Player Matchup

Janus
Janus
Gold V
Baby HazeI
Janus
Gold V
Level 129
God Stats
12W - 14L
1,500 SR
Queue Stats
305W - 304L
1,272 MMR
Solo
Fafnir
Fafnir
Gold IV
J o L T e D
Fafnir
Gold IV
Level 159
God Stats
23W - 18L
1,785 SR
Queue Stats
296W - 288L
1,267 MMR
Solo
Merlin
Merlin
Gold V
Ross4244
Merlin
Gold V
Level 123
God Stats
3W - 2L
1,575 SR
Queue Stats
48W - 59L
1,278 MMR
Solo
Rama
Rama
Silver V
SUNNYBOYJrs
Rama
Silver V
Level 99
God Stats
1W - 2L
1,715 SR
Queue Stats
231W - 247L
1,256 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
TheRomanticOtaku
Ratatoskr
Gold V
Level 133
God Stats
5W - 6L
1,606 SR
Queue Stats
354W - 361L
1,279 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,636 SR
1,271 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,552 SR
1,269 MMR
Poseidon
Poseidon
Bronze III
DiscorDDia
Poseidon
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 MMR
Party 2
Yemoja
Yemoja
Gold V
JAY DUNKZ
Yemoja
Gold V
Level 123
God Stats
30W - 8L
1,802 SR
Queue Stats
695W - 715L
1,324 MMR
Party 1
Awilix
Awilix
Gold V
LetsGetNerdy
Awilix
Gold V
Level 118
God Stats
4W - 5L
1,392 SR
Queue Stats
150W - 158L
1,286 MMR
Solo
Martichoras
Martichoras
Silver II
Onef0ur
Martichoras
Silver II
Level 49
God Stats
20W - 26L
1,455 SR
Queue Stats
115W - 127L
1,064 MMR
Party 2
Anubis
Anubis
Silver I
iDunnTolya
Anubis
Silver I
Level 94
God Stats
14W - 8L
1,613 SR
Queue Stats
432W - 460L
1,169 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 3 / 1
8,728
485
13,053
14,098
5,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
12
1 / 0 / 1
8,146
453
3,846
11,950
14,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Ross4244
Merlin
13
0 / 4 / 1
7,641
425
10,115
8,832
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 8 / 1
7,659
426
4,054
14,675
6,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
10
0 / 9 / 2
6,930
385
6,344
15,485
12,722
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BakasuraThorTiamat

VS

Bans
MercuryHelAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DiscorDDia
Poseidon
16
1 / 1 / 4
10,126
563
5,016
8,980
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
JAY DUNKZ
Yemoja
13
0 / 0 / 13
8,991
500
3,346
13,595
12,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
17
12 / 0 / 5
11,386
633
17,031
12,490
5,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
Onef0ur
Martichoras
15
6 / 1 / 2
10,055
559
10,507
12,042
6,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
iDunnTolya
Anubis
16
5 / 1 / 10
10,787
599
10,966
11,789
9,693
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
58
3
Kills
24
24
Deaths
3
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
2
3
1
0.83
W
Poseidon
DiscorDDia
Poseidon
1
1
4
3
L
Fafnir
1
0
1
1.5
W
Yemoja
JAY DUNKZ
Yemoja
0
0
13
6.5
W
Awilix
12
0
5
14.5
W
Martichoras
Onef0ur
Martichoras
6
1
2
7
L
Merlin
Ross4244
Merlin
0
4
1
0.13
L
0
8
1
0.06
L
Ratatoskr
0
9
2
0.11
W
Anubis
iDunnTolya
Anubis
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,412
Damage
46,866
65,040
Taken
58,896
42,076
Mitigated
37,893
10,928
Healing
21,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
13,053
947
0
2,336
14,098
5,155
0
3,266
10,832
78,121
0
W
Poseidon
DiscorDDia
Poseidon
5,016
983
0
500
8,980
3,996
676
3,973
5,007
103,233
0
L
Fafnir
3,846
177
0
3,154
11,950
14,413
0
3,284
8,666
22,275
0
W
Yemoja
JAY DUNKZ
Yemoja
3,346
705
4,299
4,713
13,595
12,448
285
7,371
6,224
15,978
0
W
Awilix
17,031
7,897
0
1,996
12,490
5,569
717
4,430
8,060
0
89,143
W
Martichoras
Onef0ur
Martichoras
10,507
3,075
0
3,087
12,042
6,187
3,759
5,956
6,086
0
88,998
L
Merlin
Ross4244
Merlin
10,115
245
0
1,000
8,832
3,719
0
2,751
6,081
69,670
0
L
4,054
2,680
0
2,622
14,675
6,067
0
4,256
10,419
0
55,926
L
Ratatoskr
6,344
1,130
0
1,816
15,485
12,722
0
5,771
9,714
0
34,643
W
Anubis
iDunnTolya
Anubis
10,966
736
0
7,146
11,789
9,693
266
5,284
6,505
79,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,104
Gold Earned
51,345
444
Minions Killed
569
0
Camps Cleared
0
1,624,600
Distance Traveled
1,798,726
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,728
485
134
7
0
403,237
0
W
Poseidon
10,126
563
180
10
0
371,892
4
L
Fafnir
8,146
453
23
1
0
321,074
2
W
Yemoja
8,991
500
25
1
0
339,103
3
W
Awilix
11,386
633
121
7
0
432,720
1
W
Martichoras
10,055
559
134
7
0
354,559
0
L
Merlin
7,641
425
122
7
0
312,880
4
L
Rama
7,659
426
112
6
0
307,161
0
L
Ratatoskr
6,930
385
53
3
0
280,248
0
W
Anubis
10,787
599
109
6
0
300,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role