Player Matchup

Horus
Horus
ER44
Horus
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
467W - 462L
1,535 Elo+
Solo
Vulcan
Vulcan
JaxedoxELIT3x
Vulcan
Level 159
God Stats
5W - 5L
1,443 SR
Queue Stats
322W - 336L
1,476 Elo+
Solo
Hou Yi
Hou Yi
OhxSebby
Hou Yi
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,253 Elo+
Solo
Cerberus
Cerberus
OrodeLey
Cerberus
Level 88
God Stats
7W - 0L
1,906 SR
Queue Stats
144W - 148L
1,451 Elo+
Solo
Ganesha
Ganesha
T1an94
Ganesha
Level 105
God Stats
3W - 3L
1,581 SR
Queue Stats
217W - 208L
1,364 Elo+
Solo
Team Averages
Level 103
1,586 SR
1,416 Elo+

VS

Team Averages
Level 125
1,437 SR
1,449 Elo+
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Darkside2000bv
Ra
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 58L
1,554 Elo+
Solo
Vamana
Vamana
Rock5tar84
Vamana
Level 155
God Stats
1W - 4L
1,187 SR
Queue Stats
372W - 373L
1,498 Elo+
Solo
Bellona
Bellona
m3anf4ce
Bellona
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,276 Elo+
Solo
Thoth
Thoth
truELOCvE
Thoth
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 134L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ER44
Horus
14
3 / 3 / 16
9,143
831
6,906
15,861
22,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mace

Mace

+10
Physical Power

15
4 / 3 / 14
9,059
824
16,095
10,599
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
OhxSebby
Hou Yi
18
13 / 2 / 7
10,718
974
13,863
10,935
6,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
OrodeLey
Cerberus
16
6 / 3 / 14
9,736
885
10,502
19,888
23,581
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
T1an94
Ganesha
16
0 / 3 / 20
9,325
848
8,841
14,146
20,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 6 / 4
8,876
807
13,250
14,620
10,359
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 5
8,516
774
12,907
9,704
3,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
Rock5tar84
Vamana
15
3 / 5 / 3
8,786
799
10,997
13,847
14,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
m3anf4ce
Bellona
14
1 / 5 / 6
7,948
723
7,145
14,781
11,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thoth
truELOCvE
Thoth
17
4 / 4 / 4
9,883
898
13,383
9,635
3,806
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
36
26
Kills
14
14
Deaths
26
71
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
6
4
1
L
2
6
5
0.75
W
Horus
ER44
Horus
3
3
16
3.67
W
4
3
14
3.67
W
Hou Yi
OhxSebby
Hou Yi
13
2
7
8.25
W
Cerberus
OrodeLey
Cerberus
6
3
14
4.33
L
Vamana
Rock5tar84
Vamana
3
5
3
0.9
W
Ganesha
T1an94
Ganesha
0
3
20
3.33
L
Bellona
m3anf4ce
Bellona
1
5
6
0.8
L
Thoth
truELOCvE
Thoth
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,207
Damage
57,682
71,429
Taken
62,587
77,999
Mitigated
43,498
35,439
Healing
17,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
13,250
1,194
621
3,229
14,620
10,359
0
6,515
8,105
26,562
0
L
12,907
688
4,814
1,745
9,704
3,548
0
6,345
3,359
25,855
0
W
Horus
ER44
Horus
6,906
3,493
9,583
8,641
15,861
22,644
82
7,813
7,542
0
13,283
W
16,095
8,087
1,695
3,130
10,599
5,444
1,058
5,543
4,821
30,200
0
W
Hou Yi
OhxSebby
Hou Yi
13,863
8,533
616
2,306
10,935
6,304
1,797
7,218
3,675
0
26,090
W
Cerberus
OrodeLey
Cerberus
10,502
665
638
6,020
19,888
23,581
122
9,841
9,177
20,380
1,615
L
Vamana
Rock5tar84
Vamana
10,997
5,243
271
2,007
13,847
14,381
0
6,281
7,566
0
19,843
W
Ganesha
T1an94
Ganesha
8,841
1,021
878
1,932
14,146
20,026
468
8,235
5,578
17,001
0
L
Bellona
m3anf4ce
Bellona
7,145
1,813
697
3,080
14,781
11,404
0
8,392
6,389
0
10,990
L
Thoth
truELOCvE
Thoth
13,383
856
162
545
9,635
3,806
180
6,290
3,345
26,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,981
Gold Earned
44,009
132
Minions Killed
113
0
Camps Cleared
0
995,470
Distance Traveled
936,105
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,876
807
21
2
0
167,597
0
L
Ra
8,516
774
29
3
0
170,925
0
W
Horus
9,143
831
19
2
0
221,310
0
W
Vulcan
9,059
824
39
4
0
188,397
0
W
Hou Yi
10,718
974
31
3
0
195,403
0
W
Cerberus
9,736
885
43
4
0
198,935
0
L
Vamana
8,786
799
15
1
0
199,024
0
W
Ganesha
9,325
848
0
0
0
191,425
1
L
Bellona
7,948
723
12
1
0
211,080
0
L
Thoth
9,883
898
36
3
0
187,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role