Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Folroth
Zhong Kui
Level 150
God Stats
5W - 3L
1,477 SR
Queue Stats
478W - 461L
1,582 Elo+
Solo
Ganesha
Ganesha
Gil4Fab
Ganesha
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 204L
1,559 Elo+
Solo
Hachiman
Hachiman
Glubs
Hachiman
Level 158
God Stats
9W - 5L
1,536 SR
Queue Stats
425W - 455L
1,490 Elo+
Solo
Danzaburou
Danzaburou
VeryPoxyi
Danzaburou
Level 100
God Stats
2W - 6L
1,072 SR
Queue Stats
382W - 394L
1,502 Elo+
Solo
Team Averages
Level 133
1,417 SR
1,526 Elo+

VS

Team Averages
Level 139
1,580 SR
1,586 Elo+
Ne Zha
Ne Zha
Anubis288
Ne Zha
Level 146
God Stats
4W - 2L
1,824 SR
Queue Stats
366W - 381L
1,557 Elo+
Solo
Ra
Ra
Assault_Console
Ra
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
338W - 324L
1,658 Elo+
Solo
Thoth
Thoth
Marti9210
Thoth
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,602 Elo+
Party 1
Maui
Maui
bernyboy84
Maui
Level 158
God Stats
10W - 19L
1,361 SR
Queue Stats
837W - 851L
1,512 Elo+
Solo
Medusa
Medusa
jesushdz
Medusa
Level 115
God Stats
2W - 3L
1,717 SR
Queue Stats
100W - 90L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
3 / 2 / 17
11,187
861
11,340
22,881
32,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
Folroth
Zhong Kui
17
8 / 6 / 9
11,147
857
19,354
17,648
16,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Gil4Fab
Ganesha
19
0 / 2 / 22
11,409
878
9,502
20,977
28,168
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Glubs
Hachiman
17
5 / 4 / 9
10,305
793
15,384
12,746
6,624
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
VeryPoxyi
Danzaburou
19
8 / 3 / 11
11,882
914
13,498
14,036
8,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Anubis288
Ne Zha
14
4 / 6 / 6
8,814
678
13,588
13,126
7,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
5 / 4 / 7
10,856
835
15,163
12,076
6,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
Marti9210
Thoth
15
4 / 5 / 7
9,088
699
11,881
13,764
5,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 3 / 10
10,108
778
5,689
17,368
22,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
jesushdz
Medusa
15
0 / 6 / 9
8,533
656
12,267
15,935
6,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
55
24
Kills
16
17
Deaths
24
68
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
2
17
5.75
L
Ne Zha
Anubis288
Ne Zha
4
6
6
1.17
L
5
4
7
2.13
W
Zhong Kui
Folroth
Zhong Kui
8
6
9
2.08
W
Ganesha
Gil4Fab
Ganesha
0
2
22
5.5
W
Hachiman
Glubs
Hachiman
5
4
9
2.38
L
Thoth
Marti9210
Thoth
4
5
7
1.5
W
Danzaburou
VeryPoxyi
Danzaburou
8
3
11
4.5
L
3
3
10
2.67
L
Medusa
jesushdz
Medusa
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,078
Damage
58,588
88,288
Taken
72,269
92,322
Mitigated
48,039
47,170
Healing
25,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,340
4,850
15,579
13,150
22,881
32,208
169
8,941
13,650
0
16,016
L
Ne Zha
Anubis288
Ne Zha
13,588
2,514
167
456
13,126
7,218
0
3,610
9,516
0
19,337
L
15,163
815
9,608
4,064
12,076
6,228
66
2,359
9,717
34,644
0
W
Zhong Kui
Folroth
Zhong Kui
19,354
3,270
1,223
3,643
17,648
16,666
2,149
5,487
12,081
36,332
0
W
Ganesha
Gil4Fab
Ganesha
9,502
350
1,467
4,340
20,977
28,168
452
7,274
13,426
20,560
0
W
Hachiman
Glubs
Hachiman
15,384
5,580
1,937
2,071
12,746
6,624
3,508
5,327
7,322
0
28,306
L
Thoth
Marti9210
Thoth
11,881
378
1,172
1,707
13,764
5,436
99
6,336
7,428
23,680
0
W
Danzaburou
VeryPoxyi
Danzaburou
13,498
4,546
623
3,137
14,036
8,656
2,080
4,960
9,076
0
33,324
L
5,689
818
3,033
3,006
17,368
22,193
63
7,569
9,799
10,532
0
L
Medusa
jesushdz
Medusa
12,267
5,226
279
1,679
15,935
6,964
287
8,982
6,953
0
27,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,930
Gold Earned
47,399
145
Minions Killed
137
0
Camps Cleared
0
1,234,263
Distance Traveled
1,125,956
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,187
861
9
1
0
266,276
0
L
Ne Zha
8,814
678
11
1
0
228,783
0
L
Ra
10,856
835
58
4
0
241,614
0
W
Zhong Kui
11,147
857
57
4
0
207,026
0
W
Ganesha
11,409
878
0
0
0
271,134
0
W
Hachiman
10,305
793
33
3
0
238,601
0
L
Thoth
9,088
699
28
2
0
172,170
0
W
Danzaburou
11,882
914
46
4
0
251,226
0
L
Maui
10,108
778
13
1
0
248,312
1
L
Medusa
8,533
656
27
2
0
235,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role