Player Matchup

Cernunnos
Cernunnos
Hellghost500
Cernunnos
Level 104
God Stats
6W - 8L
1,450 SR
Queue Stats
563W - 532L
1,513 Elo+
Party 2
Susano
Susano
Whexr12
Susano
Level 116
God Stats
13W - 13L
1,583 SR
Queue Stats
141W - 129L
1,454 Elo+
Party 2
Ix Chel
Ix Chel
ividron
Ix Chel
Level 89
God Stats
0W - 2L
1,305 SR
Queue Stats
233W - 216L
1,468 Elo+
Party 2
Kuzenbo
Kuzenbo
maluku_bloodwolf
Kuzenbo
Level 104
God Stats
2W - 4L
1,692 SR
Queue Stats
25W - 30L
1,366 Elo+
Solo
Nu Wa
Nu Wa
xX_Hiro-Akiba_Xx
Nu Wa
Level 83
God Stats
1W - 1L
1,517 SR
Queue Stats
30W - 56L
1,389 Elo+
Solo
Team Averages
Level 99
1,509 SR
1,438 Elo+

VS

Team Averages
Level 130
1,524 SR
1,451 Elo+
Cthulhu
Cthulhu
ArmouredCerberus
Cthulhu
Level 107
God Stats
13W - 12L
1,458 SR
Queue Stats
83W - 78L
1,463 Elo+
Solo
Ra
Ra
Bonk Prime I
Ra
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
200W - 183L
1,462 Elo+
Party 1
Aphrodite
Aphrodite
Leemac40
Aphrodite
Level 186
God Stats
16W - 16L
1,456 SR
Queue Stats
162W - 173L
1,381 Elo+
Party 1
Arachne
Arachne
kakatoess2
Arachne
Level 128
God Stats
33W - 25L
1,704 SR
Queue Stats
448W - 421L
1,502 Elo+
Solo
Chiron
Chiron
sweeterbobby_
Chiron
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
314W - 302L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hellghost500
Cernunnos
13
2 / 1 / 0
7,848
462
13,106
12,646
5,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
Whexr12
Susano
13
1 / 7 / 2
8,198
482
6,615
18,563
9,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
ividron
Ix Chel
12
1 / 5 / 2
7,704
453
4,699
12,264
7,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 2
6,948
409
8,064
18,834
17,567
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 6 / 1
7,072
416
12,078
11,082
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,650
568
13,707
18,945
20,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 3 / 2
10,522
619
14,086
11,880
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Leemac40
Aphrodite
13
0 / 1 / 4
7,177
422
3,695
11,910
7,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
kakatoess2
Arachne
15
7 / 2 / 5
10,108
595
16,024
18,460
8,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 0 / 4
8,103
477
9,270
11,754
5,820
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
21
21
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
8
3
2
3
L
Cernunnos
Hellghost500
Cernunnos
2
1
0
2
W
Aphrodite
Leemac40
Aphrodite
0
1
4
2
L
Susano
Whexr12
Susano
1
7
2
0.29
L
Ix Chel
ividron
Ix Chel
1
5
2
0.4
W
Arachne
kakatoess2
Arachne
7
2
5
4.75
L
1
2
2
1
W
1
0
4
3
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,562
Damage
56,782
73,389
Taken
72,949
43,953
Mitigated
47,483
14,814
Healing
33,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,707
363
0
4,666
18,945
20,212
224
7,162
11,536
62,601
1,789
W
14,086
848
2,010
4,696
11,880
5,753
311
4,029
7,487
97,833
0
L
Cernunnos
Hellghost500
Cernunnos
13,106
6,583
0
3,870
12,646
5,179
0
5,451
7,111
0
65,028
W
Aphrodite
Leemac40
Aphrodite
3,695
811
6,778
6,182
11,910
7,438
109
3,902
7,850
31,655
0
L
Susano
Whexr12
Susano
6,615
1,154
0
2,609
18,563
9,768
0
2,232
16,331
0
52,552
L
Ix Chel
ividron
Ix Chel
4,699
550
937
2,668
12,264
7,338
0
7,771
4,493
52,290
0
W
Arachne
kakatoess2
Arachne
16,024
10,413
0
4,346
18,460
8,260
96
5,011
13,223
0
94,810
L
8,064
3,499
0
4,610
18,834
17,567
0
7,331
11,394
24,817
292
W
9,270
2,931
911
3,822
11,754
5,820
656
4,009
7,579
0
76,865
L
12,078
3,342
0
120
11,082
4,101
0
6,594
4,361
44,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,770
Gold Earned
45,560
380
Minions Killed
532
0
Camps Cleared
0
1,678,593
Distance Traveled
1,810,049
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,650
568
93
5
0
329,059
0
W
Ra
10,522
619
159
9
0
372,214
1
L
Cernunnos
7,848
462
111
7
0
340,812
0
W
Aphrodite
7,177
422
35
2
0
333,793
6
L
Susano
8,198
482
87
5
0
345,298
2
L
Ix Chel
7,704
453
81
5
0
339,059
4
W
Arachne
10,108
595
118
7
0
443,444
5
L
Kuzenbo
6,948
409
28
2
0
326,410
6
W
Chiron
8,103
477
127
7
0
331,539
2
L
Nu Wa
7,072
416
73
4
0
327,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role