Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Timoteoakd
Anubis
Level 75
God Stats
44W - 21L
1,750 SR
Queue Stats
103W - 102L
1,515 Elo+
Solo
Hercules
Hercules
Waskaso
Hercules
Level 157
God Stats
20W - 11L
1,629 SR
Queue Stats
69W - 69L
1,464 Elo+
Party 3
Neith
Neith
ZagorzTB
Neith
Level 141
God Stats
10W - 8L
1,885 SR
Queue Stats
141W - 137L
1,493 Elo+
Party 3
Ratatoskr
Ratatoskr
zNyck
Ratatoskr
Level 103
God Stats
8W - 14L
1,260 SR
Queue Stats
111W - 110L
1,468 Elo+
Solo
Team Averages
Level 129
1,605 SR
1,488 Elo+

VS

Team Averages
Level 133
1,585 SR
1,485 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Snowzãoo
Bakasura
Level 186
God Stats
4W - 2L
1,713 SR
Queue Stats
288W - 305L
1,592 Elo+
Party 2
Zhong Kui
Zhong Kui
Vinimatos20
Zhong Kui
Level 26
God Stats
10W - 13L
1,467 SR
Queue Stats
18W - 29L
1,334 Elo+
Party 1
Kukulkan
Kukulkan
VulgoMandiocaa
Kukulkan
Level 180
God Stats
2W - 1L
1,744 SR
Queue Stats
142W - 167L
1,541 Elo+
Party 2
Xbalanque
Xbalanque
lbenotti
Xbalanque
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 63L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 1 / 2
8,714
545
10,207
8,903
3,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Timoteoakd
Anubis
15
1 / 2 / 3
9,081
568
8,245
12,415
6,707
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Waskaso
Hercules
13
4 / 3 / 5
8,123
508
7,274
15,462
11,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
ZagorzTB
Neith
13
5 / 2 / 2
8,788
549
9,548
10,100
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
zNyck
Ratatoskr
13
3 / 1 / 4
8,158
510
4,449
10,539
3,865
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 4 / 6
7,009
438
2,298
10,686
7,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Snowzãoo
Bakasura
16
8 / 1 / 1
9,666
604
11,875
12,696
5,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Vinimatos20
Zhong Kui
13
0 / 4 / 2
7,638
477
5,749
14,048
9,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
13
1 / 1 / 0
7,938
496
8,369
7,947
3,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
lbenotti
Xbalanque
12
0 / 6 / 5
7,766
485
4,604
13,621
5,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
15
Kills
9
9
Deaths
16
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
1
2
3
L
Ix Chel
 
Ix Chel
0
4
6
0.75
L
Bakasura
Snowzãoo
Bakasura
8
1
1
8.5
W
Anubis
Timoteoakd
Anubis
1
2
3
1.25
L
Zhong Kui
Vinimatos20
Zhong Kui
0
4
2
0.25
L
Kukulkan
1
1
0
1
W
Hercules
Waskaso
Hercules
4
3
5
2.17
W
Neith
ZagorzTB
Neith
5
2
2
3
L
Xbalanque
lbenotti
Xbalanque
0
6
5
0.42
W
Ratatoskr
zNyck
Ratatoskr
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,723
Damage
32,895
57,419
Taken
58,998
30,334
Mitigated
32,282
20,560
Healing
17,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,207
420
564
3,096
8,903
3,580
0
4,963
3,579
79,156
0
L
Ix Chel
 
Ix Chel
2,298
363
674
2,535
10,686
7,212
0
1,911
8,775
26,302
0
L
Bakasura
Snowzãoo
Bakasura
11,875
8,822
0
3,857
12,696
5,949
551
2,699
9,997
0
77,348
W
Anubis
Timoteoakd
Anubis
8,245
316
0
5,764
12,415
6,707
308
7,174
4,726
71,151
0
L
Zhong Kui
Vinimatos20
Zhong Kui
5,749
1,249
0
4,999
14,048
9,655
105
9,314
4,734
58,868
0
L
Kukulkan
8,369
482
0
2,451
7,947
3,779
256
4,528
3,419
65,413
0
W
Hercules
Waskaso
Hercules
7,274
1,717
0
5,201
15,462
11,967
0
1,028
13,310
0
46,370
W
Neith
ZagorzTB
Neith
9,548
5,295
0
5,242
10,100
4,215
2,418
1,156
8,880
0
64,025
L
Xbalanque
lbenotti
Xbalanque
4,604
2,692
0
3,224
13,621
5,687
0
0
13,621
0
56,061
W
Ratatoskr
zNyck
Ratatoskr
4,449
1,202
0
693
10,539
3,865
0
2,682
7,857
0
58,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,864
Gold Earned
40,017
479
Minions Killed
450
0
Camps Cleared
0
1,540,764
Distance Traveled
1,567,865
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,714
545
130
8
0
306,841
6
L
Ix Chel
7,009
438
26
2
0
315,732
2
L
Bakasura
9,666
604
126
8
0
389,660
2
W
Anubis
9,081
568
117
7
0
263,674
5
L
Zhong Kui
7,638
477
108
7
0
270,027
8
L
Kukulkan
7,938
496
99
6
0
301,855
7
W
Hercules
8,123
508
55
3
0
331,625
6
W
Neith
8,788
549
95
6
0
269,331
1
L
Xbalanque
7,766
485
91
6
0
290,591
3
W
Ratatoskr
8,158
510
82
5
0
369,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role