Player Matchup

Ix Chel
Ix Chel
Joabawz
Ix Chel
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 171L
1,508 Elo+
Party 1
Horus
Horus
Karniival
Horus
Level 126
God Stats
19W - 17L
1,669 SR
Queue Stats
217W - 227L
1,596 Elo+
Party 1
Anubis
Anubis
LosSpiritos
Anubis
Level 26
God Stats
3W - 5L
1,181 SR
Queue Stats
27W - 34L
1,522 Elo+
Party 1
Bakasura
Bakasura
NatPinkerton
Bakasura
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
513W - 446L
1,592 Elo+
Solo
Neith
Neith
cerslays
Neith
Level 156
God Stats
6W - 8L
1,361 SR
Queue Stats
442W - 394L
1,589 Elo+
Solo
Team Averages
Level 108
1,442 SR
1,562 Elo+

VS

Team Averages
Level 116
1,608 SR
1,493 Elo+
Anhur
Anhur
BeQUnIo
Anhur
Level 106
God Stats
1W - 3L
1,485 SR
Queue Stats
51W - 68L
1,413 Elo+
Party 2
Hera
Hera
Endlessninja584
Hera
Level 102
God Stats
5W - 7L
1,442 SR
Queue Stats
320W - 325L
1,521 Elo+
Party 3
Sylvanus
Sylvanus
Scottie dog09
Sylvanus
Level 125
God Stats
9W - 12L
1,613 SR
Queue Stats
321W - 339L
1,554 Elo+
Party 3
Awilix
Awilix
giokso3
Awilix
Level 128
God Stats
1W - 1L
1,703 SR
Queue Stats
22W - 31L
1,443 Elo+
Party 2
Horus
Horus
zackthedono
Horus
Level 119
God Stats
3W - 2L
1,798 SR
Queue Stats
141W - 148L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Joabawz
Ix Chel
11
2 / 2 / 6
7,531
538
5,313
8,770
6,520
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
Karniival
Horus
15
7 / 1 / 5
8,972
641
11,407
13,331
7,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
14
4 / 0 / 4
8,709
622
8,917
11,912
5,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
NatPinkerton
Bakasura
16
7 / 0 / 3
10,124
723
14,864
14,659
7,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
cerslays
Neith
14
4 / 0 / 3
8,542
610
7,449
6,614
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BeQUnIo
Anhur
11
0 / 5 / 0
6,528
466
3,570
11,948
4,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 0
7,102
507
8,173
9,899
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Scottie dog09
Sylvanus
10
1 / 4 / 1
6,530
466
2,959
12,067
8,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
giokso3
Awilix
10
0 / 6 / 0
6,527
466
4,934
15,785
11,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 3 / 1
7,046
503
8,134
12,955
5,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
24
Kills
3
3
Deaths
24
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
BeQUnIo
Anhur
0
5
0
0
L
1
6
0
0.17
W
Ix Chel
Joabawz
Ix Chel
2
2
6
2.5
W
Horus
Karniival
Horus
7
1
5
9.5
W
Anubis
4
0
4
6
W
Bakasura
NatPinkerton
Bakasura
7
0
3
8.5
L
Sylvanus
Scottie dog09
Sylvanus
1
4
1
0.38
W
Neith
cerslays
Neith
4
0
3
5.5
L
Awilix
giokso3
Awilix
0
6
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,950
Damage
27,770
55,286
Taken
62,654
30,037
Mitigated
32,550
26,170
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BeQUnIo
Anhur
3,570
2,042
0
1,467
11,948
4,195
0
3,292
8,656
0
42,453
L
8,173
1,626
0
1,365
9,899
2,442
0
3,993
5,601
65,245
0
W
Ix Chel
Joabawz
Ix Chel
5,313
793
1,354
2,627
8,770
6,520
162
1,253
7,517
27,179
0
W
Horus
Karniival
Horus
11,407
5,816
1,360
3,486
13,331
7,186
1,165
1,967
11,364
0
70,985
W
Anubis
8,917
493
0
6,465
11,912
5,939
1,332
4,393
7,474
72,841
0
W
Bakasura
NatPinkerton
Bakasura
14,864
10,070
0
8,462
14,659
7,652
1,136
2,300
11,720
0
67,478
L
Sylvanus
Scottie dog09
Sylvanus
2,959
1,202
1,445
2,087
12,067
8,829
0
3,724
8,273
26,181
7,572
W
Neith
cerslays
Neith
7,449
3,527
0
2,416
6,614
2,740
1,250
1,012
5,602
0
63,818
L
Awilix
giokso3
Awilix
4,934
1,762
0
1,134
15,785
11,205
0
1,597
11,992
0
37,853
L
8,134
4,120
0
1,081
12,955
5,879
0
1,624
11,002
0
58,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,878
Gold Earned
33,733
518
Minions Killed
383
0
Camps Cleared
0
1,529,448
Distance Traveled
1,363,760
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,528
466
62
4
0
239,904
0
L
Hera
7,102
507
109
8
0
261,684
3
W
Ix Chel
7,531
538
32
2
0
288,522
0
W
Horus
8,972
641
112
8
0
356,535
1
W
Anubis
8,709
622
122
9
0
263,973
1
W
Bakasura
10,124
723
150
11
0
356,952
0
L
Sylvanus
6,530
466
46
3
0
265,579
0
W
Neith
8,542
610
102
7
0
263,466
2
L
Awilix
6,527
466
63
5
0
287,746
0
L
Horus
7,046
503
103
7
0
308,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role