Player Matchup

Artio
Artio
 
Artio
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Blackwolf1156
Tiamat
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 70L
1,548 Elo+
Party 1
Cernunnos
Cernunnos
Limiteded
Cernunnos
Level 141
God Stats
2W - 1L
1,556 SR
Queue Stats
241W - 241L
1,547 Elo+
Party 2
Susano
Susano
maximsan
Susano
Level 246
God Stats
6W - 5L
1,718 SR
Queue Stats
433W - 430L
1,511 Elo+
Solo
Bellona
Bellona
xSkyLiinee
Bellona
Level 109
God Stats
1W - 3L
1,227 SR
Queue Stats
61W - 65L
1,531 Elo+
Party 1
Team Averages
Level 143
1,500 SR
1,527 Elo+

VS

Team Averages
Level 108
1,398 SR
1,504 Elo+
Thor
Thor
Bioolty
Thor
Level 86
God Stats
6W - 7L
1,500 SR
Queue Stats
250W - 239L
1,533 Elo+
Solo
Jing Wei
Jing Wei
Cygnetike
Jing Wei
Level 147
God Stats
0W - 1L
1,717 SR
Queue Stats
31W - 31L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
MiissTeacher
Sun Wukong
Level 45
God Stats
33W - 29L
1,234 SR
Queue Stats
410W - 397L
1,493 Elo+
Solo
Ix Chel
Ix Chel
Sycophantam33
Ix Chel
Level 102
God Stats
0W - 3L
1,285 SR
Queue Stats
60W - 66L
1,453 Elo+
Solo
Zhong Kui
Zhong Kui
gumgum921
Zhong Kui
Level 158
God Stats
5W - 8L
1,254 SR
Queue Stats
476W - 476L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 0 / 3
7,319
457
3,187
10,001
8,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 0 / 1
8,360
523
11,071
6,191
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Limiteded
Cernunnos
14
3 / 2 / 0
8,758
547
8,516
10,672
5,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
maximsan
Susano
16
3 / 1 / 2
9,149
572
7,246
14,239
6,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
xSkyLiinee
Bellona
15
0 / 1 / 1
9,129
571
12,234
14,959
13,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bioolty
Thor
15
1 / 3 / 0
8,052
503
2,672
10,693
4,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Cygnetike
Jing Wei
14
0 / 3 / 1
8,055
503
7,431
10,500
4,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
MiissTeacher
Sun Wukong
12
1 / 1 / 0
7,336
459
6,649
12,729
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
12
0 / 0 / 0
6,927
433
6,167
11,374
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Zhong Kui
gumgum921
Zhong Kui
14
1 / 1 / 0
8,813
551
10,330
17,334
22,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
3
4
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
3
1.5
L
Thor
Bioolty
Thor
1
3
0
0.33
W
1
0
1
1.5
L
Jing Wei
Cygnetike
Jing Wei
0
3
1
0.17
W
Cernunnos
Limiteded
Cernunnos
3
2
0
1.5
L
Sun Wukong
MiissTeacher
Sun Wukong
1
1
0
1
L
Ix Chel
0
0
0
0
L
Zhong Kui
gumgum921
Zhong Kui
1
1
0
1
W
Susano
maximsan
Susano
3
1
2
4
W
Bellona
xSkyLiinee
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,254
Damage
33,249
56,062
Taken
62,630
37,798
Mitigated
45,804
18,500
Healing
20,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,187
343
280
3,451
10,001
8,766
0
2,796
7,205
14,191
0
L
Thor
Bioolty
Thor
2,672
773
0
0
10,693
4,377
0
1,600
9,093
0
74,218
W
11,071
551
0
1,717
6,191
4,030
0
2,306
3,885
72,833
0
L
Jing Wei
Cygnetike
Jing Wei
7,431
5,502
0
3,624
10,500
4,303
680
349
10,151
0
72,043
W
Cernunnos
Limiteded
Cernunnos
8,516
6,165
0
6,370
10,672
5,052
746
161
10,511
0
76,955
L
Sun Wukong
MiissTeacher
Sun Wukong
6,649
758
0
4,136
12,729
10,480
0
5,307
7,422
0
37,616
L
Ix Chel
6,167
1,012
143
2,890
11,374
4,579
0
7,002
4,372
53,905
0
L
Zhong Kui
gumgum921
Zhong Kui
10,330
2,086
0
9,363
17,334
22,065
0
0
17,334
76,673
0
W
Susano
maximsan
Susano
7,246
1,859
0
1,750
14,239
6,309
0
2,584
11,655
0
91,078
W
Bellona
xSkyLiinee
Bellona
12,234
5,910
0
4,932
14,959
13,641
816
8,650
6,309
0
79,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,715
Gold Earned
39,183
552
Minions Killed
537
0
Camps Cleared
0
1,596,738
Distance Traveled
1,579,744
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,319
457
9
1
0
324,613
6
L
Thor
8,052
503
120
8
0
350,886
0
W
Tiamat
8,360
523
134
8
0
337,119
0
L
Jing Wei
8,055
503
124
8
0
306,806
5
W
Cernunnos
8,758
547
139
9
0
295,729
0
L
Sun Wukong
7,336
459
47
3
0
350,126
1
L
Ix Chel
6,927
433
108
7
0
289,888
0
L
Zhong Kui
8,813
551
138
9
0
282,038
2
W
Susano
9,149
572
125
8
0
339,268
5
W
Bellona
9,129
571
145
9
0
300,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role