Player Matchup

Skadi
Skadi
Casholaa
Skadi
Level 90
God Stats
33W - 26L
1,451 SR
Queue Stats
216W - 209L
1,506 Elo+
Solo
Ymir
Ymir
FallenLord81
Ymir
Level 125
God Stats
1W - 5L
1,529 SR
Queue Stats
392W - 370L
1,546 Elo+
Party 1
Nemesis
Nemesis
Marcio_Phelipe
Nemesis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 126L
1,500 Elo+
Solo
Eset
Eset
sunnybunzz517
Eset
Level 26
God Stats
16W - 10L
1,593 SR
Queue Stats
177W - 180L
1,431 Elo+
Party 1
Aphrodite
Aphrodite
xLuisGonzalezx
Aphrodite
Level 155
God Stats
27W - 22L
1,581 SR
Queue Stats
412W - 369L
1,542 Elo+
Solo
Team Averages
Level 108
1,531 SR
1,505 Elo+

VS

Team Averages
Level 113
1,565 SR
1,484 Elo+
Ix Chel
Ix Chel
Azxiiir
Ix Chel
Level 101
God Stats
2W - 0L
1,754 SR
Queue Stats
5W - 8L
1,428 Elo+
Solo
Horus
Horus
Mr_Foxxyyy
Horus
Level 109
God Stats
1W - 0L
1,290 SR
Queue Stats
168W - 208L
1,436 Elo+
Solo
Mulan
Mulan
MyHardstick
Mulan
Level 138
God Stats
3W - 1L
1,401 SR
Queue Stats
88W - 80L
1,474 Elo+
Solo
Cernunnos
Cernunnos
SeveredSeven7
Cernunnos
Level 100
God Stats
13W - 13L
1,568 SR
Queue Stats
315W - 290L
1,513 Elo+
Solo
Ymir
Ymir
liljkx65
Ymir
Level 119
God Stats
3W - 0L
1,810 SR
Queue Stats
85W - 66L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Casholaa
Skadi
13
1 / 2 / 3
7,795
520
8,989
9,567
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 2
6,883
459
6,669
12,986
11,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 1
6,432
429
2,209
10,358
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 4 / 1
8,183
546
9,411
11,371
5,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
xLuisGonzalezx
Aphrodite
13
1 / 4 / 0
7,644
510
7,506
15,431
11,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Azxiiir
Ix Chel
15
7 / 5 / 1
9,679
645
13,822
13,047
5,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
12
0 / 2 / 5
7,042
469
4,174
11,514
9,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 1 / 2
9,141
609
10,086
13,301
10,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
SeveredSeven7
Cernunnos
14
3 / 1 / 0
8,371
558
8,777
11,039
5,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
2 / 0 / 5
8,518
568
3,787
10,399
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
9
Kills
14
14
Deaths
9
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Azxiiir
Ix Chel
7
5
1
1.5
L
Skadi
Casholaa
Skadi
1
2
3
1.25
L
2
2
2
1.5
L
0
2
1
0.25
W
Horus
0
2
5
1.25
W
2
1
2
3
W
Cernunnos
SeveredSeven7
Cernunnos
3
1
0
3
W
Ymir
2
0
5
4.5
L
5
4
1
1.38
L
Aphrodite
xLuisGonzalezx
Aphrodite
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,784
Damage
40,646
59,713
Taken
59,300
36,307
Mitigated
36,596
17,707
Healing
17,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Azxiiir
Ix Chel
13,822
1,641
256
3,576
13,047
5,861
186
7,767
5,096
64,293
0
L
Skadi
Casholaa
Skadi
8,989
3,860
0
3,537
9,567
3,673
1,090
734
8,833
0
61,344
L
6,669
1,278
0
3,345
12,986
11,858
0
4,177
8,809
30,385
0
L
2,209
882
0
747
10,358
3,949
0
2,952
7,311
0
40,880
W
Horus
4,174
1,751
1,272
1,635
11,514
9,488
0
3,230
7,915
0
25,317
W
10,086
1,663
0
5,994
13,301
10,760
0
6,671
6,016
0
74,571
W
Cernunnos
SeveredSeven7
Cernunnos
8,777
4,181
0
4,448
11,039
5,062
348
2,990
7,849
0
77,900
W
Ymir
3,787
505
0
282
10,399
5,425
0
2,076
8,225
64,312
0
L
9,411
1,524
243
1,155
11,371
5,166
25
8,877
2,494
41,812
0
L
Aphrodite
xLuisGonzalezx
Aphrodite
7,506
593
0
8,680
15,431
11,661
0
869
13,662
56,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,937
Gold Earned
42,751
374
Minions Killed
456
0
Camps Cleared
0
1,392,959
Distance Traveled
1,502,994
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,679
645
95
6
0
299,761
0
L
Skadi
7,795
520
108
7
0
277,278
0
L
Ymir
6,883
459
41
3
0
267,846
3
L
Nemesis
6,432
429
60
4
0
322,892
0
W
Horus
7,042
469
29
2
0
301,121
0
W
Mulan
9,141
609
112
7
0
292,061
3
W
Cernunnos
8,371
558
116
8
0
299,466
0
W
Ymir
8,518
568
104
7
0
310,585
0
L
Eset
8,183
546
61
4
0
283,521
2
L
Aphrodite
7,644
510
104
7
0
241,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role