Player Matchup

Maui
Maui
Platinum V
DeadPsyche
Maui
Platinum V
Level 140
God Stats
3W - 3L
1,500 SR
Queue Stats
163W - 148L
1,812 MMR
Solo
Rama
Rama
Platinum I
PØØPSY
Rama
Platinum I
Level 141
God Stats
34W - 16L
1,884 SR
Queue Stats
239W - 215L
1,868 MMR
Solo
Hel
Hel
Gold II
T1 Visionz
Hel
Gold II
Level 146
God Stats
3W - 1L
1,762 SR
Queue Stats
54W - 38L
1,817 MMR
Party 2
Loki
Loki
Platinum IV
apethetical
Loki
Platinum IV
Level 159
God Stats
3W - 0L
1,739 SR
Queue Stats
76W - 69L
1,831 MMR
Party 2
Ne Zha
Ne Zha
Platinum I
keyandpele
Ne Zha
Platinum I
Level 157
God Stats
9W - 7L
1,601 SR
Queue Stats
111W - 94L
1,841 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,697 SR
1,834 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 94
1,611 SR
1,730 MMR
Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Platinum V
DPRsilkroad
Thanatos
Platinum V
Level 54
God Stats
0W - 1L
1,753 SR
Queue Stats
72W - 62L
1,813 MMR
Solo
Tyr
Tyr
Gold IV
GregorSlays
Tyr
Gold IV
Level 129
God Stats
12W - 13L
1,560 SR
Queue Stats
374W - 365L
1,580 MMR
Party 1
Arachne
Arachne
Platinum III
MuffinHumpin
Arachne
Platinum III
Level 73
God Stats
23W - 17L
1,661 SR
Queue Stats
202W - 201L
1,878 MMR
Solo
Danzaburou
Danzaburou
Gold II
TAKAILA-
Danzaburou
Gold II
Level 128
God Stats
0W - 1L
1,582 SR
Queue Stats
29W - 23L
1,880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 10
7,839
603
4,400
8,403
5,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
15
9 / 0 / 2
9,866
759
9,406
7,702
3,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 3
8,443
649
9,541
7,657
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 0 / 1
7,679
591
6,243
7,793
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
keyandpele
Ne Zha
15
5 / 1 / 3
8,562
659
5,836
9,533
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MartichorasSurtrAo KuangHe Bo

VS

Bans
BakasuraMorgan Le FayMercuryKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 0
7,523
579
3,744
8,477
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
DPRsilkroad
Thanatos
11
1 / 5 / 1
6,756
520
3,139
12,184
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 1 / 0
6,938
534
4,281
12,773
12,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Arachne
MuffinHumpin
Arachne
11
1 / 3 / 1
6,439
495
3,799
9,813
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
TAKAILA-
Danzaburou
10
0 / 5 / 0
6,105
470
4,518
10,396
4,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
17
Kills
3
3
Deaths
17
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Thanatos
DPRsilkroad
Thanatos
1
5
1
0.3
W
0
0
10
5
L
0
1
0
0
L
Arachne
MuffinHumpin
Arachne
1
3
1
0.5
W
Rama
9
0
2
10
W
3
2
3
2.25
L
Danzaburou
TAKAILA-
Danzaburou
0
5
0
0
W
0
0
1
0.5
W
Ne Zha
keyandpele
Ne Zha
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,426
Damage
19,481
41,088
Taken
53,643
18,235
Mitigated
28,720
16,108
Healing
19,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,744
176
0
780
8,477
3,411
272
4,573
3,904
63,851
0
L
Thanatos
DPRsilkroad
Thanatos
3,139
1,091
0
8,405
12,184
4,368
0
2,304
9,880
0
38,051
W
4,400
854
1,823
1,994
8,403
5,739
60
1,886
6,517
18,273
0
L
4,281
965
0
4,973
12,773
12,419
0
1,543
11,230
1,415
53,373
L
Arachne
MuffinHumpin
Arachne
3,799
1,946
0
2,430
9,813
4,083
0
4,605
5,208
0
34,339
W
Rama
9,406
8,009
0
3,275
7,702
3,230
240
482
7,220
0
75,230
W
9,541
744
2,937
4,015
7,657
2,669
459
1,393
6,264
71,173
0
L
Danzaburou
TAKAILA-
Danzaburou
4,518
1,800
0
2,569
10,396
4,439
0
916
9,480
0
44,396
W
6,243
1,310
0
627
7,793
2,918
0
205
7,588
0
59,219
W
Ne Zha
keyandpele
Ne Zha
5,836
1,477
0
1,437
9,533
3,679
185
955
8,578
0
73,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,389
Gold Earned
33,761
501
Minions Killed
391
0
Camps Cleared
0
1,483,896
Distance Traveled
1,297,209
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,523
579
104
8
0
254,064
0
L
Thanatos
6,756
520
70
5
0
278,882
0
W
Maui
7,839
603
17
1
0
308,157
1
L
Tyr
6,938
534
93
7
0
237,321
0
L
Arachne
6,439
495
60
5
0
328,120
1
W
Rama
9,866
759
139
11
0
285,568
3
W
Hel
8,443
649
134
10
0
295,788
2
L
Danzaburou
6,105
470
64
5
0
198,822
0
W
Loki
7,679
591
95
7
0
285,947
3
W
Ne Zha
8,562
659
116
9
0
308,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role