Player Matchup

Mulan
Mulan
AnderfOliveira
Mulan
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 102L
1,481 Elo+
Solo
Jing Wei
Jing Wei
Julin7l
Jing Wei
Level 66
God Stats
0W - 3L
1,211 SR
Queue Stats
63W - 69L
1,428 Elo+
Solo
Pele
Pele
NINJAbr6651
Pele
Level 52
God Stats
7W - 3L
1,672 SR
Queue Stats
237W - 270L
1,444 Elo+
Party 1
Fafnir
Fafnir
Sr nice8997
Fafnir
Level 151
God Stats
25W - 25L
1,542 SR
Queue Stats
671W - 717L
1,520 Elo+
Party 1
Ix Chel
Ix Chel
sahumpe
Ix Chel
Level 69
God Stats
1W - 3L
1,282 SR
Queue Stats
90W - 85L
1,517 Elo+
Solo
Team Averages
Level 80
1,441 SR
1,478 Elo+

VS

Team Averages
Level 119
1,592 SR
1,444 Elo+
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
MortisedMink847
Geb
Level 127
God Stats
8W - 9L
1,890 SR
Queue Stats
223W - 215L
1,424 Elo+
Solo
Fenrir
Fenrir
NilloGYN
Fenrir
Level 129
God Stats
10W - 6L
1,857 SR
Queue Stats
453W - 475L
1,454 Elo+
Solo
Jing Wei
Jing Wei
john_6942
Jing Wei
Level 100
God Stats
4W - 5L
1,205 SR
Queue Stats
245W - 251L
1,419 Elo+
Party 2
Ix Chel
Ix Chel
rrfabio666
Ix Chel
Level 95
God Stats
20W - 17L
1,509 SR
Queue Stats
242W - 261L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,894
453
2,948
9,985
4,602
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
Julin7l
Jing Wei
11
0 / 2 / 1
6,186
476
1,838
8,806
3,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 0
6,620
509
3,200
9,922
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fafnir
9
0 / 1 / 1
6,164
474
2,013
10,107
10,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
sahumpe
Ix Chel
11
0 / 3 / 0
6,004
462
2,877
6,598
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
4 / 0 / 1
7,638
588
7,549
5,994
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 4
6,377
491
5,833
7,564
6,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
NilloGYN
Fenrir
12
4 / 0 / 4
7,327
564
7,211
8,569
3,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
john_6942
Jing Wei
12
2 / 0 / 2
6,975
537
3,396
3,012
979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
rrfabio666
Ix Chel
14
2 / 0 / 3
7,210
555
5,800
3,641
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
13
13
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
0
1
4.5
L
0
5
0
0
L
Jing Wei
Julin7l
Jing Wei
0
2
1
0.25
W
1
1
4
3
L
1
2
0
0.5
W
Fenrir
NilloGYN
Fenrir
4
0
4
6
L
Fafnir
0
1
1
0.5
W
Jing Wei
john_6942
Jing Wei
2
0
2
3
W
Ix Chel
rrfabio666
Ix Chel
2
0
3
3.5
L
Ix Chel
sahumpe
Ix Chel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,876
Damage
29,789
45,418
Taken
28,780
23,944
Mitigated
14,379
11,154
Healing
8,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,549
2,743
58
2,139
5,994
2,261
604
0
5,994
0
51,216
L
2,948
510
0
822
9,985
4,602
0
0
9,985
0
29,181
L
Jing Wei
Julin7l
Jing Wei
1,838
1,276
0
2,408
8,806
3,179
0
2,478
6,328
0
50,611
W
5,833
684
0
1,949
7,564
6,237
0
1,853
5,711
17,607
0
L
3,200
938
0
1,945
9,922
3,572
0
1,239
8,683
0
59,283
W
Fenrir
NilloGYN
Fenrir
7,211
682
0
1,111
8,569
3,623
0
969
7,600
0
54,094
L
Fafnir
2,013
464
1,512
3,295
10,107
10,075
0
3,317
6,790
9,503
0
W
Jing Wei
john_6942
Jing Wei
3,396
2,009
0
1,369
3,012
979
0
297
2,715
0
47,367
W
Ix Chel
rrfabio666
Ix Chel
5,800
413
711
1,369
3,641
1,279
0
1,771
1,870
59,769
0
L
Ix Chel
sahumpe
Ix Chel
2,877
142
50
1,122
6,598
2,516
0
4,599
1,999
42,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,868
Gold Earned
35,527
339
Minions Killed
369
0
Camps Cleared
0
1,258,818
Distance Traveled
1,335,540
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,638
588
87
7
0
252,481
2
L
Mulan
5,894
453
51
4
0
251,048
1
L
Jing Wei
6,186
476
102
8
0
229,199
1
W
Geb
6,377
491
12
1
0
266,686
2
L
Pele
6,620
509
103
8
0
274,476
1
W
Fenrir
7,327
564
92
7
0
300,660
0
L
Fafnir
6,164
474
6
0
0
280,065
0
W
Jing Wei
6,975
537
89
7
0
247,380
4
W
Ix Chel
7,210
555
89
7
0
268,333
3
L
Ix Chel
6,004
462
77
6
0
224,030
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role