Player Matchup

Bellona
Bellona
DekuLuvsDaiquiri
Bellona
Level 65
God Stats
22W - 36L
1,471 SR
Queue Stats
397W - 456L
1,409 Elo+
Party 4
Danzaburou
Danzaburou
HorseBoy33
Danzaburou
Level 140
God Stats
20W - 23L
1,429 SR
Queue Stats
333W - 315L
1,524 Elo+
Party 1
Vamana
Vamana
ModeloMunch
Vamana
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,420 Elo+
Party 4
Yemoja
Yemoja
RompusRuffler
Yemoja
Level 127
God Stats
13W - 12L
1,496 SR
Queue Stats
349W - 325L
1,528 Elo+
Party 1
Raijin
Raijin
StellaSipper
Raijin
Level 88
God Stats
37W - 31L
1,233 SR
Queue Stats
318W - 349L
1,415 Elo+
Party 4
Team Averages
Level 87
1,426 SR
1,459 Elo+

VS

Team Averages
Level 86
1,500 SR
1,415 Elo+
Horus
Horus
H3nryl1n450
Horus
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
231W - 212L
1,507 Elo+
Party 2
Martichoras
Martichoras
Ins4neH4wk78
Martichoras
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,322 Elo+
Party 3
Ix Chel
Ix Chel
moneywise1238
Ix Chel
Level 142
God Stats
5W - 4L
1,502 SR
Queue Stats
175W - 167L
1,530 Elo+
Solo
Sobek
Sobek
slurpy5
Sobek
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 26L
1,217 Elo+
Party 3
Mercury
Mercury
zlZeXiiUZz
Mercury
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 10
10,743
597
14,552
17,108
10,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
HorseBoy33
Danzaburou
17
4 / 1 / 5
10,677
593
11,017
11,675
5,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
19
9 / 1 / 1
12,521
696
20,458
15,032
14,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 5
9,165
509
2,367
9,526
8,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
16
2 / 4 / 2
10,469
582
7,859
10,718
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
9,409
523
2,948
15,058
22,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
Ins4neH4wk78
Martichoras
15
1 / 5 / 0
8,762
487
3,321
13,004
6,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
16
3 / 4 / 5
9,624
535
14,140
16,432
8,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
slurpy5
Sobek
14
2 / 7 / 2
8,781
488
6,977
23,461
18,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
zlZeXiiUZz
Mercury
14
3 / 2 / 1
8,390
466
2,032
11,448
5,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
20
Kills
10
10
Deaths
20
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
L
1
2
4
1.5
W
Danzaburou
HorseBoy33
Danzaburou
4
1
5
6.5
L
Martichoras
Ins4neH4wk78
Martichoras
1
5
0
0.2
W
Vamana
9
1
1
9.5
W
1
0
5
3.5
W
Raijin
2
4
2
0.75
L
Ix Chel
3
4
5
1.38
L
Sobek
slurpy5
Sobek
2
7
2
0.43
L
Mercury
zlZeXiiUZz
Mercury
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,253
Damage
29,418
64,059
Taken
79,403
43,212
Mitigated
61,496
13,815
Healing
27,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,552
6,018
0
812
17,108
10,554
0
6,364
10,744
0
98,126
L
2,948
1,719
4,689
6,135
15,058
22,181
284
1,809
13,249
0
21,346
W
Danzaburou
HorseBoy33
Danzaburou
11,017
5,327
0
5,867
11,675
5,239
1,784
1,571
10,104
0
102,867
L
Martichoras
Ins4neH4wk78
Martichoras
3,321
668
0
3,601
13,004
6,770
0
1,006
11,998
0
62,536
W
Vamana
20,458
11,403
0
3,292
15,032
14,808
884
6,343
8,689
0
119,984
W
2,367
1,214
1,803
1,497
9,526
8,001
683
2,089
7,437
23,170
0
W
Raijin
7,859
612
0
544
10,718
4,610
468
5,523
5,195
97,122
0
L
Ix Chel
14,140
1,921
1,846
4,422
16,432
8,784
0
4,167
12,265
86,134
0
L
Sobek
slurpy5
Sobek
6,977
1,269
0
6,006
23,461
18,341
0
2,356
21,105
50,074
0
L
Mercury
zlZeXiiUZz
Mercury
2,032
710
0
1,250
11,448
5,420
375
888
10,560
0
44,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,575
Gold Earned
44,966
627
Minions Killed
448
0
Camps Cleared
0
1,783,651
Distance Traveled
1,838,904
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,743
597
120
7
0
400,326
0
L
Horus
9,409
523
28
2
0
407,112
3
W
Danzaburou
10,677
593
143
8
0
337,379
0
L
Martichoras
8,762
487
110
6
0
326,109
0
W
Vamana
12,521
696
166
9
0
386,911
0
W
Yemoja
9,165
509
34
2
0
341,702
0
W
Raijin
10,469
582
164
9
0
317,333
4
L
Ix Chel
9,624
535
153
9
0
359,523
0
L
Sobek
8,781
488
83
5
0
342,570
0
L
Mercury
8,390
466
74
4
0
403,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role