Player Matchup

Morgan Le Fay
Morgan Le Fay
DraconsWrath
Morgan Le Fay
Level 122
God Stats
1W - 2L
1,492 SR
Queue Stats
35W - 39L
1,441 Elo+
Party 1
Khepri
Khepri
KingOfSpad3s
Khepri
Level 31
God Stats
0W - 2L
1,342 SR
Queue Stats
39W - 46L
1,411 Elo+
Party 1
Ishtar
Ishtar
LostWithAmigos
Ishtar
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 19L
1,134 Elo+
Party 1
Team Averages
Level 56
1,445 SR
1,329 Elo+

VS

Team Averages
Level 72
1,439 SR
1,400 Elo+
Sobek
Sobek
FrozenGiraffe
Sobek
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,417 Elo+
Party 2
Fenrir
Fenrir
shiny6610
Fenrir
Level 16
God Stats
4W - 7L
1,317 SR
Queue Stats
5W - 7L
1,370 Elo+
Party 2
Sol
Sol
xXBLOODCHRISXx
Sol
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 66L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DraconsWrath
Morgan Le Fay
15
4 / 1 / 0
9,757
751
15,347
8,190
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
11
0 / 6 / 3
7,688
591
3,917
16,091
13,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 5 / 3
7,859
605
7,941
9,355
4,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
10,427
802
5,963
15,784
22,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
shiny6610
Fenrir
15
4 / 2 / 8
9,928
764
6,737
12,044
12,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 7
10,404
800
18,636
15,254
7,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
12
12
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DraconsWrath
Morgan Le Fay
4
1
0
4
W
3
1
8
7
L
Khepri
0
6
3
0.25
L
0
5
3
0.3
W
Fenrir
shiny6610
Fenrir
4
2
8
4
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,205
Damage
31,336
33,636
Taken
43,082
22,522
Mitigated
42,593
1,918
Healing
18,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DraconsWrath
Morgan Le Fay
15,347
818
0
754
8,190
4,094
0
5,894
2,193
44,138
0
W
5,963
678
1,918
5,931
15,784
22,765
540
6,740
8,697
19,150
0
L
Khepri
3,917
320
0
618
16,091
13,977
0
10,686
4,798
10,992
0
L
7,941
6,000
0
546
9,355
4,451
136
8,039
1,230
0
14,968
W
Fenrir
shiny6610
Fenrir
6,737
1,797
0
1,897
12,044
12,754
460
5,693
5,068
0
17,703
W
18,636
8,545
0
8,840
15,254
7,074
2,462
6,063
9,067
75,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,304
Gold Earned
30,759
111
Minions Killed
143
0
Camps Cleared
0
661,162
Distance Traveled
750,061
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,757
751
75
6
0
247,195
3
W
Sobek
10,427
802
20
2
0
245,157
0
L
Khepri
7,688
591
14
1
0
205,910
2
L
Ishtar
7,859
605
22
2
0
208,057
0
W
Fenrir
9,928
764
17
1
0
271,094
0
W
Sol
10,404
800
106
8
0
233,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role