Player Matchup

Hercules
Hercules
DONKERBONKER6969
Hercules
Level 35
God Stats
7W - 5L
1,522 SR
Queue Stats
94W - 77L
1,534 Elo+
Solo
Mercury
Mercury
DekuLuvsDaiquiri
Mercury
Level 65
God Stats
9W - 6L
1,625 SR
Queue Stats
397W - 456L
1,419 Elo+
Party 3
Anubis
Anubis
ModeloMunch
Anubis
Level 13
God Stats
8W - 5L
1,593 SR
Queue Stats
14W - 16L
1,437 Elo+
Party 3
Chang'e
Chang'e
OceanStorm22
Chang'e
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 15L
1,633 Elo+
Solo
Izanami
Izanami
StellaSipper
Izanami
Level 88
God Stats
30W - 28L
1,603 SR
Queue Stats
318W - 349L
1,425 Elo+
Party 3
Team Averages
Level 49
1,568 SR
1,490 Elo+

VS

Team Averages
Level 71
1,522 SR
1,538 Elo+
Bellona
Bellona
DarkAtlas410
Bellona
Level 100
God Stats
5W - 9L
1,464 SR
Queue Stats
134W - 119L
1,540 Elo+
Party 2
Loki
Loki
FlickOfTheDeek
Loki
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 32L
1,541 Elo+
Party 1
Artemis
Artemis
HowDoYouSmurf
Artemis
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,509 Elo+
Party 1
Hades
Hades
Reglas
Hades
Level 45
God Stats
69W - 51L
1,671 SR
Queue Stats
181W - 174L
1,559 Elo+
Party 2
Ix Chel
Ix Chel
TIMINEM
Ix Chel
Level 140
God Stats
7W - 3L
1,477 SR
Queue Stats
187W - 176L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
8,316
640
7,115
11,397
8,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
6 / 1 / 2
8,077
621
5,459
10,620
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
13
3 / 1 / 2
8,352
642
15,970
8,784
4,529
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
OceanStorm22
Chang'e
11
3 / 3 / 2
7,285
560
7,354
12,776
5,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
StellaSipper
Izanami
13
1 / 2 / 4
7,320
563
4,251
8,173
3,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DarkAtlas410
Bellona
9
0 / 3 / 0
5,768
444
3,956
16,564
10,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
5 / 2 / 2
7,857
604
6,520
11,325
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
12
0 / 3 / 0
6,732
518
4,477
8,336
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Reglas
Hades
12
0 / 1 / 3
7,209
555
7,435
11,803
6,237
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ix Chel
TIMINEM
Ix Chel
12
2 / 5 / 1
6,815
524
7,917
9,897
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
14
Kills
7
8
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Bellona
DarkAtlas410
Bellona
0
3
0
0
W
6
1
2
7
L
5
2
2
3
L
Artemis
0
3
0
0
W
Anubis
3
1
2
4
W
Chang'e
OceanStorm22
Chang'e
3
3
2
1.33
L
Hades
Reglas
Hades
0
1
3
1.5
W
Izanami
StellaSipper
Izanami
1
2
4
1.5
L
Ix Chel
TIMINEM
Ix Chel
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,149
Damage
30,305
51,750
Taken
57,925
25,364
Mitigated
27,078
19,621
Healing
18,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,115
2,821
0
3,598
11,397
8,767
118
4,797
6,584
0
67,833
L
Bellona
DarkAtlas410
Bellona
3,956
719
222
1,718
16,564
10,483
0
10,452
6,112
0
19,232
W
5,459
3,085
0
518
10,620
3,780
0
1,926
8,654
0
53,655
L
6,520
2,978
0
4,525
11,325
4,297
0
1,833
9,492
0
59,919
L
Artemis
4,477
1,884
0
2,698
8,336
3,317
0
1,805
6,531
0
55,564
W
Anubis
15,970
490
0
5,374
8,784
4,529
547
4,595
3,989
85,268
0
W
Chang'e
OceanStorm22
Chang'e
7,354
580
2,118
6,180
12,776
5,084
274
3,626
8,998
32,281
0
L
Hades
Reglas
Hades
7,435
1,247
145
7,140
11,803
6,237
0
1,909
9,894
54,833
0
W
Izanami
StellaSipper
Izanami
4,251
1,977
0
1,833
8,173
3,204
760
0
8,173
0
64,815
L
Ix Chel
TIMINEM
Ix Chel
7,917
697
1,400
683
9,897
2,744
0
7,325
2,572
46,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
34,381
480
Minions Killed
418
0
Camps Cleared
0
1,311,968
Distance Traveled
1,342,922
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,316
640
119
9
0
251,080
0
L
Bellona
5,768
444
23
2
0
291,325
6
W
Mercury
8,077
621
80
6
0
303,908
0
L
Loki
7,857
604
98
8
0
305,923
0
L
Artemis
6,732
518
112
9
0
237,175
0
W
Anubis
8,352
642
118
9
0
242,193
0
W
Chang'e
7,285
560
50
4
0
262,916
2
L
Hades
7,209
555
104
8
0
249,424
4
W
Izanami
7,320
563
113
9
0
251,871
2
L
Ix Chel
6,815
524
81
6
0
259,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role