190
0
W
Anubis
9,966
712
90
6
0
235,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role