Player Matchup

Lancelot
Lancelot
II Memnon II
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 72L
1,329 Elo+
Party 2
Eset
Eset
Rock5tar84
Eset
Level 155
God Stats
3W - 3L
1,589 SR
Queue Stats
372W - 373L
1,485 Elo+
Solo
Charybdis
Charybdis
SmooveNelson
Charybdis
Level 133
God Stats
2W - 5L
1,252 SR
Queue Stats
158W - 136L
1,498 Elo+
Party 2
Achilles
Achilles
deejayfourex
Achilles
Level 114
God Stats
3W - 5L
1,510 SR
Queue Stats
150W - 175L
1,519 Elo+
Solo
Jing Wei
Jing Wei
peregrina666
Jing Wei
Level 155
God Stats
4W - 6L
1,186 SR
Queue Stats
235W - 237L
1,421 Elo+
Solo
Team Averages
Level 136
1,407 SR
1,450 Elo+

VS

Team Averages
Level 144
1,432 SR
1,463 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
MadMikeNYC
Cernunnos
Level 181
God Stats
13W - 9L
1,362 SR
Queue Stats
730W - 754L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
Neil_Foster93
Gilgamesh
Level 121
God Stats
1W - 1L
1,296 SR
Queue Stats
89W - 78L
1,454 Elo+
Solo
Olorun
Olorun
Primalgehenna88
Olorun
Level 161
God Stats
3W - 1L
1,500 SR
Queue Stats
315W - 318L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
II Memnon II
Lancelot
12
1 / 5 / 6
7,104
710
4,156
10,286
5,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 5
7,237
724
10,250
9,115
3,361
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SmooveNelson
Charybdis
15
4 / 5 / 5
8,751
875
7,727
9,639
4,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
deejayfourex
Achilles
14
4 / 5 / 3
8,186
819
7,164
13,260
17,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
peregrina666
Jing Wei
14
0 / 5 / 7
7,214
721
6,818
10,194
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
8 / 1 / 15
9,585
959
17,624
7,336
3,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
 
Cerberus
14
5 / 2 / 19
9,324
932
6,723
15,269
14,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
MadMikeNYC
Cernunnos
15
4 / 2 / 16
9,260
926
10,812
6,143
3,031
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Neil_Foster93
Gilgamesh
13
3 / 4 / 18
8,210
821
6,147
12,744
13,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
6 / 1 / 16
9,268
927
7,607
8,081
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
110
10
Kills
26
26
Deaths
10
26
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
8
1
15
15.5
W
Cerberus
 
Cerberus
5
2
19
7.25
L
Lancelot
II Memnon II
Lancelot
1
5
6
0.8
W
Cernunnos
MadMikeNYC
Cernunnos
4
2
16
6
W
Gilgamesh
Neil_Foster93
Gilgamesh
3
4
18
3
W
6
1
16
14
L
1
6
5
0.58
L
Charybdis
SmooveNelson
Charybdis
4
5
5
1.3
L
Achilles
deejayfourex
Achilles
4
5
3
1.1
L
Jing Wei
peregrina666
Jing Wei
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,115
Damage
48,913
52,494
Taken
49,573
34,872
Mitigated
40,679
9,773
Healing
26,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
17,624
1,603
297
1,494
7,336
3,878
1,299
1,327
6,009
30,644
0
W
Cerberus
 
Cerberus
6,723
179
2,129
5,977
15,269
14,979
509
4,048
11,221
10,742
566
L
Lancelot
II Memnon II
Lancelot
4,156
272
412
826
10,286
5,226
0
6,396
3,842
0
7,461
W
Cernunnos
MadMikeNYC
Cernunnos
10,812
3,144
462
854
6,143
3,031
2,504
680
5,463
0
23,222
W
Gilgamesh
Neil_Foster93
Gilgamesh
6,147
974
17
1,654
12,744
13,638
382
3,107
9,637
0
11,580
W
7,607
3,965
8,768
4,431
8,081
5,153
3,692
1,088
6,993
21,918
0
L
10,250
775
345
1,061
9,115
3,361
0
4,728
4,221
20,275
0
L
Charybdis
SmooveNelson
Charybdis
7,727
2,388
978
2,329
9,639
4,199
0
6,876
2,715
0
22,120
L
Achilles
deejayfourex
Achilles
7,164
888
252
1,419
13,260
17,929
0
8,110
4,933
0
9,373
L
Jing Wei
peregrina666
Jing Wei
6,818
3,467
277
1,874
10,194
4,157
0
5,278
4,830
0
19,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,492
Gold Earned
45,647
91
Minions Killed
120
0
Camps Cleared
0
848,713
Distance Traveled
899,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,585
959
27
3
0
177,428
0
W
Cerberus
9,324
932
12
1
0
171,144
0
L
Lancelot
7,104
710
10
1
0
179,321
0
W
Cernunnos
9,260
926
28
3
0
173,817
0
W
Gilgamesh
8,210
821
19
2
0
197,795
0
W
Olorun
9,268
927
34
3
0
179,749
0
L
Eset
7,237
724
22
2
0
156,300
0
L
Charybdis
8,751
875
32
3
0
175,451
0
L
Achilles
8,186
819
2
0
0
181,820
0
L
Jing Wei
7,214
721
25
3
0
155,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role